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path: root/src/gpu/gl/GrGLProgramEffects.cpp
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* Cleanup of shader building systemGravatar joshualitt2014-10-07
* Revert of Cleanup of shader building system (patchset #25 id:470001 of https:...Gravatar joshualitt2014-10-07
* Cleanup of shader building systemGravatar joshualitt2014-10-07
* Patch to create a distinct geometry processor. The vast majority of this patchGravatar joshualitt2014-09-23
* Changes to remove program effects builderGravatar joshualitt2014-09-18
* Breaking out full program and frag onlyGravatar joshualitt2014-09-17
* removing GrDrawEffectGravatar joshualitt2014-09-16
* Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.c...Gravatar joshualitt2014-09-16
* removing GrDrawEffectGravatar joshualitt2014-09-16
* BUG=skia:Gravatar joshualitt2014-09-15
* "NULL !=" = NULLGravatar bsalomon2014-09-05
* Initial change to create GeometryProcessorGravatar joshualitt2014-09-04
* Implement NV_path_rendering on OpenGL ESGravatar kkinnunen2014-08-25
* Initial refactor of shaderbuilder to prepare for geometry shadersGravatar joshualitt2014-08-21
* Separate GL path rendering state from GrGpuGL to GrGLPathRenderingGravatar kkinnunen2014-08-20
* Don't compare coord change matrices to determine effect compatibility when us...Gravatar bsalomon2014-08-04
* Rename GrGLUniformManager to GrGLProgramDataManagerGravatar kkinnunen2014-07-30
* Allow GrGLEffects to produce variable length keys.Gravatar bsalomon2014-07-21
* Makes GrGLProgramDesc's key store the lengths as well as offsets of the effec...Gravatar bsalomon2014-07-17
* Revert of Makes GrGLProgramDesc's key store the lengths as well as offsets of...Gravatar mtklein2014-07-16
* Makes GrGLProgramDesc's key store the lengths as well as offsets of the effec...Gravatar bsalomon2014-07-15
* This moves us towards variable length effect keys. The overall program key no...Gravatar bsalomon2014-07-11
* Remove use of GrEffectRef from draw state and below.Gravatar bsalomon2014-07-07
* Remove special case gpu transforms for Identity and TranslateGravatar egdaniel2014-06-24
* Convert GrCrash->SkFAIL GrDebugCrash->SkDEBUGFAILGravatar commit-bot@chromium.org2014-04-30
* Use fixed function pipeline only when drawing pathsGravatar commit-bot@chromium.org2014-04-23
* Fix early return when GrCoordTransform is identity.Gravatar bsalomon@google.com2014-04-02
* Use vertexless shaders when NVpr is availableGravatar commit-bot@chromium.org2013-10-04
* Move VertexBuilder to a GrGLFullShaderBuilder subclassGravatar commit-bot@chromium.org2013-10-04
* Allow gradient optimization with perspectiveGravatar commit-bot@chromium.org2013-10-04
* Repurpose GrGLCoordTransform as GrGLProgramEffectsGravatar commit-bot@chromium.org2013-10-03