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authorGravatar Chris Dalton <csmartdalton@google.com>2018-04-23 21:14:42 -0600
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-04-24 15:23:06 +0000
commit6f5e77a08faf9d967eba8194811cbf2391092c23 (patch)
tree577ea1030e16bd68c47eaa5cd3c494785c7204e6 /src/gpu/ccpr
parentb97f28b90399c2571712401a30b0299d37b4b52e (diff)
ccpr: Cull extremely thin triangles
When triangles get too thin it's possible for FP round-off error to actually give us the wrong winding direction, causing rendering artifacts. This change also allows us to unblacklist ANGLE. Bug: skia:7805 Bug: skia:7820 Change-Id: Ibaa0f033eba625d720e3a594c4515d8264cc413d Reviewed-on: https://skia-review.googlesource.com/123262 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
Diffstat (limited to 'src/gpu/ccpr')
-rw-r--r--src/gpu/ccpr/GrCCCoverageProcessor.cpp30
-rw-r--r--src/gpu/ccpr/GrCCCoverageProcessor.h10
-rw-r--r--src/gpu/ccpr/GrCCCoverageProcessor_GSImpl.cpp24
-rw-r--r--src/gpu/ccpr/GrCCCoverageProcessor_VSImpl.cpp14
-rw-r--r--src/gpu/ccpr/GrCCGeometry.cpp56
-rw-r--r--src/gpu/ccpr/GrCCGeometry.h4
-rw-r--r--src/gpu/ccpr/GrCCPathParser.cpp5
7 files changed, 86 insertions, 57 deletions
diff --git a/src/gpu/ccpr/GrCCCoverageProcessor.cpp b/src/gpu/ccpr/GrCCCoverageProcessor.cpp
index d38db27a19..75d0667b09 100644
--- a/src/gpu/ccpr/GrCCCoverageProcessor.cpp
+++ b/src/gpu/ccpr/GrCCCoverageProcessor.cpp
@@ -44,6 +44,36 @@ class GrCCCoverageProcessor::TriangleShader : public GrCCCoverageProcessor::Shad
GrGLSLVarying fCoverages;
};
+void GrCCCoverageProcessor::Shader::CalcWind(const GrCCCoverageProcessor& proc,
+ GrGLSLVertexGeoBuilder* s, const char* pts,
+ const char* outputWind) {
+ if (3 == proc.numInputPoints()) {
+ s->codeAppendf("float2 a = %s[0] - %s[1], "
+ "b = %s[0] - %s[2];", pts, pts, pts, pts);
+ } else {
+ // All inputs are convex, so it's sufficient to just average the middle two input points.
+ SkASSERT(4 == proc.numInputPoints());
+ s->codeAppendf("float2 p12 = (%s[1] + %s[2]) * .5;", pts, pts);
+ s->codeAppendf("float2 a = %s[0] - p12, "
+ "b = %s[0] - %s[3];", pts, pts, pts);
+ }
+
+ s->codeAppend ("float area_x2 = determinant(float2x2(a, b));");
+ if (proc.isTriangles()) {
+ // We cull extremely thin triangles by zeroing wind. When a triangle gets too thin it's
+ // possible for FP round-off error to actually give us the wrong winding direction, causing
+ // rendering artifacts. The criteria we choose is "height <~ 1/1024". So we drop a triangle
+ // if the max effect it can have on any single pixel is <~ 1/1024, or 1/4 of a bit in 8888.
+ s->codeAppend ("float2 bbox_size = max(abs(a), abs(b));");
+ s->codeAppend ("float basewidth = max(bbox_size.x + bbox_size.y, 1);");
+ s->codeAppendf("%s = (abs(area_x2 * 1024) > basewidth) ? sign(area_x2) : 0;", outputWind);
+ } else {
+ // We already converted nearly-flat curves to lines on the CPU, so no need to worry about
+ // thin curve hulls at this point.
