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ccpr
Commit message (
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Author
Age
*
ccpr: Fix crash on zero-length fan tessellations
Chris Dalton
2018-03-09
*
Revert "ccpr: Draw curves in a single pass"
Chris Dalton
2018-03-08
*
Revert "ccpr: Simplify triangle corners"
Chris Dalton
2018-03-08
*
ccpr: Simplify triangle corners
Chris Dalton
2018-03-08
*
ccpr: Draw curves in a single pass
Chris Dalton
2018-03-08
*
ccpr: Combine GS triangle hulls and edges into a single draw
Chris Dalton
2018-03-07
*
ccpr: Fix very small edges
Chris Dalton
2018-03-07
*
Remove GrSurfaceOrigin from GrSurfaceDesc.
Brian Salomon
2018-03-05
*
ccpr: Prefer atlas sizes under 4k on ARM
Chris Dalton
2018-02-22
*
ccpr: Fix a couple issues with tessellation and winding
Chris Dalton
2018-02-20
*
Drop unused shader support for sample variables
Chris Dalton
2018-02-15
*
ccpr: Tessellate fans for very large and/or simple paths
Chris Dalton
2018-02-14
*
Make fully lazy proxies possess an origin
Robert Phillips
2018-02-13
*
Revert "ccpr: Tessellate fans for very large and/or simple paths"
Cary Clark
2018-02-12
*
ccpr: Tessellate fans for very large and/or simple paths
Chris Dalton
2018-02-12
*
Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sampl...
Brian Salomon
2018-02-03
*
Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts...
Brian Salomon
2018-02-03
*
Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU ...
Brian Salomon
2018-02-02
*
ccpr: Don't use flat interpolation when it is slow
Chris Dalton
2018-02-02
*
Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""
Brian Salomon
2018-02-02
*
More sample count cleanup:
Brian Salomon
2018-02-01
*
ccpr: Pack wind into existing varyings
Chris Dalton
2018-02-01
*
Revert "Drop support for unused MSAA extensions"
Robert Phillips
2018-01-30
*
Drop support for unused MSAA extensions
Chris Dalton
2018-01-29
*
ccpr: Use primitive restart feature on ARM
Chris Dalton
2018-01-23
*
ccpr: Unblacklist Mali
Chris Dalton
2018-01-20
*
ccpr: Blacklist vertex shaders on ANGLE/Skylake
Chris Dalton
2018-01-19
*
Extract a GrCCPathParser class that is decoupled from atlas ops
Chris Dalton
2018-01-18
*
Move GrSurfaceProxy::MakeLazy to GrProxyProvider::createLazy
Robert Phillips
2018-01-17
*
Add ability for lazy proxy callback to free captured resources
Greg Daniel
2018-01-17
*
Updating lazy proxys to support the case where we know a lot more info about ...
Greg Daniel
2018-01-12
*
CCPR: Rename GrCCPR* -> GrCC*
Chris Dalton
2018-01-08
*
Enable conditional-uninitialized flag
Kevin Lubick
2018-01-05
*
Reland "CCPR: Initial semi-optimized vertex shader Impl"
Chris Dalton
2018-01-04
*
Revert "CCPR: Initial semi-optimized vertex shader Impl"
Chris Dalton
2017-12-22
*
CCPR: Initial semi-optimized vertex shader Impl
Chris Dalton
2017-12-22
*
CCPR: Fix Intel crash and un-blacklist
Chris Dalton
2017-12-22
*
Revert "CCPR: Initial semi-optimized vertex shader Impl"
Brian Osman
2017-12-20
*
CCPR: Initial semi-optimized vertex shader Impl
Chris Dalton
2017-12-20
*
Add findOrMakeStaticBuffer method to GrResourceProvider
Chris Dalton
2017-12-19
*
CCPR: Merge triangle hull and edge shaders
Chris Dalton
2017-12-18
*
CCPR: Optimize Hull geometry
Chris Dalton
2017-12-13
*
Prefer fullscreen clears on Qualcomm/GL
Chris Dalton
2017-12-12
*
CCPR: Don't use instanced draw calls with geometry shaders
Chris Dalton
2017-12-11
*
Don't force GrGLSLVarying's scope to be compile-time constant
Chris Dalton
2017-12-08
*
CCPR: Combine loops and serpentines back into a single shader
Chris Dalton
2017-12-08
*
CCPR: Move flatness checks from geometry shaders to CPU
Chris Dalton
2017-12-07
*
Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar.
Brian Salomon
2017-12-07
*
CCPR: Eliminate texel buffers
Chris Dalton
2017-12-05
*
Add analytic clip FPs that read from the CCPR atlas
Chris Dalton
2017-12-05
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