diff options
author | 2016-02-18 12:37:07 -0800 | |
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committer | 2016-02-18 12:37:08 -0800 | |
commit | 8528541dd7f09f5bd76f3f1ce5f45d08ac7347c7 (patch) | |
tree | 4460d0e509b06809417b72fe5287a0c3d823e9b5 /src/gpu/effects/GrDitherEffect.cpp | |
parent | d689bf874826d38c6ef0d8b802b74d61fab5ec2f (diff) |
Add more specialized fragment builders
Adds specialized fragment builders for primitive and fragment
processors. Removes fragment-specific functionality from the Xfer
fragment builder.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1709153002
Review URL: https://codereview.chromium.org/1709153002
Diffstat (limited to 'src/gpu/effects/GrDitherEffect.cpp')
-rw-r--r-- | src/gpu/effects/GrDitherEffect.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/effects/GrDitherEffect.cpp b/src/gpu/effects/GrDitherEffect.cpp index 43fe93769a..39d4063a58 100644 --- a/src/gpu/effects/GrDitherEffect.cpp +++ b/src/gpu/effects/GrDitherEffect.cpp @@ -67,7 +67,7 @@ private: }; void GLDitherEffect::emitCode(EmitArgs& args) { - GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; + GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; // Generate a random number based on the fragment position. For this // random number generator, we use the "GLSL rand" function // that seems to be floating around on the internet. It works under |