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authorGravatar robertphillips <robertphillips@google.com>2016-09-07 10:34:06 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-09-07 10:34:06 -0700
commitffac5c4aae18fc706e4077763c190a89c8507fb0 (patch)
tree01033254d3675f7b23d966eecd6ad8c78ee998e5 /src/effects
parentb77a907c2fb4402b7e70e9fff70eb71482354e67 (diff)
Add GM/slide to simulate Android-style reveal clip
Hopefully, this will let us play w/ geometric and shader-based solutions. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2316593003 Review-Url: https://codereview.chromium.org/2316593003
Diffstat (limited to 'src/effects')
-rw-r--r--src/effects/SkGaussianEdgeShader.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/effects/SkGaussianEdgeShader.cpp b/src/effects/SkGaussianEdgeShader.cpp
index d73bfadbd7..efcfbbf4b5 100644
--- a/src/effects/SkGaussianEdgeShader.cpp
+++ b/src/effects/SkGaussianEdgeShader.cpp
@@ -133,7 +133,6 @@ sk_sp<SkFlattenable> SkGaussianEdgeShaderImpl::CreateProc(SkReadBuffer& buf) {
}
void SkGaussianEdgeShaderImpl::flatten(SkWriteBuffer& buf) const {
- this->INHERITED::flatten(buf);
}
///////////////////////////////////////////////////////////////////////////////