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path: root/src/gpu/SkGr.cpp
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* Re-re-land "added GrSkSLFP and converted DitherEffect to use it"Gravatar Ethan Nicholas2018-07-31
* Reland "Revert "added GrSkSLFP and converted DitherEffect to use it""Gravatar Ethan Nicholas2018-07-19
* Revert "Revert "added GrSkSLFP and converted DitherEffect to use it""Gravatar Ethan Nicholas2018-07-19
* Reland "Make GPU cache invalidation SkMessageBus messages go to one GrContext."Gravatar Brian Salomon2018-07-11
* Revert "Make GPU cache invalidation SkMessageBus messages go to one GrContext."Gravatar Brian Salomon2018-07-11
* Make GPU cache invalidation SkMessageBus messages go to one GrContext.Gravatar Brian Salomon2018-07-11
* Add color type to the image filter DAG's OutputPropertiesGravatar Brian Osman2018-07-06
* Replace isGammaCorrect with isLinearlyBlendedGravatar Brian Osman2018-07-03
* basic first pass at RGBA F32 supportGravatar Mike Klein2018-06-26
* Revert "added GrSkSLFP and converted DitherEffect to use it"Gravatar Kevin Lubick2018-06-19
* added GrSkSLFP and converted DitherEffect to use itGravatar Ethan Nicholas2018-06-18
* Implement nonlinear (as-encoded) blending in GrColorSpaceXformGravatar Brian Osman2018-06-18
* Include sRGB -> Linear in the cached "from sRGB" xformGravatar Brian Osman2018-06-15
* Always use filterColor4f to filter paint colorsGravatar Brian Osman2018-06-05
* Remove most of the remaining conflation of colorSpace and sRGB in GaneshGravatar Brian Osman2018-06-01
* Dest color space no longer impacts mipmaps or texture samplingGravatar Brian Osman2018-06-01
* Move SkColorTable to src/codecGravatar Leon Scroggins III2018-06-01
* Make GrCaps and GrShaderCaps private.Gravatar Brian Salomon2018-05-11
* non-linear blending first stepsGravatar Mike Klein2018-05-10
* Reland "Fix handling of MaskFilter matrices"Gravatar Florin Malita2018-04-11
* Revert "Fix handling of MaskFilter matrices"Gravatar Robert Phillips2018-04-11
* Fix handling of MaskFilter matricesGravatar Florin Malita2018-04-11
* Dump additional details about the gpu resources.Gravatar Derek Sollenberger2018-03-29
* Fix TSAN race in SkPaintToGrPaintNoShaderGravatar Robert Phillips2018-03-27
* Support GL_RGB textures and render targets.Gravatar Brian Salomon2018-03-22
* Don't add change listeners to pixelRefs in DDL modeGravatar Robert Phillips2018-03-20
* Reland "Add back missing unique key checks when creating CachedBitmap/Image P...Gravatar Greg Daniel2018-03-14
* Revert "Add back missing unique key checks when creating CachedBitmap/Image P...Gravatar Greg Daniel2018-03-14
* Add back missing unique key checks when creating CachedBitmap/Image ProxiesGravatar Greg Daniel2018-03-14
* Initial texture data is never flipped when uploaded.Gravatar Brian Salomon2018-03-07
* Remove GrSurfaceOrigin from GrSurfaceDesc.Gravatar Brian Salomon2018-03-05
* Revert "Revert "Add 1010102 support to Ganesh""Gravatar Brian Osman2018-03-02
* Revert "Add 1010102 support to Ganesh"Gravatar Brian Osman2018-03-01
* Add 1010102 support to GaneshGravatar Brian Osman2018-03-01
* Revert "Do not return null paint if shaderFP is null"Gravatar Yuqian Li2018-02-26
* Avoid creating MIPs until necessary when MIP bias is activeGravatar Brian Osman2018-02-16
* Make it so that GrSurfaceContext with a sRGB GrPixelConfig must have aGravatar Brian Salomon2018-02-13
* Refactor GrUploadPixmap logic into MakeCrossContextFromPixmapGravatar Greg Daniel2018-02-12
* Remove unused code resulted from deleting DeferredTextureImageGravatar Greg Daniel2018-02-10
* Make GrUploadBitmapToTexutreProxy to support lazy proxiesGravatar Greg Daniel2018-02-08
* Move GrMakeCachedBitmapProxy work in lazy modeGravatar Greg Daniel2018-02-08
* Add function to GrProxyProvider to lazily upload mip map dataGravatar Greg Daniel2018-02-07
* Add param to GrMakeCachedImageProxy to specify the SkBackingFitGravatar Greg Daniel2018-02-05
* Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sampl...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU ...Gravatar Brian Salomon2018-02-02
* Update GrYUVGenerator to upload to texture vs use writePixelsGravatar Greg Daniel2018-02-02
* Disable texture strip atlasing for DDLGravatar Robert Phillips2018-02-02
* Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""Gravatar Brian Salomon2018-02-02
* Revert "Revert "Redefine the meaning of sample counts in GPU backend.""Gravatar Brian Salomon2018-02-01