aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/effects/GrBicubicEffect.cpp
Commit message (Expand)AuthorAge
* Make XPFragmentBuilder only Builder with access to DstCopy.Gravatar egdaniel2015-04-29
* Use GLSLCaps for creating processor keys and GLSL-specific programsGravatar jvanverth2015-04-28
* C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}Gravatar mtklein2015-03-25
* Fix up all the easy virtual ... SK_OVERRIDE cases.Gravatar mtklein2015-01-09
* Remove GP from drawstate, revision of invariant output for GPGravatar joshualitt2014-12-11
* Revert of Remove GP from drawstate, revision of invariant output for GP (patc...Gravatar joshualitt2014-12-10
* Remove GP from drawstate, revision of invariant output for GPGravatar joshualitt2014-12-10
* Make addUniform take a precisionGravatar bsalomon2014-12-09
* Remove backend factoriesGravatar joshualitt2014-12-04
* remove proc keyGravatar joshualitt2014-11-25
* Move GrInvariantOutput out of GrProcessor and into its own class.Gravatar egdaniel2014-11-12
* Auto-compare GrProcessors' texture accesses in isEqual().Gravatar bsalomon2014-10-16
* Push isEqual/onIsEqual down from GrProcessor to subclasses.Gravatar bsalomon2014-10-15
* Create helper functions to use in computeInvariantOutput callsGravatar egdaniel2014-10-13
* FPs now use the correct builder types(just a rename)Gravatar joshualitt2014-10-09
* Add isSingleComponent bool to getConstantColorComponentGravatar egdaniel2014-10-03
* Revert of Add isSingleComponent bool to getConstantColorComponent (patchset #...Gravatar robertphillips2014-10-02
* Add isSingleComponent bool to getConstantColorComponentGravatar egdaniel2014-10-02
* Patch to create a distinct geometry processor. The vast majority of this patchGravatar joshualitt2014-09-23
* removing GrDrawEffectGravatar joshualitt2014-09-16
* Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.c...Gravatar joshualitt2014-09-16
* removing GrDrawEffectGravatar joshualitt2014-09-16
* Initial refactor of shaderbuilder to prepare for geometry shadersGravatar joshualitt2014-08-21
* Replace op== with CombineIfPossible in GrDrawState.Gravatar bsalomon2014-08-05
* Rename GrGLUniformManager to GrGLProgramDataManagerGravatar kkinnunen2014-07-30
* Allow GrGLEffects to produce variable length keys.Gravatar bsalomon2014-07-21
* This moves us towards variable length effect keys. The overall program key no...Gravatar bsalomon2014-07-11
* Goodbye GrEffectRef.Gravatar bsalomon2014-07-08
* Centralize decision about whether to do bicubic filtering, and fallbacks to m...Gravatar commit-bot@chromium.org2014-05-20
* Use GrTextureDomain in GrBicubicEffect to perform non-bleeding HQ filter draw...Gravatar commit-bot@chromium.org2013-12-16
* Make GrBicubicEffect take tile modes rather than GrTextureParams.Gravatar commit-bot@chromium.org2013-12-10
* HQ filtering for tiled/bleed drawBitmapGravatar commit-bot@chromium.org2013-12-02
* Added support for Chrome's gpu command buffer extension BindUniformLocation.Gravatar commit-bot@chromium.org2013-11-07
* use the supplied matrix instead of the texture w/h div for the bicubic GPU ef...Gravatar commit-bot@chromium.org2013-10-23
* Implement SkColorFilter as a GrGLEffectGravatar commit-bot@chromium.org2013-10-23
* Make GPU coord transforms automaticGravatar bsalomon@google.com2013-10-02
* Change old PRG to be SkLCGRandom; change new one to SkRandomGravatar commit-bot@chromium.org2013-09-09
* fix the onIsEqual method on the new bicubic effect to consider the texture ac...Gravatar humper@google.com2013-09-04
* add support for high quality image filtering on the GPUGravatar humper@google.com2013-09-04