+ s->codeAppendf("%s = sign(area_x2);", outputWind);
+ }
+}
+
void GrCCCoverageProcessor::Shader::EmitEdgeDistanceEquation(GrGLSLVertexGeoBuilder* s,
const char* leftPt,
const char* rightPt,
diff --git a/src/gpu/ccpr/GrCCCoverageProcessor.h b/src/gpu/ccpr/GrCCCoverageProcessor.h
index 454e728ae9..e3ea34f8dd 100644
--- a/src/gpu/ccpr/GrCCCoverageProcessor.h
+++ b/src/gpu/ccpr/GrCCCoverageProcessor.h
@@ -133,6 +133,11 @@ public:
void emitFragmentCode(const GrCCCoverageProcessor&, GrGLSLFPFragmentBuilder*,
const char* skOutputColor, const char* skOutputCoverage) const;
+ // Calculates the winding direction of the input points (+1, -1, or 0). Wind for extremely
+ // thin triangles gets rounded to zero.
+ static void CalcWind(const GrCCCoverageProcessor&, GrGLSLVertexGeoBuilder*, const char* pts,
+ const char* outputWind);
+
// Defines an equation ("dot(float3(pt, 1), distance_equation)") that is -1 on the outside
// border of a conservative raster edge and 0 on the inside. 'leftPt' and 'rightPt' must be
// ordered clockwise.
@@ -207,6 +212,11 @@ private:
// Number of bezier points for curves, or 3 for triangles.
int numInputPoints() const { return PrimitiveType::kCubics == fPrimitiveType ? 4 : 3; }
+ bool isTriangles() const {
+ return PrimitiveType::kTriangles == fPrimitiveType ||
+ PrimitiveType::kWeightedTriangles == fPrimitiveType;
+ }
+
int hasInputWeight() const {
return PrimitiveType::kWeightedTriangles == fPrimitiveType ||
PrimitiveType::kConics == fPrimitiveType;
diff --git a/src/gpu/ccpr/GrCCCoverageProcessor_GSImpl.cpp b/src/gpu/ccpr/GrCCCoverageProcessor_GSImpl.cpp
index b1d886cf8c..61bb4ec7cf 100644
--- a/src/gpu/ccpr/GrCCCoverageProcessor_GSImpl.cpp
+++ b/src/gpu/ccpr/GrCCCoverageProcessor_GSImpl.cpp
@@ -59,18 +59,11 @@ protected:
GrShaderVar wind("wind", kHalf_GrSLType);
g->declareGlobal(wind);
- if (PrimitiveType::kWeightedTriangles != proc.fPrimitiveType) {
- g->codeAppend ("float area_x2 = determinant(float2x2(pts[0] - pts[1], "
- "pts[0] - pts[2]));");
- if (4 == numInputPoints) {
- g->codeAppend ("area_x2 += determinant(float2x2(pts[0] - pts[2], "
- "pts[0] - pts[3]));");
- }
- g->codeAppendf("%s = sign(area_x2);", wind.c_str());
- } else {
+ Shader::CalcWind(proc, g, "pts", wind.c_str());
+ if (PrimitiveType::kWeightedTriangles == proc.fPrimitiveType) {
SkASSERT(3 == numInputPoints);
SkASSERT(kFloat4_GrVertexAttribType == proc.getAttrib(0).fType);
- g->codeAppendf("%s = sk_in[0].sk_Position.w;", wind.c_str());
+ g->codeAppendf("%s *= sk_in[0].sk_Position.w;", wind.c_str());
}
SkString emitVertexFn;
@@ -306,10 +299,8 @@ public:
const GrShaderVar& wind, const char* emitVertexFn) const override {
fShader->emitSetupCode(g, "pts", wind.c_str());
- bool isTriangle = PrimitiveType::kTriangles == proc.fPrimitiveType ||
- PrimitiveType::kWeightedTriangles == proc.fPrimitiveType;
g->codeAppendf("int corneridx = sk_InvocationID;");
- if (!isTriangle) {
+ if (!proc.isTriangles()) {
g->codeAppendf("corneridx *= %i;", proc.numInputPoints() - 1);
}
@@ -336,7 +327,7 @@ public:
Shader::CalcCornerAttenuation(g, "leftdir", "rightdir", "attenuation");
g->codeAppend ("}");
- if (isTriangle) {
+ if (proc.isTriangles()) {
g->codeAppend ("half2 left_coverages; {");
