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path: root/src/gpu/gl/GrGLProgram.h
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* Reland image storage with fixes.Gravatar Brian Salomon2016-11-29
| | | | | | | | | | | | | Revert "Revert "Initial OpenGL Image support."" This reverts commit 59dc41175d99d0a31c046aec0c26c4d82a3a3574. BUG=skia: Change-Id: Ibe3c87ce7f746f065fdbcc5a518388cc291112f5 Reviewed-on: https://skia-review.googlesource.com/5131 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Revert "Revert "make it illegal to include SkXfermode.h""Gravatar Mike Reed2016-11-23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit e9d1b299ccbf8017ba57040986ded638f954684a. Reason for revert: <INSERT REASONING HERE> Original change's description: > Revert "make it illegal to include SkXfermode.h" > > This reverts commit 07764cefbb18041a77897df3453903b0a2016583. > > Reason for revert: breaking google3 > > Original change's description: > > make it illegal to include SkXfermode.h > > > > BUG=skia: > > > > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5133 > > > > Change-Id: I6e8596dcb17cd7e8efa67859bb682bf9bfcac4db > > Reviewed-on: https://skia-review.googlesource.com/5133 > > Reviewed-by: Mike Reed <reed@google.com> > > Commit-Queue: Mike Reed <reed@google.com> > > > > TBR=reed@google.com,reviews@skia.org > NOPRESUBMIT=true > NOTREECHECKS=true > NOTRY=true > > Change-Id: I136f9e533eb60633c49dffa19b5747d50b6d98a8 > Reviewed-on: https://skia-review.googlesource.com/5196 > Commit-Queue: Greg Daniel <egdaniel@google.com> > Reviewed-by: Greg Daniel <egdaniel@google.com> > TBR=egdaniel@google.com,reviews@skia.org,reed@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: I0b767ce778a4ade83c2f07d5ece486bb46d7712c Reviewed-on: https://skia-review.googlesource.com/5223 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Mike Reed <reed@google.com>
* Revert "make it illegal to include SkXfermode.h"Gravatar Greg Daniel2016-11-23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 07764cefbb18041a77897df3453903b0a2016583. Reason for revert: breaking google3 Original change's description: > make it illegal to include SkXfermode.h > > BUG=skia: > > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5133 > > Change-Id: I6e8596dcb17cd7e8efa67859bb682bf9bfcac4db > Reviewed-on: https://skia-review.googlesource.com/5133 > Reviewed-by: Mike Reed <reed@google.com> > Commit-Queue: Mike Reed <reed@google.com> > TBR=reed@google.com,reviews@skia.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: I136f9e533eb60633c49dffa19b5747d50b6d98a8 Reviewed-on: https://skia-review.googlesource.com/5196 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
* make it illegal to include SkXfermode.hGravatar Mike Reed2016-11-23
| | | | | | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5133 Change-Id: I6e8596dcb17cd7e8efa67859bb682bf9bfcac4db Reviewed-on: https://skia-review.googlesource.com/5133 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
* Revert "Initial OpenGL Image support."Gravatar Brian Salomon2016-11-23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit be34882042048db096baca32ddf4a8b472529804. Reason for revert: Test failures and shader compilation issues on Android. Original change's description: > Initial OpenGL Image support. > > This change along with recently landed changes is enough to make the new unit test work and not much else. imageLoad is support but not stores or any other image functions (atomics). Barriers in the shading language or the GL API are not yet hooked up. > > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4182 > > Change-Id: I5958b7c89e40ae5ee05f7bbaca3b3738162fe5ce > Reviewed-on: https://skia-review.googlesource.com/4182 > Reviewed-by: Greg Daniel <egdaniel@google.com> > Reviewed-by: Chris Dalton <csmartdalton@google.com> > Commit-Queue: Brian Salomon <bsalomon@google.com> > TBR=egdaniel@google.com,bsalomon@google.com,csmartdalton@google.com,reviews@skia.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: I29a2502c296ae39ed9a999957800414ae46e6f0f Reviewed-on: https://skia-review.googlesource.com/5129 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Initial OpenGL Image support.Gravatar Brian Salomon2016-11-22
| | | | | | | | | | | | This change along with recently landed changes is enough to make the new unit test work and not much else. imageLoad is support but not stores or any other image functions (atomics). Barriers in the shading language or the GL API are not yet hooked up. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4182 Change-Id: I5958b7c89e40ae5ee05f7bbaca3b3738162fe5ce Reviewed-on: https://skia-review.googlesource.com/4182 Reviewed-by: Greg Daniel <egdaniel@google.com> Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Remove GrGLSLSampler type and subclassesGravatar Brian Salomon2016-11-21
