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authorGravatar kkinnunen <kkinnunen@nvidia.com>2014-07-30 00:04:16 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-07-30 00:04:16 -0700
commit7510b224e52b9518a8ddf7418db0e9c258f79539 (patch)
tree179bdfba91742718ee02d1f39d5da856894abf29 /src/gpu/effects/GrTextureDomain.h
parenta97e2702f42765775784d6d0f48b82356e1f6309 (diff)
Rename GrGLUniformManager to GrGLProgramDataManager
Rename GrGLUniformManager to GrGLProgramDataManager in anticipation that the class would be used to manage shader resources that are not uniforms. This is needed in order to implement NVPR on GLES. R=bsalomon@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/365853002
Diffstat (limited to 'src/gpu/effects/GrTextureDomain.h')
-rw-r--r--src/gpu/effects/GrTextureDomain.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gpu/effects/GrTextureDomain.h b/src/gpu/effects/GrTextureDomain.h
index 7e270f8218..7796afe4c4 100644
--- a/src/gpu/effects/GrTextureDomain.h
+++ b/src/gpu/effects/GrTextureDomain.h
@@ -104,7 +104,7 @@ public:
* Call this from GrGLEffect::setData() to upload uniforms necessary for the texture domain.
* The rectangle is automatically adjusted to account for the texture's origin.
*/
- void setData(const GrGLUniformManager& uman, const GrTextureDomain& textureDomain,
+ void setData(const GrGLProgramDataManager& pdman, const GrTextureDomain& textureDomain,
GrSurfaceOrigin textureOrigin);
enum {
@@ -121,10 +121,10 @@ public:
}
private:
- SkDEBUGCODE(Mode fMode;)
- GrGLUniformManager::UniformHandle fDomainUni;
- SkString fDomainName;
- GrGLfloat fPrevDomain[4];
+ SkDEBUGCODE(Mode fMode;)
+ GrGLProgramDataManager::UniformHandle fDomainUni;
+ SkString fDomainName;
+ GrGLfloat fPrevDomain[4];
};
protected: