index
:
skia
master
2D graphics library
about
summary
refs
log
tree
commit
diff
homepage
log msg
author
committer
range
path:
root
/
src
/
gpu
/
SkGr.cpp
Commit message (
Expand
)
Author
Age
*
Pass GrRenderTargetContext's GrColorSpaceInfo to SkShader and SkColorFilter.
Brian Salomon
2017-10-25
*
Add GrColorSpaceInfo and use in place of GrRenderTargetContext in paint conve...
Brian Salomon
2017-10-24
*
Remove color space xform support from SkSL
Brian Osman
2017-10-23
*
Add clamped/unclamped xform to GrColorSpaceXform
Brian Osman
2017-10-20
*
Add option to create a deferred render target context with mips
Greg Daniel
2017-10-06
*
Fall back to non mipped Texture when we can't copy base to mipped texture
Greg Daniel
2017-09-29
*
Revert "Revert "Update GrBitmapTextureMaker for handling mipped requests""
Greg Daniel
2017-09-29
*
Revert "Update GrBitmapTextureMaker for handling mipped requests"
Greg Daniel
2017-09-28
*
Update GrBitmapTextureMaker for handling mipped requests
Greg Daniel
2017-09-28
*
Remove fIsMipMapped from GrSurfaceDesc
Greg Daniel
2017-09-26
*
Add ability to remove unique key from proxy and underlying surface.
Greg Daniel
2017-09-26
*
Add native caching of uniquely keyed GrTextureProxies (take 2)
Robert Phillips
2017-09-21
*
Revert "Add native caching of uniquely keyed GrTextureProxies"
Robert Phillips
2017-09-20
*
Add native caching of uniquely keyed GrTextureProxies
Robert Phillips
2017-09-20
*
Revert "Remove isMipMapped from GrSurfaceDesc" and follow up find exact scrat...
Greg Daniel
2017-09-08
*
Update GenerateMipMapsAndUploadtoTextureProxy to respect color space when set...
Greg Daniel
2017-09-07
*
Rework GrSamplerParams to be more compact and use its own wrap mode enum.
Brian Salomon
2017-09-07
*
Remove isMipMapped from GrSurfaceDesc
Greg Daniel
2017-09-06
*
Add atrace events for bitmap uploads to Android framework builds.
Derek Sollenberger
2017-08-17
*
Make GrFragmentProcessor be non-refcounted and use std::unique_ptr.
Brian Salomon
2017-08-11
*
Reduce dependence on GrSurface's origin field (take 3)
Robert Phillips
2017-07-25
*
Revert "Reduce dependence on GrSurface's origin field (take 2)"
Robert Phillips
2017-07-25
*
Reduce dependence on GrSurface's origin field (take 2)
Robert Phillips
2017-07-25
*
Third small fragment from "Reduce dependence on GrSurface's origin field"
Robert Phillips
2017-07-24
*
Revert "Reduce dependence on GrSurface's origin field"
Robert Phillips
2017-07-21
*
Reduce dependence on GrSurface's origin field
Robert Phillips
2017-07-21
*
Update gpu caps for valid sample counts.
Greg Daniel
2017-07-19
*
Revert "Revert "Revert "Revert "Improvements to GPU dither.""""
Brian Salomon
2017-07-19
*
Revert "Revert "Revert "Improvements to GPU dither."""
Brian Salomon
2017-07-18
*
Revert "Revert "Improvements to GPU dither.""
Brian Salomon
2017-07-18
*
Revert "Improvements to GPU dither."
Brian Salomon
2017-07-18
*
Improvements to GPU dither.
Brian Salomon
2017-07-18
*
guard references to SkColorTable
Mike Reed
2017-07-18
*
Index8 is dead, remove guarded code
Mike Reed
2017-07-17
*
Guard to remove kIndex_8_SkColorType
Mike Reed
2017-07-13
*
Plumb raw GrMipLevel* down instead of SkTArray<GrMipLevel> in GrGpu
Robert Phillips
2017-07-12
*
Move GrResourceProvider::createMipMappedTexture to GrSurfaceProxy::MakeDeferr...
Robert Phillips
2017-07-11
*
Speculative "fix" for crash in analyzeProcessors
Robert Phillips
2017-06-30
*
Disable dithering of const paints
Florin Malita
2017-06-19
*
Retract GrTexture.h a bit
Robert Phillips
2017-06-09
*
Reland of SkShaderBase
Florin Malita
2017-05-25
*
Revert "SkShaderBase"
Florin Malita
2017-05-24
*
SkShaderBase
Florin Malita
2017-05-24
*
Allow numerical color spaces with legacy rendering
Matt Sarett
2017-05-15
*
remove unused etc logic
Mike Reed
2017-05-03
*
Add support for row-by-row jpeg encoding
Matt Sarett
2017-05-02
*
Revert "Add support for row-by-row jpeg encoding"
Leon Scroggins
2017-05-02
*
Add support for row-by-row jpeg encoding
Matt Sarett
2017-05-02
*
change drawAtlas to behave like drawVertices
Mike Reed
2017-04-28
*
Re-arrange GrResourceProvider's texture creation methods
Robert Phillips
2017-04-17
[next]