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path: root/src/gpu/GrFragmentProcessor.cpp
Commit message (Expand)AuthorAge
* Remove option to make GrCoordTransforms apply to device positions.Gravatar Brian Salomon2016-10-03
* Stop aggregating texture/buffer access objects in GrFragmentProcessor parents.Gravatar bsalomon2016-09-26
* Stop flattening GrCoordTransforms in parent GrFragmentProcessors.Gravatar bsalomon2016-09-20
* Revert of Stop flattening GrCoordTransforms in parent GrFragmentProcessors. (...Gravatar bsalomon2016-09-19
* Stop flattening GrCoordTransforms in parent GrFragmentProcessors.Gravatar bsalomon2016-09-19
* Remove ability to skip coord transform comparison in pipeline comparison.Gravatar bsalomon2016-09-12
* Push usage of GrColor4f into OverrideInputGravatar brianosman2016-09-08
* GrFP can express distance vector field req., program builder declares variab...Gravatar dvonbeck2016-08-01
* Revert of GrFP can express distance vector field req., program builder decla...Gravatar mtklein2016-07-30
* GrFP can express distance vector field req., program builder declares variab...Gravatar dvonbeck2016-07-29
* SkLS now accepting nullptr for diffuse shader and normal source, now accurate...Gravatar dvonbeck2016-07-20
* Fixed crash when RunInSeriesFP's color input is nilGravatar dvonbeck2016-07-06
* sk_sp for Ganesh.Gravatar bungeman2016-06-09
* Implement texel buffersGravatar cdalton2016-04-11
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* Replace fWillReadFragmentPosition with a bitfieldGravatar cdalton2016-02-26
* Add more specialized fragment buildersGravatar cdalton2016-02-18
* Add GrShaderFlags enumGravatar cdalton2016-02-11
* Clean up GrGLSLFragmentProcessor-derived classesGravatar robertphillips2016-02-03
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
* Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.Gravatar egdaniel2015-11-18
* Rename some processor functions from GL to GLSLGravatar egdaniel2015-11-13
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13
* Move all ShaderBuilder files to GLSLGravatar egdaniel2015-11-11
* Create GLSL base class for ProgramDataManagerGravatar egdaniel2015-10-28
* Use child processors to implement compose color filter.Gravatar bsalomon2015-09-29
* Make skpaint->grpaint flow work for composing draws (verts and atlas)Gravatar bsalomon2015-09-28
* Move GrFragmentProcessor implementation to its own cpp fileGravatar bsalomon2015-09-22