| | | | | | | | | | | | | GrGLSLUniformManager and GrGLSLProgramDataManager subclasses handle sampler variation across GPU backends. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5002 Change-Id: I968b006bab978c2fa209d1f7eda710c298d1212f Reviewed-on: https://skia-review.googlesource.com/5002 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Remove SkAutoTDelete.Gravatar Ben Wagner2016-11-03
| | | | | | | | | Replace with std::unique_ptr. Change-Id: I5806cfbb30515fcb20e5e66ce13fb5f3b8728176 Reviewed-on: https://skia-review.googlesource.com/4381 Commit-Queue: Ben Wagner <bungeman@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org>
* Stop flattening GrCoordTransforms in parent GrFragmentProcessors.Gravatar bsalomon2016-09-20
| | | | | | | | This changes moves to a model that iterates over GrCTs in a GrFP hierarchy when inserting transformations by GrGLSLPrimitiveProcessors. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2339203002 Committed: https://skia.googlesource.com/skia/+/d91237ee051523f439238042674ade99207fe4a6 Review-Url: https://codereview.chromium.org/2339203002
* Revert of Stop flattening GrCoordTransforms in parent GrFragmentProcessors. ↵Gravatar bsalomon2016-09-19
| | | | | | | | | | | | | | | | | | | | | | | | (patchset #3 id:40001 of https://codereview.chromium.org/2339203002/ ) Reason for revert: Crashing blink https://codereview.chromium.org/2351743002/ Original issue's description: > Stop flattening GrCoordTransforms in parent GrFragmentProcessors. > > This changes moves to a model that iterates over GrCTs in a GrFP hierarchy when inserting transformations by GrGLSLPrimitiveProcessors. > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2339203002 > > Committed: https://skia.googlesource.com/skia/+/d91237ee051523f439238042674ade99207fe4a6 TBR=egdaniel@google.com,robertphillips@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review-Url: https://codereview.chromium.org/2351753002
* Stop flattening GrCoordTransforms in parent GrFragmentProcessors.Gravatar bsalomon2016-09-19
| | | | | | | This changes moves to a model that iterates over GrCTs in a GrFP hierarchy when inserting transformations by GrGLSLPrimitiveProcessors. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2339203002 Review-Url: https://codereview.chromium.org/2339203002
* Merge GrGLSLProgramDesc into GrProgramDescGravatar egdaniel2016-09-07
| | | | | | BUG=skia: Review-Url: https://codereview.chromium.org/2318523006
* Merge ProgramDesc's for GL and VulkanGravatar egdaniel2016-07-29
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2184413002 Review-Url: https://codereview.chromium.org/2184413002
* Manually generated sRGB mipmaps, with successively smaller draws.Gravatar brianosman2016-06-02
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Dirty GL-generated mipmaps whenever an sRGB texture is used with a new value for TEXTURE_SRGB_DECODE. Add a new test rectangle to the gamma GM that tests that textures are correctly converted to linear before filtering when generating mipmaps. Added a new unit test that alternates how a texture is interpreted (sRGB or not), to verify that we rebuild mipmaps when needed, and that we get the correct results out in both modes. This test originally failed on four of our bots producing incorrect mips in three different ways. I'm not real surprised, but it looks like we can't rely on glGenerateMipmap to do the right thing, in conjunction with TEXTURE_SRGB_DECODE. Instead, actually create mip-chains using a series of draw calls. (My first attempt used glBlitFramebuffer, and that still had bugs on several bots). This approach appears to work correctly on any device that fully supports sRGB. Because the mipmap draws are fairly destructive to state, I had to hoist them out of bindTexture. That means adding a second pass over the texture accesses in the processor, at the very beginning of flush. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1840473002 Review-Url: https://codereview.chromium.org/2007973002
