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author | robertphillips <robertphillips@google.com> | 2016-09-07 10:34:06 -0700 |
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committer | Commit bot <commit-bot@chromium.org> | 2016-09-07 10:34:06 -0700 |
commit | ffac5c4aae18fc706e4077763c190a89c8507fb0 (patch) | |
tree | 01033254d3675f7b23d966eecd6ad8c78ee998e5 /src/effects | |
parent | b77a907c2fb4402b7e70e9fff70eb71482354e67 (diff) |
Add GM/slide to simulate Android-style reveal clip
Hopefully, this will let us play w/ geometric and shader-based solutions.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2316593003
Review-Url: https://codereview.chromium.org/2316593003
Diffstat (limited to 'src/effects')
-rw-r--r-- | src/effects/SkGaussianEdgeShader.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/effects/SkGaussianEdgeShader.cpp b/src/effects/SkGaussianEdgeShader.cpp index d73bfadbd7..efcfbbf4b5 100644 --- a/src/effects/SkGaussianEdgeShader.cpp +++ b/src/effects/SkGaussianEdgeShader.cpp @@ -133,7 +133,6 @@ sk_sp<SkFlattenable> SkGaussianEdgeShaderImpl::CreateProc(SkReadBuffer& buf) { } void SkGaussianEdgeShaderImpl::flatten(SkWriteBuffer& buf) const { - this->INHERITED::flatten(buf); } /////////////////////////////////////////////////////////////////////////////// |