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path: root/src/gpu/GrTexture.cpp
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* Reland "Reland "Require mips to be allocated at texture creation time and dis...Gravatar Greg Daniel2018-06-08
* Revert "Reland "Require mips to be allocated at texture creation time and dis...Gravatar Greg Daniel2018-06-08
* Reland "Require mips to be allocated at texture creation time and disable lat...Gravatar Greg Daniel2018-06-08
* Revert "Require mips to be allocated at texture creation time and disable lat...Gravatar Greg Daniel2018-06-07
* Require mips to be allocated at texture creation time and disable late alloca...Gravatar Greg Daniel2018-06-07
* Dest color space no longer impacts mipmaps or texture samplingGravatar Brian Osman2018-06-01
* Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sampl...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU ...Gravatar Brian Salomon2018-02-02
* Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""Gravatar Brian Salomon2018-02-02
* Revert "Revert "Redefine the meaning of sample counts in GPU backend.""Gravatar Brian Salomon2018-02-01
* Revert "Redefine the meaning of sample counts in GPU backend."Gravatar Brian Salomon2018-02-01
* Redefine the meaning of sample counts in GPU backend.Gravatar Brian Salomon2018-02-01
* Add hint to SkSurface::MakeRenderTarget that we will use mipsGravatar Greg Daniel2017-10-23
* MakeBackendTextureFromSkImageGravatar Eric Karl2017-10-12
* Use enum to track MipMapsStatus throughout Texture creationGravatar Greg Daniel2017-10-12
* Set correct mip map status on GrTexture since we no longer require all mip dataGravatar Greg Daniel2017-10-10
* Remove fIsMipMapped from GrSurfaceDescGravatar Greg Daniel2017-09-26
* Add some asserts and explict setting of fIsMipMappedGravatar Greg Daniel2017-09-26
* Revert "Remove isMipMapped from GrSurfaceDesc" and follow up find exact scrat...Gravatar Greg Daniel2017-09-08
* Rework GrSamplerParams to be more compact and use its own wrap mode enum.Gravatar Brian Salomon2017-09-07
* Remove isMipMapped from GrSurfaceDescGravatar Greg Daniel2017-09-06
* Remove kDefault_GrSurfaceOriginGravatar Robert Phillips2017-08-30
* Remove origin field from GrSurface (take 2)Gravatar Robert Phillips2017-08-29
* Revert "Remove origin field from GrSurface"Gravatar Robert Phillips2017-08-01
* Remove origin field from GrSurfaceGravatar Robert Phillips2017-07-31
* Retract GrTexture*.h & GrRenderTarget*.h from other headersGravatar Robert Phillips2017-06-13
* Remove compressed (ETC1) texture support from Ganesh (take 2)Gravatar Robert Phillips2017-05-23
* Revert "Remove compressed (ETC1) texture support from Ganesh"Gravatar Brian Osman2017-05-22
* Remove compressed (ETC1) texture support from GaneshGravatar Robert Phillips2017-05-22
* Revert "Revert "Remove GrSurfaceDesc member from GrSurface.""Gravatar Brian Salomon2017-05-21
* Revert "Remove GrSurfaceDesc member from GrSurface."Gravatar Greg Daniel2017-05-18
* Remove GrSurfaceDesc member from GrSurface.Gravatar Brian Salomon2017-05-18
* Remove GrSurfaceDesc member from GrSurfaceProxy.Gravatar Brian Salomon2017-05-17
* Remove kCheckAllocation_GrSurfaceFlags.Gravatar Brian Salomon2017-05-15
* Rename GrTextureParams to GrSamplerParamsGravatar Brian Salomon2016-11-17
* Rename SkSourceGammaTreatment to SkDestinationSurfaceColorModeGravatar Brian Osman2016-11-09
* Revert "Revert "Limit GL_TEXTURE_RECTANGLE filtering to bilinear.""Gravatar Brian Salomon2016-11-07
* Further centralize computation of GrSurface VRAM consumption - take 2Gravatar Robert Phillips2016-11-07
* Revert "Further centralize computation of GrSurface VRAM consumption"Gravatar Ben Wagner2016-11-06
* Revert "Limit GL_TEXTURE_RECTANGLE filtering to bilinear."Gravatar Ben Wagner2016-11-06
* Limit GL_TEXTURE_RECTANGLE filtering to bilinear.Gravatar Brian Salomon2016-11-04
* Further centralize computation of GrSurface VRAM consumptionGravatar Robert Phillips2016-11-04
* Centralize computation of GrRenderTarget & GrTexture VRAM consumptionGravatar Robert Phillips2016-11-03
* Rename WorseCaseSize to WorstCasSizeGravatar robertphillips2016-08-18
* Better (?) interface for controlling sRGB-ness of mipmaps on GrTextureGravatar brianosman2016-06-13
* Manually generated sRGB mipmaps, with successively smaller draws.Gravatar brianosman2016-06-02
* Refactor to separate backend object lifecycle and GpuResource budget decisionGravatar kkinnunen2016-04-22
* Remove GrTextureStorageAllocator. This was added from Chromium but never used...Gravatar bsalomon2016-04-13
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29