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | The main goal of this refactorization is to allow Vulkan to use separate sampler and texture objects in the shader and descriptor sets and combine them into a sampler2d in the shader where needed. A large part of this is separating how we store samplers and uniforms in the UniformHandler. We no longer need to store handles to samplers besides when we are initially emitting code. After we emit code all we ever do is loop over all samplers and do some processor independent work on them, so we have no need for direct access to individual samplers. In the GLProgram all we ever do is set the sampler uniforms in the ctor and never touch them again, so no need to save sampler info there. The texture access on program reuse just assume that they come in the same order as we set the texture units for the samplers For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers, then when we get new textures, we just assume they come in in the same order as we set the samplers on the descriptor sets. Thus no need to save direct vulkan info. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004 Committed: https://skia.googlesource.com/skia/+/45b61a1c4c0be896e7b12fd1405abfece799114f Review URL: https://codereview.chromium.org/1885863004
* Revert of Refactor how we store and use samplers in Ganesh (patchset #7 ↵Gravatar egdaniel2016-04-19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | id:120001 of https://codereview.chromium.org/1885863004/ ) Reason for revert: breaking bots Original issue's description: > Refactor how we store and use samplers in Ganesh > > The main goal of this refactorization is to allow Vulkan to use separate > sampler and texture objects in the shader and descriptor sets and combine > them into a sampler2d in the shader where needed. > > A large part of this is separating how we store samplers and uniforms in the > UniformHandler. We no longer need to store handles to samplers besides when > we are initially emitting code. After we emit code all we ever do is loop over > all samplers and do some processor independent work on them, so we have no need > for direct access to individual samplers. > > In the GLProgram all we ever do is set the sampler uniforms in the ctor and never > touch them again, so no need to save sampler info there. The texture access on > program reuse just assume that they come in the same order as we set the texture > units for the samplers > > For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers, > then when we get new textures, we just assume they come in in the same order as we > set the samplers on the descriptor sets. Thus no need to save direct vulkan info. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004 > > Committed: https://skia.googlesource.com/skia/+/45b61a1c4c0be896e7b12fd1405abfece799114f TBR=bsalomon@google.com,jvanverth@google.com,cdalton@nvidia.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1896013003
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-19
| | | | | | | | | | | | | | | | | | | | | | | | | | The main goal of this refactorization is to allow Vulkan to use separate sampler and texture objects in the shader and descriptor sets and combine them into a sampler2d in the shader where needed. A large part of this is separating how we store samplers and uniforms in the UniformHandler. We no longer need to store handles to samplers besides when we are initially emitting code. After we emit code all we ever do is loop over all samplers and do some processor independent work on them, so we have no need for direct access to individual samplers. In the GLProgram all we ever do is set the sampler uniforms in the ctor and never touch them again, so no need to save sampler info there. The texture access on program reuse just assume that they come in the same order as we set the texture units for the samplers For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers, then when we get new textures, we just assume they come in in the same order as we set the samplers on the descriptor sets. Thus no need to save direct vulkan info. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004 Review URL: https://codereview.chromium.org/1885863004
* Implement texel buffersGravatar cdalton2016-04-11
| | | | | | | | | | Adds a mechanism for processors to add buffer accesses and implements them in the GL backend. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1870893002 Review URL: https://codereview.chromium.org/1870893002
* Move some program building utils from GL to GLSLGravatar egdaniel2016-01-13
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1535603006 Review URL: https://codereview.chromium.org/1535603006
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/1490283004
* Create GrGLSLVaryingHandler class for program buildingGravatar egdaniel2015-11-20
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/1462123003
* Remove GrGLProcessor and create GrGLSLTextureSampler class.Gravatar egdaniel2015-10-29
