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authorGravatar joshualitt <joshualitt@chromium.org>2015-09-11 11:45:01 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-09-11 11:45:01 -0700
commitd8dd47b5fa52430a1ab5c07335c0c13fcd43a82d (patch)
treef48c0561aadb86359aca63165f716ae86c6106a3 /src/gpu/gl/GrGLProgram.h
parent212aab07d9899e6067feae45cd61ee441cd34d96 (diff)
remove path specific program building classes
Diffstat (limited to 'src/gpu/gl/GrGLProgram.h')
-rw-r--r--src/gpu/gl/GrGLProgram.h24
1 files changed, 9 insertions, 15 deletions
diff --git a/src/gpu/gl/GrGLProgram.h b/src/gpu/gl/GrGLProgram.h
index 4dfeba345c..7b10c147b4 100644
--- a/src/gpu/gl/GrGLProgram.h
+++ b/src/gpu/gl/GrGLProgram.h
@@ -9,7 +9,6 @@
#ifndef GrGLProgram_DEFINED
#define GrGLProgram_DEFINED
-#include "builders/GrGLProgramBuilder.h"
#include "GrGLContext.h"
#include "GrGLProgramDesc.h"
#include "GrGLTexture.h"
@@ -18,6 +17,8 @@
#include "SkString.h"
#include "SkXfermode.h"
+#include "builders/GrGLProgramBuilder.h"
+
class GrGLProcessor;
class GrGLInstalledProcessors;
class GrGLProgramBuilder;
@@ -34,11 +35,9 @@ class GrPipeline;
*/
class GrGLProgram : public SkRefCnt {
public:
-
-
typedef GrGLProgramBuilder::BuiltinUniformHandles BuiltinUniformHandles;
- virtual ~GrGLProgram();
+ ~GrGLProgram();
/**
* Call to abandon GL objects owned by this program.
@@ -100,12 +99,14 @@ public:
protected:
typedef GrGLProgramDataManager::UniformHandle UniformHandle;
typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray;
+ typedef GrGLProgramDataManager::SeparableVaryingInfoArray SeparableVaryingInfoArray;
GrGLProgram(GrGLGpu*,
const GrProgramDesc&,
const BuiltinUniformHandles&,
GrGLuint programID,
const UniformInfoArray&,
+ const SeparableVaryingInfoArray&,
GrGLInstalledGeoProc* geometryProcessor,
GrGLInstalledXferProc* xferProcessor,
GrGLInstalledFragProcs* fragmentProcessors,
@@ -114,20 +115,13 @@ protected:
// A templated helper to loop over effects, set the transforms(via subclass) and bind textures
void setFragmentData(const GrPrimitiveProcessor&, const GrPipeline&,
SkTArray<const GrTextureAccess*>* textureBindings);
- virtual void setTransformData(const GrPrimitiveProcessor&,
- const GrFragmentProcessor&,
- int index,
- GrGLInstalledFragProc*);
-
- /*
- * Legacy NVPR needs a hook here to flush path tex gen settings.
- * TODO when legacy nvpr is removed, remove this call.
- */
- virtual void didSetData() {}
+ void setTransformData(const GrPrimitiveProcessor&,
+ const GrFragmentProcessor&,
+ int index,
+ GrGLInstalledFragProc*);
// Helper for setData() that sets the view matrix and loads the render target height uniform
void setRenderTargetState(const GrPrimitiveProcessor&, const GrPipeline&);
- virtual void onSetRenderTargetState(const GrPrimitiveProcessor&, const GrPipeline&);
// these reflect the current values of uniforms (GL uniform values travel with program)
RenderTargetState fRenderTargetState;