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authorGravatar Florin Malita <fmalita@chromium.org>2017-05-24 21:15:46 +0000
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-05-24 21:15:57 +0000
commitd93e11ceb427ff433d219081b74d10b8757d0b03 (patch)
treea893280c0cef7dacada35555281ce8951cad4552 /src/gpu/SkGr.cpp
parentffce079f4e0ca4ccb7f24aa647eee1de5feb6e02 (diff)
Revert "SkShaderBase"
This reverts commit 58a756435ca3700d9766a4580bb0771a9774f603. Reason for revert: g3, Android borkage. Original change's description: > SkShaderBase > > Introduce a private base class (SkShaderBase), to hide > implementation details from the public interface (SkShader). > > Change-Id: If3ec26ca6abc9da20e3f139c11fdc023bdd85176 > Reviewed-on: https://skia-review.googlesource.com/17241 > Commit-Queue: Florin Malita <fmalita@chromium.org> > Reviewed-by: Mike Reed <reed@google.com> > TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: I32b012ee466dd006c074593f211f43ed602f1078 Reviewed-on: https://skia-review.googlesource.com/17845 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
Diffstat (limited to 'src/gpu/SkGr.cpp')
-rw-r--r--src/gpu/SkGr.cpp19
1 files changed, 10 insertions, 9 deletions
diff --git a/src/gpu/SkGr.cpp b/src/gpu/SkGr.cpp
index fd9be57359..81fde3579d 100644
--- a/src/gpu/SkGr.cpp
+++ b/src/gpu/SkGr.cpp
@@ -30,7 +30,6 @@
#include "SkPM4fPriv.h"
#include "SkPixelRef.h"
#include "SkResourceCache.h"
-#include "SkShaderBase.h"
#include "SkTemplates.h"
#include "effects/GrBicubicEffect.h"
#include "effects/GrConstColorProcessor.h"
@@ -425,10 +424,10 @@ static inline bool skpaint_to_grpaint_impl(GrContext* context,
if (!primColorMode || blend_requires_shader(*primColorMode)) {
if (shaderProcessor) {
shaderFP = *shaderProcessor;
- } else if (const auto* shader = as_SB(skPaint.getShader())) {
- shaderFP = shader->asFragmentProcessor(
- SkShaderBase::AsFPArgs(context, &viewM, nullptr, skPaint.getFilterQuality(),
- rtc->getColorSpace()));
+ } else if (const SkShader* shader = skPaint.getShader()) {
+ shaderFP = shader->asFragmentProcessor(SkShader::AsFPArgs(context, &viewM, nullptr,
+ skPaint.getFilterQuality(),
+ rtc->getColorSpace()));
if (!shaderFP) {
return false;
}
@@ -600,10 +599,12 @@ bool SkPaintToGrPaintWithTexture(GrContext* context,
GrPaint* grPaint) {
sk_sp<GrFragmentProcessor> shaderFP;
if (textureIsAlphaOnly) {
- if (const auto* shader = as_SB(paint.getShader())) {
- shaderFP = shader->asFragmentProcessor(
- SkShaderBase::AsFPArgs(context, &viewM, nullptr, paint.getFilterQuality(),
- rtc->getColorSpace()));
+ if (const SkShader* shader = paint.getShader()) {
+ shaderFP = shader->asFragmentProcessor(SkShader::AsFPArgs(context,
+ &viewM,
+ nullptr,
+ paint.getFilterQuality(),
+ rtc->getColorSpace()));
if (!shaderFP) {
return false;
}