| | | | | | | | Part ??? of separating glsl and gl BUG=skia: Review URL: https://codereview.chromium.org/1425013003
* Create GLSL base class for ProgramDataManagerGravatar egdaniel2015-10-28
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/1428543003
* Remove unused member variables in GrGLProgramGravatar egdaniel2015-10-19
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/1416523003
* Fix Ganesh perspective projection bugGravatar robertphillips2015-09-17
| | | | | | BUG=skia:3326 Review URL: https://codereview.chromium.org/1352883002
* remove path specific program building classesGravatar joshualitt2015-09-11
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/1336763003
* Remove batchtrackerGravatar joshualitt2015-09-11
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/1332923003
* Remove GrStagedProcessor, remove the word Stage as it applies to FPsGravatar bsalomon2015-08-27
| | | | | | Committed: https://skia.googlesource.com/skia/+/24243446cdf7b7e4e132c2a0c387c7723777e0c7 Review URL: https://codereview.chromium.org/1307223004
* Revert of Remove GrStagedProcessor, remove the word Stage as it applies to ↵Gravatar rmistry2015-08-26
| | | | | | | | | | | | | | | | | | | | | | | | | FPs (patchset #6 id:90001 of https://codereview.chromium.org/1307223004/ ) Reason for revert: Causes bot failures: https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Mac10.9-Clang-MacMini6.2-GPU-HD4000-x86_64-Debug/builds/1639 https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Ubuntu-GCC-ShuttleA-GPU-GTX660-x86_64-Debug/builds/1702 https://uberchromegw.corp.google.com/i/client.skia.android/builders/Test-Android-GCC-NexusPlayer-GPU-PowerVR-x86-Debug/builds/1223 Original issue's description: > Remove GrStagedProcessor, remove the word Stage as it applies to FPs > > Committed: https://skia.googlesource.com/skia/+/24243446cdf7b7e4e132c2a0c387c7723777e0c7 TBR=joshualitt@google.com,egdaniel@google.com,bsalomon@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review URL: https://codereview.chromium.org/1306803003
* Remove GrStagedProcessor, remove the word Stage as it applies to FPsGravatar bsalomon2015-08-26
| | | | Review URL: https://codereview.chromium.org/1307223004
* Refactor separable varying location info to be stored in GrGLProgram subclassGravatar kkinnunen2015-06-29
| | | | | | | | | | | | | | | | | | | | | | | Refactor separable varying location info to be stored in GrGLProgram subclass GrGLProgram instead of storing it in GrGLPathProcessor. Separable varyings are exactly analoguous to uniforms: they are inputs to the shader program. Shader compile-time information about uniforms is gathered to GrGLProgramBuilder. This information is the converted to link-time information, uniform locations, when constructing the program. Separable varyings need to have same lifetime model. This is needed in the future to support path rendering in Chromium. The Chromium pseudo-extension will expose program fragment input binding function similar to uniform binding function. Thus the separable varying locations need to be decided and bound before link, e.g. before GrGLProgram is created. This will be achieved in further patches by overloading GrGLProgramBuilder::bindProgramResourceLocations() in GrGLNvprProgramBuilder. BUG=chromium:344330 Review URL: https://codereview.chromium.org/1186113007
* remove SkInstCntGravatar mtklein2015-06-26
| | | | | | | | | | | | | | It's been outclassed by Valgrind and leak sanitizer, and it seems to be causing problems for external folks building Skia. I'm not sure why our own builds seem unaffected. Latest thread: https://groups.google.com/forum/#!topic/skia-discuss/oj9FsQwwSF0 BUG=skia: Review URL: https://codereview.chromium.org/1217573002
* Move GLSL-specific routines/classes to separate glsl directoryGravatar jvanverth2015-06-24
| | | | | | | The purpose is to begin separating our GLSL-specific code from our GL-specific code, so it can be used with the GL45 platform Review URL: https://codereview.chromium.org/1202293002
* Don't call bindTexture from GrGLProgramGravatar cdalton2015-06-18
| | | | | | | | | | Updates GrGLProgram to tell the gpu object which textures it wants bound, instead of calling bindTexture directly. This begins to break its dependence on the specific GrGLGpu object. BUG=skia: Review URL: https://codereview.chromium.org/1192463003
* Move DstCoordTexture to GrXP, rename and remove the word "copy" from ↵Gravatar bsalomon2015-05-26
| | | | | | | | dstcopytexture names. Committed: https://skia.googlesource.com/skia/+/bb106b5f6ee18f7453b63f3a95f421b60a957f39 Review URL: https://codereview.chromium.org/1132093004
