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ccpr
Commit message (
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Author
Age
*
Remove tolerance form SkClassifyCubic
Chris Dalton
2017-09-28
*
CCPR: Handle very large paths
Chris Dalton
2017-09-28
*
CCPR: Fix KLM matrix when D2=0
Chris Dalton
2017-09-28
*
changed vertex attribute precisions to be actual types
Ethan Nicholas
2017-09-27
*
switched gl_Position and gl_PointSize to sk_*
Ethan Nicholas
2017-09-26
*
Shrink GrDrawOpAtlases when no longer needed, take 2.
Jim Van Verth
2017-09-26
*
CCPR: Remove kCombinedTriangleHullsAndEdges
Chris Dalton
2017-09-26
*
Revert "Shrink GrDrawOpAtlases when no longer needed"
Jim Van Verth
2017-09-22
*
Shrink GrDrawOpAtlases when no longer needed
Jim Van Verth
2017-09-22
*
switched SkSL's temporary 'highfloat' type back to 'float'
Ethan Nicholas
2017-09-22
*
Use shader based blending to clamp kPlus mode w/F16
Brian Osman
2017-09-20
*
CCPR: Process corners analytically
Chris Dalton
2017-09-20
*
re-land of new SkSL precisions
Ethan Nicholas
2017-09-18
*
Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...
Ethan Nicholas
2017-09-18
*
Revert "Minor fixes to SkSL precisions"
Ethan Nicholas
2017-09-18
*
Minor fixes to SkSL precisions
Ethan Nicholas
2017-09-15
*
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
Ethan Nicholas
2017-09-15
*
Change visitProxies signature
Robert Phillips
2017-09-14
*
Finish restoring GrOpList DAG
Robert Phillips
2017-09-14
*
Improve heuristics for when to use ccpr
Chris Dalton
2017-09-12
*
Minor cleanups for CCPR
Chris Dalton
2017-09-12
*
CCPR: Check for flat lines before crunching on curves
Chris Dalton
2017-09-08
*
Improve GrPathRendererChain heuristics
Chris Dalton
2017-09-07
*
Revert "Improve GrPathRendererChain heuristics"
Chris Dalton
2017-09-07
*
Improve GrPathRendererChain heuristics
Chris Dalton
2017-09-07
*
Rework GrSamplerParams to be more compact and use its own wrap mode enum.
Brian Salomon
2017-09-07
*
CCPR: Remove cubic insets and MSAA borders
Chris Dalton
2017-09-05
*
CCPR: Rewrite path parsing
Chris Dalton
2017-09-05
*
CCPR: Recalculate inflection/intersection points on GPU
Chris Dalton
2017-08-28
*
Add a GrCCPRGeometry file
Chris Dalton
2017-08-28
*
Switch atlas clients over to using absolute texture coordinates (take 2)
Robert Phillips
2017-08-25
*
Make Copy Ops to go through GpuCommandBuffer instead of straigt to GPU.
Greg Daniel
2017-08-24
*
Revert "Switch atlas clients over to using absolute texture coordinates"
Robert Phillips
2017-08-24
*
Switch atlas clients over to using absolute texture coordinates
Robert Phillips
2017-08-24
*
Revert "Switched highp float to highfloat and mediump float to half."
Brian Salomon
2017-08-17
*
Switched highp float to highfloat and mediump float to half.
Ethan Nicholas
2017-08-16
*
Replace SkFAIL with SK_ABORT.
Ben Wagner
2017-08-16
*
Move GrAppliedClip into GrPipeline
Brian Salomon
2017-08-10
*
Move GrProcessorSet into GrPipeline
Brian Salomon
2017-08-09
*
CCPR: Process quadratic flat edges without soft msaa
Chris Dalton
2017-08-07
*
CCPR: Transform path points before handling curves
Chris Dalton
2017-08-02
*
Initialize GrPipeline at construction.
Brian Salomon
2017-07-31
*
renamed SkSL types in preparation for killing precision modifiers
Ethan Nicholas
2017-07-28
*
Make GrPipeline hold a GrRenderTargetProxy (instead of a GrRenderTarget)
Robert Phillips
2017-07-26
*
Second small fragment from "Reduce dependence on GrSurface's origin field"
Robert Phillips
2017-07-24
*
Revert "Reduce dependence on GrSurface's origin field"
Robert Phillips
2017-07-21
*
Reduce dependence on GrSurface's origin field
Robert Phillips
2017-07-21
*
Coverage counting path renderer
Chris Dalton
2017-07-14