Shader::CalcEdgeCoveragesAtBloatVertices(g, "left", "corner", "-outbloat",
"-crossbloat", "left_coverages");
@@ -384,7 +375,7 @@ public:
g->codeAppendf("%s(corner + crossbloat * bloat, -1, half2(1));", emitVertexFn);
}
- g->configure(InputType::kLines, OutputType::kTriangleStrip, 4, isTriangle ? 3 : 2);
+ g->configure(InputType::kLines, OutputType::kTriangleStrip, 4, proc.isTriangles() ? 3 : 2);
}
};
@@ -416,8 +407,7 @@ void GrCCCoverageProcessor::appendGSMesh(GrBuffer* instanceBuffer, int instanceC
GrGLSLPrimitiveProcessor* GrCCCoverageProcessor::createGSImpl(std::unique_ptr<Shader> shadr) const {
if (GSSubpass::kHulls == fGSSubpass) {
- return (PrimitiveType::kTriangles == fPrimitiveType ||
- PrimitiveType::kWeightedTriangles == fPrimitiveType)
+ return this->isTriangles()
? (GSImpl*) new GSTriangleHullImpl(std::move(shadr))
: (GSImpl*) new GSCurveHullImpl(std::move(shadr));
}
diff --git a/src/gpu/ccpr/GrCCCoverageProcessor_VSImpl.cpp b/src/gpu/ccpr/GrCCCoverageProcessor_VSImpl.cpp
index dd8da96f82..08b8886aed 100644
--- a/src/gpu/ccpr/GrCCCoverageProcessor_VSImpl.cpp
+++ b/src/gpu/ccpr/GrCCCoverageProcessor_VSImpl.cpp
@@ -263,18 +263,12 @@ void GrCCCoverageProcessor::VSImpl::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs)
inputWidth, inputWidth, proc.getAttrib(kAttribIdx_X).fName, swizzle,
proc.getAttrib(kAttribIdx_Y).fName, swizzle);
- if (PrimitiveType::kWeightedTriangles != proc.fPrimitiveType) {
- v->codeAppend ("float area_x2 = determinant(float2x2(pts[0] - pts[1], "
- "pts[0] - pts[2]));");
- if (4 == numInputPoints) {
- v->codeAppend ("area_x2 += determinant(float2x2(pts[0] - pts[2], "
- "pts[0] - pts[3]));");
- }
- v->codeAppend ("half wind = sign(area_x2);");
- } else {
+ v->codeAppend ("half wind;");
+ Shader::CalcWind(proc, v, "pts", "wind");
+ if (PrimitiveType::kWeightedTriangles == proc.fPrimitiveType) {
SkASSERT(3 == numInputPoints);
SkASSERT(kFloat4_GrVertexAttribType == proc.getAttrib(kAttribIdx_X).fType);
- v->codeAppendf("half wind = %s.w;", proc.getAttrib(kAttribIdx_X).fName);
+ v->codeAppendf("wind *= %s.w;", proc.getAttrib(kAttribIdx_X).fName);
}
float bloat = kAABloatRadius;
diff --git a/src/gpu/ccpr/GrCCGeometry.cpp b/src/gpu/ccpr/GrCCGeometry.cpp
index 9fbf3e61f8..30d93ad416 100644
--- a/src/gpu/ccpr/GrCCGeometry.cpp
+++ b/src/gpu/ccpr/GrCCGeometry.cpp
@@ -38,14 +38,20 @@ void GrCCGeometry::beginContour(const SkPoint& pt) {
SkDEBUGCODE(fBuildingContour = true);
}
-void GrCCGeometry::lineTo(const SkPoint& pt) {
+void GrCCGeometry::lineTo(const SkPoint P[2]) {
SkASSERT(fBuildingContour);
- fPoints.push_back(pt);
- fVerbs.push_back(Verb::kLineTo);
+ SkASSERT(P[0] == fPoints.back());
+ Sk2f p0 = Sk2f::Load(P);
+ Sk2f p1 = Sk2f::Load(P+1);
+ this->appendLine(p0, p1);
}
-void GrCCGeometry::appendLine(const Sk2f& endpt) {
- endpt.store(&fPoints.push_back());
+inline void GrCCGeometry::appendLine(const Sk2f& p0, const Sk2f& p1) {
+ SkASSERT(fPoints.back() == SkPoint::Make(p0[0], p0[1]));
+ if ((p0 == p1).allTrue()) {
+ return;
+ }
+ p1.store(&fPoints.push_back());
fVerbs.push_back(Verb::kLineTo);
}
@@ -142,7 +148,7 @@ void GrCCGeometry::quadraticTo(const SkPoint P[3]) {
// Don't crunch on the curve if it is nearly flat (or just very small). Flat curves can break
// The monotonic chopping math.
