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ccpr
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GrCCPRCoverageProcessor.h
Commit message (
Expand
)
Author
Age
*
CCPR: Rename GrCCPR* -> GrCC*
Chris Dalton
2018-01-08
*
Reland "CCPR: Initial semi-optimized vertex shader Impl"
Chris Dalton
2018-01-04
*
Revert "CCPR: Initial semi-optimized vertex shader Impl"
Chris Dalton
2017-12-22
*
CCPR: Initial semi-optimized vertex shader Impl
Chris Dalton
2017-12-22
*
Revert "CCPR: Initial semi-optimized vertex shader Impl"
Brian Osman
2017-12-20
*
CCPR: Initial semi-optimized vertex shader Impl
Chris Dalton
2017-12-20
*
CCPR: Merge triangle hull and edge shaders
Chris Dalton
2017-12-18
*
CCPR: Optimize Hull geometry
Chris Dalton
2017-12-13
*
CCPR: Don't use instanced draw calls with geometry shaders
Chris Dalton
2017-12-11
*
Don't force GrGLSLVarying's scope to be compile-time constant
Chris Dalton
2017-12-08
*
CCPR: Combine loops and serpentines back into a single shader
Chris Dalton
2017-12-08
*
CCPR: Move flatness checks from geometry shaders to CPU
Chris Dalton
2017-12-07
*
CCPR: Eliminate texel buffers
Chris Dalton
2017-12-05
*
Address CCPR TODOs now that we are in device space
Chris Dalton
2017-10-25
*
Convert geometry shaders to operate in Skia device space
Chris Dalton
2017-10-25
*
Refactor CCPR coverage shaders for a vertex impl
Chris Dalton
2017-10-16
*
Revert "Refactor CCPR coverage shaders for a vertex impl"
Eric Boren
2017-10-16
*
Refactor CCPR coverage shaders for a vertex impl
Chris Dalton
2017-10-15
*
changed vertex attribute precisions to be actual types
Ethan Nicholas
2017-09-27
*
CCPR: Remove kCombinedTriangleHullsAndEdges
Chris Dalton
2017-09-26
*
re-land of new SkSL precisions
Ethan Nicholas
2017-09-18
*
Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...
Ethan Nicholas
2017-09-18
*
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
Ethan Nicholas
2017-09-15
*
Minor cleanups for CCPR
Chris Dalton
2017-09-12
*
CCPR: Remove cubic insets and MSAA borders
Chris Dalton
2017-09-05
*
CCPR: Rewrite path parsing
Chris Dalton
2017-09-05
*
Revert "Switched highp float to highfloat and mediump float to half."
Brian Salomon
2017-08-17
*
Switched highp float to highfloat and mediump float to half.
Ethan Nicholas
2017-08-16
*
Replace SkFAIL with SK_ABORT.
Ben Wagner
2017-08-16
*
CCPR: Process quadratic flat edges without soft msaa
Chris Dalton
2017-08-07
*
renamed SkSL types in preparation for killing precision modifiers
Ethan Nicholas
2017-07-28
*
Make GrPipeline hold a GrRenderTargetProxy (instead of a GrRenderTarget)
Robert Phillips
2017-07-26
*
Coverage counting path renderer
Chris Dalton
2017-07-14