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path: root/src/gpu/effects/GrDitherEffect.cpp
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* Improve float-based dither logicGravatar Eric Karl2017-08-09
* Revert "Revert "support for 'half' types in sksl, plus general numeric type i...Gravatar Ethan Nicholas2017-08-02
* Revert "support for 'half' types in sksl, plus general numeric type improveme...Gravatar Ethan Nicholas2017-08-01
* support for 'half' types in sksl, plus general numeric type improvementsGravatar Ethan Nicholas2017-08-01
* automatically generate clone() methods for SkSL fragment processorsGravatar Ethan Nicholas2017-07-31
* renamed SkSL types in preparation for killing precision modifiersGravatar Ethan Nicholas2017-07-28
* run skslc output through clang-formatGravatar Ethan Nicholas2017-07-19
* Revert "Revert "Revert "Revert "Improvements to GPU dither.""""Gravatar Brian Salomon2017-07-19
* Revert "Revert "Revert "Improvements to GPU dither."""Gravatar Brian Salomon2017-07-18
* Revert "Revert "Improvements to GPU dither.""Gravatar Brian Salomon2017-07-18
* Revert "Improvements to GPU dither."Gravatar Brian Salomon2017-07-18
* Improvements to GPU dither.Gravatar Brian Salomon2017-07-18
* Make dither range symmetric about 0Gravatar Brian Salomon2017-07-18
* Re-land "converted GrCircleBlurFragmentProcessor to sksl"Gravatar Ethan Nicholas2017-07-11
* Revert "converted GrCircleBlurFragmentProcessor to sksl"Gravatar Ethan Nicholas2017-07-10
* converted GrCircleBlurFragmentProcessor to skslGravatar Ethan Nicholas2017-07-07
* rewrote GrAlphaThresholdFragmentProcessor in skslGravatar Ethan Nicholas2017-07-05
* Re-re-land sksl fragment processor supportGravatar Ethan Nicholas2017-06-29
* Re-land of "eliminated GrGLSLExpr".Gravatar Ethan Nicholas2017-05-08
* Revert "Revert "Revert "eliminated GrGLSLExpr"""Gravatar Ethan Nicholas2017-05-04
* Revert "Revert "eliminated GrGLSLExpr""Gravatar Ethan Nicholas2017-05-03
* Revert "eliminated GrGLSLExpr"Gravatar Brian Salomon2017-05-02
* eliminated GrGLSLExprGravatar Ethan Nicholas2017-05-02
* Mark overridden destructors with 'override' and remove 'virtual'Gravatar Brian Salomon2017-03-22
* Add preserves premul and modulate optimization to compose fragment processors.Gravatar Brian Salomon2017-02-13
* Remove GrFragmentProcessor::computeInvariantOutputGravatar Brian Salomon2017-02-13
* Replaced all calls to fragmentPosition() with sk_FragCoordGravatar Ethan Nicholas2017-02-13
* Revert "Replaced all calls to fragmentPosition() with sk_FragCoord"Gravatar Ethan Nicholas2017-02-02
* make GR_TEST_UTILS=0 workGravatar Hal Canary2017-02-02
* Revert "Revert "Start of rewrite of GrFragmentProcessor optimizations.""Gravatar Brian Salomon2017-01-27
* Revert "Start of rewrite of GrFragmentProcessor optimizations."Gravatar Ethan Nicholas2017-01-27
* Start of rewrite of GrFragmentProcessor optimizations.Gravatar Brian Salomon2017-01-27
* Stop tracking whether GrFragmentProcessors read their inputGravatar Brian Salomon2017-01-23
* Replaced all calls to fragmentPosition() with sk_FragCoordGravatar Ethan Nicholas2017-01-19
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
* Merge GrGLSLShaderVar and GrShaderVarGravatar Brian Salomon2016-11-21
* Remove stray semicolons.Gravatar Mike Klein2016-09-27
* sk_sp for Ganesh.Gravatar bungeman2016-06-09
* Add more specialized fragment buildersGravatar cdalton2016-02-18
* Clean up GrGLSLFragmentProcessor-derived classesGravatar robertphillips2016-02-03
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
* Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.Gravatar egdaniel2015-11-18
* Rename some processor functions from GL to GLSLGravatar egdaniel2015-11-13
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13
* Move all ShaderBuilder files to GLSLGravatar egdaniel2015-11-11
* Stop creating static GrProcessor instancesGravatar bsalomon2015-10-21
* Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*Gravatar bsalomon2015-08-28
* Revert of Change SkShader;asFragmentProcessor signature to no longer take skp...Gravatar rmistry2015-08-28
* Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*Gravatar bsalomon2015-08-28
* Remove overly complicated GR_CREATE_STATIC_PROCESSOR macroGravatar mdempsky2015-08-27