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path: root/src/gpu/ccpr/GrCCPRQuadraticShader.h
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* CCPR: Rename GrCCPR* -> GrCC*Gravatar Chris Dalton2018-01-08
* Reland "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Chris Dalton2018-01-04
* Revert "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Chris Dalton2017-12-22
* CCPR: Initial semi-optimized vertex shader ImplGravatar Chris Dalton2017-12-22
* Revert "CCPR: Initial semi-optimized vertex shader Impl"Gravatar Brian Osman2017-12-20
* CCPR: Initial semi-optimized vertex shader ImplGravatar Chris Dalton2017-12-20
* CCPR: Optimize Hull geometryGravatar Chris Dalton2017-12-13
* Don't force GrGLSLVarying's scope to be compile-time constantGravatar Chris Dalton2017-12-08
* CCPR: Move flatness checks from geometry shaders to CPUGravatar Chris Dalton2017-12-07
* CCPR: Eliminate texel buffersGravatar Chris Dalton2017-12-05
* Address CCPR TODOs now that we are in device spaceGravatar Chris Dalton2017-10-25
* Convert geometry shaders to operate in Skia device spaceGravatar Chris Dalton2017-10-25
* Refactor CCPR coverage shaders for a vertex implGravatar Chris Dalton2017-10-16
* Revert "Refactor CCPR coverage shaders for a vertex impl"Gravatar Eric Boren2017-10-16
* Refactor CCPR coverage shaders for a vertex implGravatar Chris Dalton2017-10-15