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authorGravatar egdaniel <egdaniel@google.com>2015-10-29 07:57:01 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-10-29 07:57:02 -0700
commit7dc4bd06fca73a97dcf3ad4a7425597160f1edfc (patch)
treee257695fd2e59d57bb226d754a8c2c374f6360d7 /src/gpu/gl/GrGLProgram.h
parentcc92b4a7eca78dcec23d14ccd4ecf5889c35caa1 (diff)
Remove GrGLProcessor and create GrGLSLTextureSampler class.
Part ??? of separating glsl and gl BUG=skia: Review URL: https://codereview.chromium.org/1425013003
Diffstat (limited to 'src/gpu/gl/GrGLProgram.h')
-rw-r--r--src/gpu/gl/GrGLProgram.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/gpu/gl/GrGLProgram.h b/src/gpu/gl/GrGLProgram.h
index dc64a70d26..117d5a2a53 100644
--- a/src/gpu/gl/GrGLProgram.h
+++ b/src/gpu/gl/GrGLProgram.h
@@ -20,7 +20,6 @@
#include "builders/GrGLProgramBuilder.h"
-class GrGLProcessor;
class GrGLInstalledProcessors;
class GrGLProgramBuilder;
class GrPipeline;
@@ -89,7 +88,7 @@ public:
};
/**
- * This function uploads uniforms, calls each GrGLProcessor's setData, and retrieves the
+ * This function uploads uniforms, calls each GrGL*Processor's setData, and retrieves the
* textures that need to be bound on each unit. It is the caller's responsibility to ensure
* the program is bound before calling, and to bind the outgoing textures to their respective
* units upon return. (Each index in the array corresponds to its matching GL texture unit.)