aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/effects/GrDitherEffect.cpp
diff options
context:
space:
mode:
authorGravatar robertphillips <robertphillips@google.com>2016-02-03 12:25:40 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2016-02-03 12:25:40 -0800
commit9cdb9920fcad286ecf7875ea19902022b644fbdc (patch)
treed3bd4068495f5b18530889c60c73f6ce27489323 /src/gpu/effects/GrDitherEffect.cpp
parentd32d19a2299d03fa9e9da9aa8b5383c7f64b9495 (diff)
Clean up GrGLSLFragmentProcessor-derived classes
In some other patches it was observed that many of the GrGLSLFragmentProcessor-derived classes needlessly pass a parameter to their constructors. GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1666773002 Review URL: https://codereview.chromium.org/1666773002
Diffstat (limited to 'src/gpu/effects/GrDitherEffect.cpp')
-rw-r--r--src/gpu/effects/GrDitherEffect.cpp9
1 files changed, 2 insertions, 7 deletions
diff --git a/src/gpu/effects/GrDitherEffect.cpp b/src/gpu/effects/GrDitherEffect.cpp
index 44aacfccab..43fe93769a 100644
--- a/src/gpu/effects/GrDitherEffect.cpp
+++ b/src/gpu/effects/GrDitherEffect.cpp
@@ -60,17 +60,12 @@ const GrFragmentProcessor* DitherEffect::TestCreate(GrProcessorTestData*) {
class GLDitherEffect : public GrGLSLFragmentProcessor {
public:
- GLDitherEffect(const GrProcessor&);
-
- virtual void emitCode(EmitArgs& args) override;
+ void emitCode(EmitArgs& args) override;
private:
typedef GrGLSLFragmentProcessor INHERITED;
};
-GLDitherEffect::GLDitherEffect(const GrProcessor&) {
-}
-
void GLDitherEffect::emitCode(EmitArgs& args) {
GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
// Generate a random number based on the fragment position. For this
@@ -97,7 +92,7 @@ void DitherEffect::onGetGLSLProcessorKey(const GrGLSLCaps& caps,
}
GrGLSLFragmentProcessor* DitherEffect::onCreateGLSLInstance() const {
- return new GLDitherEffect(*this);
+ return new GLDitherEffect;
}
GrFragmentProcessor* GrDitherEffect::Create() { return DitherEffect::Create(); }