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path: root/src/gpu/ccpr
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* ccpr: Simplify triangle cornersGravatar Chris Dalton2018-03-09
* ccpr: Fix stale array access after dynamic resizeGravatar Chris Dalton2018-03-09
* ccpr: Fix crash on zero-length fan tessellationsGravatar Chris Dalton2018-03-09
* Revert "ccpr: Draw curves in a single pass"Gravatar Chris Dalton2018-03-08
* Revert "ccpr: Simplify triangle corners"Gravatar Chris Dalton2018-03-08
* ccpr: Simplify triangle cornersGravatar Chris Dalton2018-03-08
* ccpr: Draw curves in a single passGravatar Chris Dalton2018-03-08
* ccpr: Combine GS triangle hulls and edges into a single drawGravatar Chris Dalton2018-03-07
* ccpr: Fix very small edgesGravatar Chris Dalton2018-03-07
* Remove GrSurfaceOrigin from GrSurfaceDesc.Gravatar Brian Salomon2018-03-05
* ccpr: Prefer atlas sizes under 4k on ARMGravatar Chris Dalton2018-02-22
* ccpr: Fix a couple issues with tessellation and windingGravatar Chris Dalton2018-02-20
* Drop unused shader support for sample variablesGravatar Chris Dalton2018-02-15
* ccpr: Tessellate fans for very large and/or simple pathsGravatar Chris Dalton2018-02-14
* Make fully lazy proxies possess an originGravatar Robert Phillips2018-02-13
* Revert "ccpr: Tessellate fans for very large and/or simple paths"Gravatar Cary Clark2018-02-12
* ccpr: Tessellate fans for very large and/or simple pathsGravatar Chris Dalton2018-02-12
* Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sampl...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU ...Gravatar Brian Salomon2018-02-02
* ccpr: Don't use flat interpolation when it is slowGravatar Chris Dalton2018-02-02
* Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""Gravatar Brian Salomon2018-02-02
* More sample count cleanup:Gravatar Brian Salomon2018-02-01
* ccpr: Pack wind into existing varyingsGravatar Chris Dalton2018-02-01
* Revert "Drop support for unused MSAA extensions"Gravatar Robert Phillips2018-01-30
* Drop support for unused MSAA extensionsGravatar Chris Dalton2018-01-29
* ccpr: Use primitive restart feature on ARMGravatar Chris Dalton2018-01-23
* ccpr: Unblacklist MaliGravatar Chris Dalton2018-01-20
* ccpr: Blacklist vertex shaders on ANGLE/SkylakeGravatar Chris Dalton2018-01-19
* Extract a GrCCPathParser class that is decoupled from atlas opsGravatar Chris Dalton2018-01-18
* Move GrSurfaceProxy::MakeLazy to GrProxyProvider::createLazyGravatar Robert Phillips2018-01-17
* Add ability for lazy proxy callback to free captured resourcesGravatar Greg Daniel2018-01-17
* Updating lazy proxys to support the case where we know a lot more info about ...Gravatar Greg Daniel2018-01-12
* CCPR: Rename GrCCPR* -> GrCC*Gravatar Chris Dalton2018-01-08
* Enable conditional-uninitialized flagGravatar Kevin Lubick2018-01-05
* Reland "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Chris Dalton2018-01-04
* Revert "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Chris Dalton2017-12-22
* CCPR: Initial semi-optimized vertex shader ImplGravatar Chris Dalton2017-12-22
* CCPR: Fix Intel crash and un-blacklistGravatar Chris Dalton2017-12-22
* Revert "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Brian Osman2017-12-20
* CCPR: Initial semi-optimized vertex shader ImplGravatar Chris Dalton2017-12-20
* Add findOrMakeStaticBuffer method to GrResourceProviderGravatar Chris Dalton2017-12-19
* CCPR: Merge triangle hull and edge shadersGravatar Chris Dalton2017-12-18
* CCPR: Optimize Hull geometryGravatar Chris Dalton2017-12-13
* Prefer fullscreen clears on Qualcomm/GLGravatar Chris Dalton2017-12-12
* CCPR: Don't use instanced draw calls with geometry shadersGravatar Chris Dalton2017-12-11
* Don't force GrGLSLVarying's scope to be compile-time constantGravatar Chris Dalton2017-12-08
* CCPR: Combine loops and serpentines back into a single shaderGravatar Chris Dalton2017-12-08
* CCPR: Move flatness checks from geometry shaders to CPUGravatar Chris Dalton2017-12-07
* Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar.Gravatar Brian Salomon2017-12-07