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path: root/src/gpu/effects/GrTextureDomain.h
Commit message (Expand)AuthorAge
* Remove GrGLProcessor and create GrGLSLTextureSampler class.Gravatar egdaniel2015-10-29
* Create GLSL base class for ProgramDataManagerGravatar egdaniel2015-10-28
* Insert clip fragment processor outside GrCMMGravatar bsalomon2015-10-07
* Bye bye processor data manager.Gravatar bsalomon2015-10-06
* Style Change: NULL->nullptrGravatar halcanary2015-08-27
* Fix for MSAN unintialized valueGravatar joshualitt2015-08-25
* When getGLInstance is called on a frag proc, the resulting GrGLFragmentProces...Gravatar wangyix2015-08-18
* Added registerChild; transforms, textures, glKey automatically handled.Gravatar wangyix2015-08-04
* Moved GrGLFragmentProcessor definition to its own fileGravatar wangyix2015-07-22
* More threading of GrProcessorDataManagerGravatar joshualitt2015-07-09
* Use GLSLCaps for creating processor keys and GLSL-specific programsGravatar jvanverth2015-04-28
* Implement approx-match support in image filter saveLayer() offscreen.Gravatar senorblanco2015-04-02
* Revert of Implement approx-match support in image filter saveLayer() offscree...Gravatar rmistry2015-04-01
* Implement approx-match support in image filter saveLayer() offscreen.Gravatar senorblanco2015-04-01
* C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}Gravatar mtklein2015-03-25
* Fix up all the easy virtual ... SK_OVERRIDE cases.Gravatar mtklein2015-01-09
* Remove backend factoriesGravatar joshualitt2014-12-04
* Move GrInvariantOutput out of GrProcessor and into its own class.Gravatar egdaniel2014-11-12
* Push isEqual/onIsEqual down from GrProcessor to subclasses.Gravatar bsalomon2014-10-15
* Add isSingleComponent bool to getConstantColorComponentGravatar egdaniel2014-10-03
* Revert of Add isSingleComponent bool to getConstantColorComponent (patchset #...Gravatar robertphillips2014-10-02
* Add isSingleComponent bool to getConstantColorComponentGravatar egdaniel2014-10-02
* Patch to create a distinct geometry processor. The vast majority of this patchGravatar joshualitt2014-09-23
* Initial refactor of shaderbuilder to prepare for geometry shadersGravatar joshualitt2014-08-21
* Fix == operator in GrTextureDomain so we don't compair uninitilized valuesGravatar egdaniel2014-08-21
* Rename GrGLUniformManager to GrGLProgramDataManagerGravatar kkinnunen2014-07-30
* Adding repeat mode to texture domainGravatar joshualitt2014-07-29
* Allow GrGLEffects to produce variable length keys.Gravatar bsalomon2014-07-21
* Goodbye GrEffectRef.Gravatar bsalomon2014-07-08
* Use GrTextureDomain in GrBicubicEffect to perform non-bleeding HQ filter draw...Gravatar commit-bot@chromium.org2013-12-16
* Make texture domain a helper so that it can be incorporated into other effects.Gravatar commit-bot@chromium.org2013-12-09