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ccpr
Commit message (
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Author
Age
*
Put GrPrimitiveProcessor/GrGeometryProcessor before GrPipeline in param lists.
Brian Salomon
2018-06-25
*
ccpr: Enable ccpr by default
Chris Dalton
2018-06-25
*
ccpr: Cache paths with >=50% visibility
Chris Dalton
2018-06-22
*
ccpr: Recycle the stashed atlas's texture explicitly
Chris Dalton
2018-06-22
*
ccpr: Don't consider sub-pixel translation for caching on Android
Chris Dalton
2018-06-19
*
Revert "Revert "Change how vertex/instance attributes are handled in geometry...
Brian Salomon
2018-06-19
*
Move op memory storage to GrContext (take 2)
Robert Phillips
2018-06-19
*
Revert "Change how vertex/instance attributes are handled in geometry process...
Mike Klein
2018-06-19
*
Change how vertex/instance attributes are handled in geometry processors.
Brian Salomon
2018-06-18
*
ccpr: Implement path mask caching
Chris Dalton
2018-06-18
*
ccpr: Use lazy proxies with GrCCAtlas
Chris Dalton
2018-06-18
*
Revert "Move op memory storage to GrContext"
Robert Phillips
2018-06-15
*
Move op memory storage to GrContext
Robert Phillips
2018-06-15
*
ccpr: Generalize GrCCAtlas to work for cached atlases as well
Chris Dalton
2018-06-14
*
ccpr: Initialize the atlas size more intelligently
Chris Dalton
2018-06-13
*
Plumb GrContext everywhere
Robert Phillips
2018-06-12
*
trim #include <new> from SkPostConfig.h
Mike Klein
2018-06-11
*
Stop passing GrPrimitiveProcessor to GrMesh::sendToGpu.
Brian Salomon
2018-06-08
*
Add a factory to any GrOp-derived class that lacked one
Robert Phillips
2018-06-08
*
Allow CCPR in DDL mode (take 2)
Robert Phillips
2018-05-31
*
Make sk_sp operator bool explicit.
Ben Wagner
2018-05-30
*
Make GrPrimitiveProcessor::Attribute a class, hide data members.
Brian Salomon
2018-05-30
*
Revert "Allow CCPR in DDL mode"
Robert Phillips
2018-05-30
*
Allow CCPR in DDL mode
Robert Phillips
2018-05-30
*
Drop unneeded .get() in GrCoverageCountingPathRenderer.cpp
tzik
2018-05-29
*
ccpr: Handle winding and even-odd in the same shader
Chris Dalton
2018-05-24
*
Revert "ccpr: Handle winding and even-odd in the same shader"
Chris Dalton
2018-05-23
*
ccpr: Handle winding and even-odd in the same shader
Chris Dalton
2018-05-23
*
ccpr: Add a mechanism to detach and merge pending paths
Chris Dalton
2018-05-23
*
ccpr: Remove GrCCDrawPathsOp's back-pointer into CCPR
Chris Dalton
2018-05-23
*
Delete GrDrawOp::wasRecorded
Chris Dalton
2018-05-23
*
ccpr: Remove local matrix data from path instances
Chris Dalton
2018-05-22
*
ccpr: Abstract the draws list in a separate class
Chris Dalton
2018-05-21
*
ccpr: Bugfix for cropped paths
Chris Dalton
2018-05-11
*
Support C++11 range-for loops in SkTInternalLList
Chris Dalton
2018-05-09
*
ccpr: Clean up GrCoverageCountingPathRenderer
Chris Dalton
2018-05-09
*
ccpr: Cleanup on-flush path stats
Chris Dalton
2018-05-09
*
Add a drawPaths method to GrCCPathProcessor
Chris Dalton
2018-05-08
*
ccpr: Avoid inline array definitions
Chris Dalton
2018-04-30
*
ccpr: Remove canMakeClipProcessor
Chris Dalton
2018-04-27
*
ccpr: Don't use varying matrices
Chris Dalton
2018-04-26
*
ccpr: Cull extremely thin triangles
Chris Dalton
2018-04-24
*
ccpr: Don't call calcCubicInverseTransposePowerBasisMatrix
Chris Dalton
2018-04-23
*
ccpr: Don't solve for cubic roots that are out of range
Chris Dalton
2018-04-20
*
ccpr: Fix flatness and triangle-ness detection for conics
Chris Dalton
2018-04-20
*
ccpr: Clean up GrCCGeometry
Chris Dalton
2018-04-19
*
ccpr: Implement conics
Chris Dalton
2018-04-18
*
Always call endFlush on opLists that might survive a flush
Chris Dalton
2018-04-18
*
Revert "ccpr: Implement conics"
Chris Dalton
2018-04-16
*
ccpr: Implement conics
Chris Dalton
2018-04-16
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