if (are_collinear(p0, p1, p2)) {
- this->appendLine(p2);
+ this->appendLine(p0, p2);
return;
}
@@ -190,12 +196,12 @@ inline void GrCCGeometry::appendQuadratics(const Sk2f& p0, const Sk2f& p1, const
inline void GrCCGeometry::appendMonotonicQuadratic(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2) {
// Don't send curves to the GPU if we know they are nearly flat (or just very small).
if (are_collinear(p0, p1, p2)) {
- SkASSERT(fPoints.back() == SkPoint::Make(p0[0], p0[1]));
- this->appendLine(p2);
+ this->appendLine(p0, p2);
return;
}
SkASSERT(fPoints.back() == SkPoint::Make(p0[0], p0[1]));
+ SkASSERT((p0 != p2).anyTrue());
p1.store(&fPoints.push_back());
p2.store(&fPoints.push_back());
fVerbs.push_back(Verb::kMonotonicQuadraticTo);
@@ -466,7 +472,9 @@ void GrCCGeometry::cubicTo(const SkPoint P[4], float inflectPad, float loopInter
// Don't crunch on the curve or inflate geometry if it is nearly flat (or just very small).
// Flat curves can break the math below.
if (are_collinear(P)) {
- this->lineTo(P[3]);
+ Sk2f p0 = Sk2f::Load(P);
+ Sk2f p3 = Sk2f::Load(P+3);
+ this->appendLine(p0, p3);
return;
}
@@ -570,10 +578,6 @@ void GrCCGeometry::appendCubics(AppendCubicMode mode, const Sk2f& p0, const Sk2f
void GrCCGeometry::appendCubics(AppendCubicMode mode, const Sk2f& p0, const Sk2f& p1,
const Sk2f& p2, const Sk2f& p3, int maxSubdivisions) {
- if ((p0 == p3).allTrue()) {
- return;
- }
-
if (SkCubicType::kLoop != fCurrCubicType) {
// Serpentines and cusps are always monotonic after chopping around inflection points.
SkASSERT(!SkCubicIsDegenerate(fCurrCubicType));
@@ -583,8 +587,7 @@ void GrCCGeometry::appendCubics(AppendCubicMode mode, const Sk2f& p0, const Sk2f
// This can cause some curves to feel slightly more flat when inspected rigorously back
// and forth against another renderer, but for now this seems acceptable given the
// simplicity.
- SkASSERT(fPoints.back() == SkPoint::Make(p0[0], p0[1]));
- this->appendLine(p3);
+ this->appendLine(p0, p3);
return;
}
} else {
@@ -613,12 +616,12 @@ void GrCCGeometry::appendCubics(AppendCubicMode mode, const Sk2f& p0, const Sk2f
// Don't send curves to the GPU if we know they are nearly flat (or just very small).
// Since the cubic segment is known to be convex at this point, our flatness check is simple.
if (are_collinear(p0, (p1 + p2) * .5f, p3)) {
- SkASSERT(fPoints.back() == SkPoint::Make(p0[0], p0[1]));
- this->appendLine(p3);
+ this->appendLine(p0, p3);
return;
}
SkASSERT(fPoints.back() == SkPoint::Make(p0[0], p0[1]));
+ SkASSERT((p0 != p3).anyTrue());
p1.store(&fPoints.push_back());
p2.store(&fPoints.push_back());
p3.store(&fPoints.push_back());
@@ -686,7 +689,7 @@ inline void GrCCGeometry::chopAndAppendCubicAtMidTangent(AppendCubicMode mode, c
// near-flat cubics in cubicTo().)
if (!(midT > 0 && midT < 1)) {
// The cubic is flat. Otherwise there would be a real midtangent inside T=0..1.
- this->appendLine(p3);
+ this->appendLine(p0, p3);
return;
}
@@ -720,7 +723,7 @@ void GrCCGeometry::conicTo(const SkPoint P[3], float w) {
// midtangents.)
if (!(midT > 0 && midT < 1)) {
// The conic is flat. Otherwise there would be a real midtangent inside T=0..1.