* Revert of Move DstCoordTexture to GrXP, rename and remove the word "copy" ↵Gravatar bungeman2015-05-22
| | | | | | | | | | | | | | | | | | | | | | | | | from dstcopytexture names. (patchset #6 id:100001 of https://codereview.chromium.org/1132093004/) Reason for revert: This is asserting on GTX660 bots with '!dst'. This may just be catching an existing issue. https://build.chromium.org/p/client.skia/builders/Test-Ubuntu-GCC-ShuttleA-GPU-GTX660-x86_64-Debug/builds/622/steps/dm/logs/stdio https://build.chromium.org/p/client.skia/builders/Test-Win7-MSVC-ShuttleA-GPU-HD2000-x86-Debug-ANGLE/builds/209/steps/dm/logs/stdio https://build.chromium.org/p/client.skia/builders/Test-Win8-MSVC-ShuttleA-GPU-GTX660-x86_64-Debug/builds/318/steps/dm/logs/stdio Original issue's description: > Move DstCoordTexture to GrXP, rename and remove the word "copy" from dstcopytexture names. > > Committed: https://skia.googlesource.com/skia/+/bb106b5f6ee18f7453b63f3a95f421b60a957f39 TBR=egdaniel@google.com,bsalomon@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review URL: https://codereview.chromium.org/1158453004
* Move DstCoordTexture to GrXP, rename and remove the word "copy" from ↵Gravatar bsalomon2015-05-22
| | | | | | dstcopytexture names. Review URL: https://codereview.chromium.org/1132093004
* C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}Gravatar mtklein2015-03-25
| | | | | | | | | NOPRESUBMIT=true BUG=skia: DOCS_PREVIEW= https://skia.org/?cl=1037793002 Review URL: https://codereview.chromium.org/1037793002
* Rename GrOptDrawState to GrPipeline and GrDrawState to GrPipelineBuilderGravatar egdaniel2015-01-22
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/858343002
* remove drawType from optStateGravatar joshualitt2015-01-21
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/864853002
* BUG=skia:Gravatar joshualitt2015-01-20
| | | | Review URL: https://codereview.chromium.org/815643005
* More changes to bring together path / geo procsGravatar joshualitt2015-01-14
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/820783005
* Move most of the transform logic into the primitive processorsGravatar joshualitt2015-01-13
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/822423004
* Fix up all the easy virtual ... SK_OVERRIDE cases.Gravatar mtklein2015-01-09
| | | | | | | | | | | | This fixes every case where virtual and SK_OVERRIDE were on the same line, which should be the bulk of cases. We'll have to manually clean up the rest over time unless I level up in regexes. for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end BUG=skia: Review URL: https://codereview.chromium.org/806653007
* ViewMatrix uniform upload moved to GeometryProcessorGravatar joshualitt2014-12-30
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/827973002
* initial changes to add local matrix to primitive processorGravatar joshualitt2014-12-19
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/820523002
* Rename GrGpuGL to GrGLGpu for consistencyGravatar bsalomon2014-12-16
| | | | Review URL: https://codereview.chromium.org/808593003
* This change will ultimately pull uniform color, and to a much lesser degree ↵Gravatar joshualitt2014-12-15
| | | | | | | | uniform coverage, into GPs. There are still some loose ends because drawstate has the ability to override the GP, but fixing these cleanly will have to wait until we have deferred geometry in place and can make attribute / uniform decisions on the fly. BUG=skia: Review URL: https://codereview.chromium.org/746423007
* Create xfer processor backend.Gravatar egdaniel2014-12-11
| | | | | | | | | | | | | This includes: -Having an actual XP stage at the end of the gl pipeline. -All Blending work is handled by XP until actually setting GL blend states -GLPrograms test to test XP BUG=skia: Committed: https://skia.googlesource.com/skia/+/4dffc940c430eec66d4707490eace19c9b3f7904 Review URL: https://codereview.chromium.org/764643004
* Revert of Create xfer processor backend. (patchset #6 id:100001 of ↵Gravatar joshualitt2014-12-10
| | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/764643004/) Reason for revert: CL breaks windows DM Original issue's description: > Create xfer processor backend. > > This includes: > -Having an actual XP stage at the end of the gl pipeline. > -All Blending work is handled by XP until actually setting GL blend states > -GLPrograms test to test XP > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/4dffc940c430eec66d4707490eace19c9b3f7904 TBR=bsalomon@google.com,joshualitt@chromium.org,egdaniel@google.com NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/789343002