diff options
author | Chris Dalton <csmartdalton@google.com> | 2017-12-08 13:34:21 -0700 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-12-08 20:57:28 +0000 |
commit | 27372888a5c7698f51069bd5b5beea3e85b66668 (patch) | |
tree | 2fb60b65f286fe7da33467918198ad731cef708d /src/gpu/ccpr | |
parent | be4ffab4e208ec47b4298621b9c9e8456f31717e (diff) |
Don't force GrGLSLVarying's scope to be compile-time constant
Bug: skia:
Change-Id: I70a191949fd26a39257a8a59a0a4c6448ec1fa37
Reviewed-on: https://skia-review.googlesource.com/82462
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Diffstat (limited to 'src/gpu/ccpr')
-rw-r--r-- | src/gpu/ccpr/GrCCPRCoverageProcessor.h | 2 | ||||
-rw-r--r-- | src/gpu/ccpr/GrCCPRCubicShader.h | 12 | ||||
-rw-r--r-- | src/gpu/ccpr/GrCCPRPathProcessor.cpp | 4 | ||||
-rw-r--r-- | src/gpu/ccpr/GrCCPRQuadraticShader.h | 12 | ||||
-rw-r--r-- | src/gpu/ccpr/GrCCPRTriangleShader.h | 12 |
5 files changed, 21 insertions, 21 deletions
diff --git a/src/gpu/ccpr/GrCCPRCoverageProcessor.h b/src/gpu/ccpr/GrCCPRCoverageProcessor.h index 30aa2acdc2..7ecb888005 100644 --- a/src/gpu/ccpr/GrCCPRCoverageProcessor.h +++ b/src/gpu/ccpr/GrCCPRCoverageProcessor.h @@ -208,7 +208,7 @@ public: const char* outputCoverage) const = 0; private: - GrGLSLGeoToFrag fWind{kHalf_GrSLType}; + GrGLSLVarying fWind{kHalf_GrSLType, GrGLSLVarying::Scope::kGeoToFrag}; }; GrCCPRCoverageProcessor(RenderPass); diff --git a/src/gpu/ccpr/GrCCPRCubicShader.h b/src/gpu/ccpr/GrCCPRCubicShader.h index 7b91a495b8..be7635efec 100644 --- a/src/gpu/ccpr/GrCCPRCubicShader.h +++ b/src/gpu/ccpr/GrCCPRCubicShader.h @@ -34,9 +34,9 @@ protected: virtual void onEmitVaryings(GrGLSLVaryingHandler*, SkString* code) = 0; - GrShaderVar fKLMMatrix{"klm_matrix", kFloat3x3_GrSLType}; - GrShaderVar fEdgeDistanceEquation{"edge_distance_equation", kFloat3_GrSLType}; - GrGLSLGeoToFrag fKLMD{kFloat4_GrSLType}; + GrShaderVar fKLMMatrix{"klm_matrix", kFloat3x3_GrSLType}; + GrShaderVar fEdgeDistanceEquation{"edge_distance_equation", kFloat3_GrSLType}; + GrGLSLVarying fKLMD{kFloat4_GrSLType, GrGLSLVarying::Scope::kGeoToFrag}; }; class GrCCPRCubicHullShader : public GrCCPRCubicShader { @@ -47,7 +47,7 @@ class GrCCPRCubicHullShader : public GrCCPRCubicShader { void onEmitVaryings(GrGLSLVaryingHandler*, SkString* code) override; void onEmitFragmentCode(GrGLSLPPFragmentBuilder*, const char* outputCoverage) const override; - GrGLSLGeoToFrag fGradMatrix{kFloat2x2_GrSLType}; + GrGLSLVarying fGradMatrix{kFloat2x2_GrSLType, GrGLSLVarying::Scope::kGeoToFrag}; }; class GrCCPRCubicCornerShader : public GrCCPRCubicShader { @@ -58,8 +58,8 @@ class GrCCPRCubicCornerShader : public GrCCPRCubicShader { void onEmitVaryings(GrGLSLVaryingHandler*, SkString* code) override; void onEmitFragmentCode(GrGLSLPPFragmentBuilder*, const char* outputCoverage) const override; - GrGLSLGeoToFrag fdKLMDdx{kFloat4_GrSLType}; - GrGLSLGeoToFrag fdKLMDdy{kFloat4_GrSLType}; + GrGLSLVarying fdKLMDdx{kFloat4_GrSLType, GrGLSLVarying::Scope::kGeoToFrag}; + GrGLSLVarying fdKLMDdy{kFloat4_GrSLType, GrGLSLVarying::Scope::kGeoToFrag}; }; #endif diff --git a/src/gpu/ccpr/GrCCPRPathProcessor.cpp b/src/gpu/ccpr/GrCCPRPathProcessor.cpp index be9f67a4b9..c99a0100e9 100644 --- a/src/gpu/ccpr/GrCCPRPathProcessor.cpp +++ b/src/gpu/ccpr/GrCCPRPathProcessor.cpp @@ -122,8 +122,8 @@ void GLSLPathProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { varyingHandler->emitAttributes(proc); - GrGLSLVertToFrag texcoord(kFloat2_GrSLType); - GrGLSLVertToFrag