diff options
author | 2017-05-24 21:15:46 +0000 | |
---|---|---|
committer | 2017-05-24 21:15:57 +0000 | |
commit | d93e11ceb427ff433d219081b74d10b8757d0b03 (patch) | |
tree | a893280c0cef7dacada35555281ce8951cad4552 /src/gpu/SkGr.cpp | |
parent | ffce079f4e0ca4ccb7f24aa647eee1de5feb6e02 (diff) |
Revert "SkShaderBase"
This reverts commit 58a756435ca3700d9766a4580bb0771a9774f603.
Reason for revert: g3, Android borkage.
Original change's description:
> SkShaderBase
>
> Introduce a private base class (SkShaderBase), to hide
> implementation details from the public interface (SkShader).
>
> Change-Id: If3ec26ca6abc9da20e3f139c11fdc023bdd85176
> Reviewed-on: https://skia-review.googlesource.com/17241
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Mike Reed <reed@google.com>
>
TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I32b012ee466dd006c074593f211f43ed602f1078
Reviewed-on: https://skia-review.googlesource.com/17845
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Diffstat (limited to 'src/gpu/SkGr.cpp')
-rw-r--r-- | src/gpu/SkGr.cpp | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/src/gpu/SkGr.cpp b/src/gpu/SkGr.cpp index fd9be57359..81fde3579d 100644 --- a/src/gpu/SkGr.cpp +++ b/src/gpu/SkGr.cpp @@ -30,7 +30,6 @@ #include "SkPM4fPriv.h" #include "SkPixelRef.h" #include "SkResourceCache.h" -#include "SkShaderBase.h" #include "SkTemplates.h" #include "effects/GrBicubicEffect.h" #include "effects/GrConstColorProcessor.h" @@ -425,10 +424,10 @@ static inline bool skpaint_to_grpaint_impl(GrContext* context, if (!primColorMode || blend_requires_shader(*primColorMode)) { if (shaderProcessor) { shaderFP = *shaderProcessor; - } else if (const auto* shader = as_SB(skPaint.getShader())) { - shaderFP = shader->asFragmentProcessor( - SkShaderBase::AsFPArgs(context, &viewM, nullptr, skPaint.getFilterQuality(), - rtc->getColorSpace())); + } else if (const SkShader* shader = skPaint.getShader()) { + shaderFP = shader->asFragmentProcessor(SkShader::AsFPArgs(context, &viewM, nullptr, + skPaint.getFilterQuality(), + rtc->getColorSpace())); if (!shaderFP) { return false; } @@ -600,10 +599,12 @@ bool SkPaintToGrPaintWithTexture(GrContext* context, GrPaint* grPaint) { sk_sp<GrFragmentProcessor> shaderFP; if (textureIsAlphaOnly) { - if (const auto* shader = as_SB(paint.getShader())) { - shaderFP = shader->asFragmentProcessor( - SkShaderBase::AsFPArgs(context, &viewM, nullptr, paint.getFilterQuality(), - rtc->getColorSpace())); + if (const SkShader* shader = paint.getShader()) { + shaderFP = shader->asFragmentProcessor(SkShader::AsFPArgs(context, + &viewM, + nullptr, + paint.getFilterQuality(), + rtc->getColorSpace())); if (!shaderFP) { return false; } |