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GrGLProgramEffects.cpp
Commit message (
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Author
Age
*
Cleanup of shader building system
joshualitt
2014-10-07
*
Revert of Cleanup of shader building system (patchset #25 id:470001 of https:...
joshualitt
2014-10-07
*
Cleanup of shader building system
joshualitt
2014-10-07
*
Patch to create a distinct geometry processor. The vast majority of this patch
joshualitt
2014-09-23
*
Changes to remove program effects builder
joshualitt
2014-09-18
*
Breaking out full program and frag only
joshualitt
2014-09-17
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removing GrDrawEffect
joshualitt
2014-09-16
*
Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.c...
joshualitt
2014-09-16
*
removing GrDrawEffect
joshualitt
2014-09-16
*
BUG=skia:
joshualitt
2014-09-15
*
"NULL !=" = NULL
bsalomon
2014-09-05
*
Initial change to create GeometryProcessor
joshualitt
2014-09-04
*
Implement NV_path_rendering on OpenGL ES
kkinnunen
2014-08-25
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Initial refactor of shaderbuilder to prepare for geometry shaders
joshualitt
2014-08-21
*
Separate GL path rendering state from GrGpuGL to GrGLPathRendering
kkinnunen
2014-08-20
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Don't compare coord change matrices to determine effect compatibility when us...
bsalomon
2014-08-04
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Rename GrGLUniformManager to GrGLProgramDataManager
kkinnunen
2014-07-30
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Allow GrGLEffects to produce variable length keys.
bsalomon
2014-07-21
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Makes GrGLProgramDesc's key store the lengths as well as offsets of the effec...
bsalomon
2014-07-17
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Revert of Makes GrGLProgramDesc's key store the lengths as well as offsets of...
mtklein
2014-07-16
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Makes GrGLProgramDesc's key store the lengths as well as offsets of the effec...
bsalomon
2014-07-15
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This moves us towards variable length effect keys. The overall program key no...
bsalomon
2014-07-11
*
Remove use of GrEffectRef from draw state and below.
bsalomon
2014-07-07
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Remove special case gpu transforms for Identity and Translate
egdaniel
2014-06-24
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Convert GrCrash->SkFAIL GrDebugCrash->SkDEBUGFAIL
commit-bot@chromium.org
2014-04-30
*
Use fixed function pipeline only when drawing paths
commit-bot@chromium.org
2014-04-23
*
Fix early return when GrCoordTransform is identity.
bsalomon@google.com
2014-04-02
*
Use vertexless shaders when NVpr is available
commit-bot@chromium.org
2013-10-04
*
Move VertexBuilder to a GrGLFullShaderBuilder subclass
commit-bot@chromium.org
2013-10-04
*
Allow gradient optimization with perspective
commit-bot@chromium.org
2013-10-04
*
Repurpose GrGLCoordTransform as GrGLProgramEffects
commit-bot@chromium.org
2013-10-03