color(kHalf4_GrSLType); + GrGLSLVarying texcoord(kFloat2_GrSLType); + GrGLSLVarying color(kHalf4_GrSLType); varyingHandler->addVarying("texcoord", &texcoord); varyingHandler->addFlatPassThroughAttribute(&proc.getInstanceAttrib(InstanceAttribs::kColor), args.fOutputColor); diff --git a/src/gpu/ccpr/GrCCPRQuadraticShader.h b/src/gpu/ccpr/GrCCPRQuadraticShader.h index d04e82d249..5d26a39549 100644 --- a/src/gpu/ccpr/GrCCPRQuadraticShader.h +++ b/src/gpu/ccpr/GrCCPRQuadraticShader.h @@ -33,9 +33,9 @@ protected: virtual void onEmitVaryings(GrGLSLVaryingHandler*, SkString* code) = 0; - const GrShaderVar fCanonicalMatrix{"canonical_matrix", kFloat3x3_GrSLType}; - const GrShaderVar fEdgeDistanceEquation{"edge_distance_equation", kFloat3_GrSLType}; - GrGLSLGeoToFrag fXYD{kFloat3_GrSLType}; + const GrShaderVar fCanonicalMatrix{"canonical_matrix", kFloat3x3_GrSLType}; + const GrShaderVar fEdgeDistanceEquation{"edge_distance_equation", kFloat3_GrSLType}; + GrGLSLVarying fXYD{kFloat3_GrSLType, GrGLSLVarying::Scope::kGeoToFrag}; }; /** @@ -53,7 +53,7 @@ class GrCCPRQuadraticHullShader : public GrCCPRQuadraticShader { void onEmitVaryings(GrGLSLVaryingHandler*, SkString* code) override; void onEmitFragmentCode(GrGLSLPPFragmentBuilder*, const char* outputCoverage) const override; - GrGLSLGeoToFrag fGrad{kFloat2_GrSLType}; + GrGLSLVarying fGrad{kFloat2_GrSLType, GrGLSLVarying::Scope::kGeoToFrag}; }; /** @@ -68,8 +68,8 @@ class GrCCPRQuadraticCornerShader : public GrCCPRQuadraticShader { void onEmitVaryings(GrGLSLVaryingHandler*, SkString* code) override; void onEmitFragmentCode(GrGLSLPPFragmentBuilder*, const char* outputCoverage) const override; - GrGLSLGeoToFrag fdXYDdx{kFloat3_GrSLType}; - GrGLSLGeoToFrag fdXYDdy{kFloat3_GrSLType}; + GrGLSLVarying fdXYDdx{kFloat3_GrSLType, GrGLSLVarying::Scope::kGeoToFrag}; + GrGLSLVarying fdXYDdy{kFloat3_GrSLType, GrGLSLVarying::Scope::kGeoToFrag}; }; #endif diff --git a/src/gpu/ccpr/GrCCPRTriangleShader.h b/src/gpu/ccpr/GrCCPRTriangleShader.h index 0d7fc8abde..6d0e2a2a2e 100644 --- a/src/gpu/ccpr/GrCCPRTriangleShader.h +++ b/src/gpu/ccpr/GrCCPRTriangleShader.h @@ -37,7 +37,7 @@ class GrCCPRTriangleEdgeShader : public GrCCPRCoverageProcessor::Shader { const char* coverage, const char* wind) override; void onEmitFragmentCode(GrGLSLPPFragmentBuilder*, const char* outputCoverage) const override; - GrGLSLGeoToFrag fCoverageTimesWind{kHalf_GrSLType}; + GrGLSLVarying fCoverageTimesWind{kHalf_GrSLType, GrGLSLVarying::Scope::kGeoToFrag}; }; /** @@ -55,11 +55,11 @@ class GrCCPRTriangleCornerShader : public GrCCPRCoverageProcessor::Shader { const char* coverage, const char* wind) override; void onEmitFragmentCode(GrGLSLPPFragmentBuilder* f, const char* outputCoverage) const override; - GrShaderVar fAABoxMatrices{"aa_box_matrices", kFloat2x2_GrSLType, 2}; - GrShaderVar fAABoxTranslates{"aa_box_translates", kFloat2_GrSLType, 2}; - GrShaderVar fGeoShaderBisects{"bisects", kFloat2_GrSLType, 2}; - GrGLSLGeoToFrag fCornerLocationInAABoxes{kFloat2x2_GrSLType}; - GrGLSLGeoToFrag fBisectInAABoxes{kFloat2x2_GrSLType}; + GrShaderVar fAABoxMatrices{"aa_box_matrices", kFloat2x2_GrSLType, 2}; + GrShaderVar fAABoxTranslates{"aa_box_translates", kFloat2_GrSLType, 2}; + GrShaderVar fGeoShaderBisects{"bisects", kFloat2_GrSLType, 2}; + GrGLSLVarying fCornerLocationInAABoxes{kFloat2x2_GrSLType, GrGLSLVarying::Scope::kGeoToFrag}; + GrGLSLVarying fBisectInAABoxes{kFloat2x2_GrSLType, GrGLSLVarying::Scope::kGeoToFrag}; }; #endif |