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ccpr
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GrCCPRQuadraticShader.h
Commit message (
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)
Author
Age
*
CCPR: Rename GrCCPR* -> GrCC*
Chris Dalton
2018-01-08
*
Reland "CCPR: Initial semi-optimized vertex shader Impl"
Chris Dalton
2018-01-04
*
Revert "CCPR: Initial semi-optimized vertex shader Impl"
Chris Dalton
2017-12-22
*
CCPR: Initial semi-optimized vertex shader Impl
Chris Dalton
2017-12-22
*
Revert "CCPR: Initial semi-optimized vertex shader Impl"
Brian Osman
2017-12-20
*
CCPR: Initial semi-optimized vertex shader Impl
Chris Dalton
2017-12-20
*
CCPR: Optimize Hull geometry
Chris Dalton
2017-12-13
*
Don't force GrGLSLVarying's scope to be compile-time constant
Chris Dalton
2017-12-08
*
CCPR: Move flatness checks from geometry shaders to CPU
Chris Dalton
2017-12-07
*
CCPR: Eliminate texel buffers
Chris Dalton
2017-12-05
*
Address CCPR TODOs now that we are in device space
Chris Dalton
2017-10-25
*
Convert geometry shaders to operate in Skia device space
Chris Dalton
2017-10-25
*
Refactor CCPR coverage shaders for a vertex impl
Chris Dalton
2017-10-16
*
Revert "Refactor CCPR coverage shaders for a vertex impl"
Eric Boren
2017-10-16
*
Refactor CCPR coverage shaders for a vertex impl
Chris Dalton
2017-10-15