- this->appendLine(p2);
+ this->appendLine(p0, p2);
return;
}
@@ -747,7 +750,6 @@ void GrCCGeometry::conicTo(const SkPoint P[3], float w) {
void GrCCGeometry::appendMonotonicConic(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2, float w) {
SkASSERT(w >= 0);
- SkASSERT(fPoints.back() == SkPoint::Make(p0[0], p0[1]));
Sk2f base = p2 - p0;
Sk2f baseAbs = base.abs();
@@ -758,24 +760,28 @@ void GrCCGeometry::appendMonotonicConic(const Sk2f& p0, const Sk2f& p1, const Sk
float h1 = std::abs(d[1] - d[0]); // Height of p1 above the base.
float ht = h1*w, hs = 1 + w; // Height of the conic = ht/hs.
- if (ht < (baseWidth*hs) * kFlatnessThreshold) { // i.e. ht/hs < baseWidth * kFlatnessThreshold
+ // i.e. (ht/hs <= baseWidth * kFlatnessThreshold). Use "<=" in case base == 0.
+ if (ht <= (baseWidth*hs) * kFlatnessThreshold) {
// We are flat. (See rationale in are_collinear.)
- this->appendLine(p2);
+ this->appendLine(p0, p2);
return;
}
- if (w > 1 && h1*hs - ht < baseWidth*hs) { // i.e. w > 1 && h1 - ht/hs < baseWidth
+ // i.e. (w > 1 && h1 - ht/hs < baseWidth).
+ if (w > 1 && h1*hs - ht < baseWidth*hs) {
// If we get within 1px of p1 when w > 1, we will pick up artifacts from the implicit
// function's reflection. Chop at max height (T=.5) and draw a triangle instead.
Sk2f p1w = p1*w;
Sk2f ab = p0 + p1w;
Sk2f bc = p1w + p2;
Sk2f highpoint = (ab + bc) / (2*(1 + w));
- this->appendLine(highpoint);
- this->appendLine(p2);
+ this->appendLine(p0, highpoint);
+ this->appendLine(highpoint, p2);
return;
}
+ SkASSERT(fPoints.back() == SkPoint::Make(p0[0], p0[1]));
+ SkASSERT((p0 != p2).anyTrue());
p1.store(&fPoints.push_back());
p2.store(&fPoints.push_back());
fConicWeights.push_back(w);
diff --git a/src/gpu/ccpr/GrCCGeometry.h b/src/gpu/ccpr/GrCCGeometry.h
index 96a38e94e7..571b3c0a52 100644
--- a/src/gpu/ccpr/GrCCGeometry.h
+++ b/src/gpu/ccpr/GrCCGeometry.h
@@ -76,7 +76,7 @@ public:
void beginPath();
void beginContour(const SkPoint&);
- void lineTo(const SkPoint&);
+ void lineTo(const SkPoint P[2]);
void quadraticTo(const SkPoint[3]);
// We pass through inflection points and loop intersections using a line and quadratic(s)
@@ -97,7 +97,7 @@ public:
PrimitiveTallies endContour(); // Returns the numbers of primitives needed to draw the contour.
private:
- inline void appendLine(const Sk2f& endpt);
+ inline void appendLine(const Sk2f& p0, const Sk2f& p1);
inline void appendQuadratics(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2);
inline void appendMonotonicQuadratic(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2);
diff --git a/src/gpu/ccpr/GrCCPathParser.cpp b/src/gpu/ccpr/GrCCPathParser.cpp
index 2740569fe6..1629a191a5 100644
--- a/src/gpu/ccpr/GrCCPathParser.cpp
+++ b/src/gpu/ccpr/GrCCPathParser.cpp
@@ -132,7 +132,7 @@ void GrCCPathParser::parsePath(const SkPath& path, const SkPoint* deviceSpacePts
insideContour = false;
continue;
case SkPath::kLine_Verb:
- fGeometry.lineTo(deviceSpacePts[ptsIdx]);
+ fGeometry.lineTo(&deviceSpacePts[ptsIdx - 1]);
++ptsIdx;
continue;
case SkPath::kQuad_Verb:
@@ -340,8 +340,7 @@ static void emit_tessellated_fan(const GrTessellator::WindingVertex* vertices, i
} else {
quadPointInstanceData[indices->fWeightedTriangles++].setW(
vertices[i].fPos, vertices[i+1].fPos, vertices[i + 2].fPos, atlasOffset,
- // Tessellator has opposite winding sense.
- -static_cast<float>(vertices[i].fWinding));
+ static_cast<float>(abs(vertices[i].fWinding)));
}
}
}