From 8528541dd7f09f5bd76f3f1ce5f45d08ac7347c7 Mon Sep 17 00:00:00 2001 From: cdalton Date: Thu, 18 Feb 2016 12:37:07 -0800 Subject: Add more specialized fragment builders Adds specialized fragment builders for primitive and fragment processors. Removes fragment-specific functionality from the Xfer fragment builder. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1709153002 Review URL: https://codereview.chromium.org/1709153002 --- src/gpu/effects/GrDitherEffect.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/gpu/effects/GrDitherEffect.cpp') diff --git a/src/gpu/effects/GrDitherEffect.cpp b/src/gpu/effects/GrDitherEffect.cpp index 43fe93769a..39d4063a58 100644 --- a/src/gpu/effects/GrDitherEffect.cpp +++ b/src/gpu/effects/GrDitherEffect.cpp @@ -67,7 +67,7 @@ private: }; void GLDitherEffect::emitCode(EmitArgs& args) { - GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; + GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; // Generate a random number based on the fragment position. For this // random number generator, we use the "GLSL rand" function // that seems to be floating around on the internet. It works under -- cgit v1.2.3