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* Revert of Create special surfaces according to original device (not always in...Gravatar brianosman2016-09-23
* Change SkSpecialImage::makeSurface and makeTightSurface to take outputGravatar brianosman2016-09-23
* sRGB cleanup in image filters. Ensure we configure paints correctly.Gravatar brianosman2016-09-22
* It is possible to try and draw to an unsupported format. Let this go.Gravatar brianosman2016-09-22
* Support for color-spaces with multi-stop (texture) gradientsGravatar brianosman2016-09-22
* Add output format properties to SkImageFilter::ContextGravatar brianosman2016-09-22
* Fix some GPU image filter code to preserve precision and color spaceGravatar brianosman2016-09-21
* Cleanup some sRGB TODOs, mostly around setting GrPaint flags correctlyGravatar brianosman2016-09-20
* abstract name of clipping ops, to transtion to a more restricted setGravatar reed2016-09-20
* Harden LinearGradient4fContextGravatar fmalita2016-09-20
* Improve ColorStopOptimizer safetyGravatar tomhudson2016-09-16
* Improve join between the two RRects in SkRRectsGaussianEdgeShaderGravatar robertphillips2016-09-16
* Remove old SkGaussianEdgeShader codeGravatar jvanverth2016-09-16
* Make Sk2DPathEffect thread safe.Gravatar bungeman2016-09-16
* Add staging for removal of SkRRectsGaussianEdgeShader::Make (for Android)Gravatar robertphillips2016-09-16
* Fix color bug in SkRRectsGaussianEdgeShaderGravatar robertphillips2016-09-15
* Add storage and computation of SkColor4f version of gradient stops.Gravatar brianosman2016-09-15
* Remove the unused 16-bit gradient cacheGravatar brianosman2016-09-15
* Bundle common arguments to GrGradientEffect creationGravatar brianosman2016-09-15
* Revert of Bundle common arguments to GrGradientEffect creation (patchset #2 i...Gravatar djsollen2016-09-14
* Bundle common arguments to GrGradientEffect creationGravatar brianosman2016-09-14
* Fixup SkRRectsGaussianEdgeShader's shadersGravatar robertphillips2016-09-12
* Add shader-based GaussianEdgeShader for reveal caseGravatar robertphillips2016-09-12
* Fix GaussianEdgeShader GLSL codeGravatar jvanverth2016-09-12
* Remove unneeded GrGLSLTransformedCoordsArray typeGravatar bsalomon2016-09-12
* Update SampleAndroidShadows to use algorithm closer to Android OpenGLGravatar jvanverth2016-09-12
* Add GM/slide to simulate Android-style reveal clipGravatar robertphillips2016-09-08
* Revert of Add GM/slide to simulate Android-style reveal clip (patchset #6 id:...Gravatar robertphillips2016-09-07
* Add GM/slide to simulate Android-style reveal clipGravatar robertphillips2016-09-07
* Add a makeDrawContextWithFallback that handles config fallbackGravatar robertphillips2016-09-06
* Use stroked rrects for Android shadow sampleGravatar jvanverth2016-08-29
* Make GrTextureStripAtlas flush pending IO on newly acquired textureGravatar ajuma2016-08-24
* Moving SkBlurImageFilter into coreGravatar vjiaoblack2016-08-23
* Revert of Moving SkBlurImageFilter into core (patchset #9 id:160001 of https:...Gravatar bungeman2016-08-23
* Moving SkBlurImageFilter into coreGravatar vjiaoblack2016-08-23
* Fix Ganesh analytic blurred rect drawsGravatar robertphillips2016-08-22
* Flush denorm half floats to zero.Gravatar mtklein2016-08-22
* Revert of Moving SkBlurImageFilter into core (patchset #8 id:140001 of https:...Gravatar vjiaoblack2016-08-22
* Moving SkBlurImageFilter into coreGravatar vjiaoblack2016-08-22
* Remove quantization of device-space dest rect for Ganesh analytic rrect blursGravatar robertphillips2016-08-22
* Revert of Moving SkBlurImageFilter into core (patchset #8 id:140001 of https:...Gravatar vjiaoblack2016-08-22
* Moving SkBlurImageFilter into coreGravatar vjiaoblack2016-08-22
* Revert of Moving SkBlurImageFilter into core (patchset #6 id:100001 of https:...Gravatar mtklein2016-08-22
* Moving SkBlurImageFilter into coreGravatar vjiaoblack2016-08-22
* Simplify the gradient color stop optimizerGravatar fmalita2016-08-22
* Move GrFixedClip into src directoryGravatar csmartdalton2016-08-19
* Implement gradient simplification for 0,0,1 and 0,1,1 gradientsGravatar fmenozzi2016-08-19
* Return color shader instead of 2-color gradient when color count is 1Gravatar fmenozzi2016-08-19
* Revert of Return color shader instead of 2-color gradient when color count is...Gravatar reed2016-08-18
* Return color shader instead of 2-color gradient when color count is 1Gravatar fmenozzi2016-08-18