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path: root/src/effects/gradients
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* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
* Revert "Revert "make it illegal to include SkXfermode.h""Gravatar Mike Reed2016-11-23
* Revert "make it illegal to include SkXfermode.h"Gravatar Greg Daniel2016-11-23
* make it illegal to include SkXfermode.hGravatar Mike Reed2016-11-23
* Fix include of GrGLSLCaps in SkGradientShaderGravatar Greg Daniel2016-11-21
* Merge GrGLSLShaderVar and GrShaderVarGravatar Brian Salomon2016-11-21
* Rename GrTextureParams to GrSamplerParamsGravatar Brian Salomon2016-11-17
* Rename GrTextureAccess to GrProcessor::TextureSampler.Gravatar Brian Salomon2016-11-17
* LinearGradientContext::shade4_clamp: fix div by 0Gravatar James Zern2016-11-16
* Fix Sk4fLinearGradient initial interval pinningGravatar Florin Malita2016-11-14
* Include what you use with signbit.Gravatar Ben Wagner2016-11-09
* Fix fuzzer assert in GradientShaderBase4fContext::TSamplerGravatar fmalita2016-11-09
* remove use of xfermode* in procsGravatar Mike Reed2016-11-09
* Rename SkSourceGammaTreatment to SkDestinationSurfaceColorModeGravatar Brian Osman2016-11-09
* s/SkAutoTUnref/sk_sp/ in src/ part 1Gravatar Hal Canary2016-11-07
* Fix GradientShaderBase4fContext::Interval fuzzer assertGravatar fmalita2016-11-02
* Sk4fLinearGradient fuzzer fixesGravatar fmalita2016-11-01
* Rename all color space factories from New* to Make*Gravatar Brian Osman2016-10-24
* [Sk4fGradient] Use infinity floats for clamp-mode extreme positionsGravatar fmalita2016-10-21
* Add helper to create random AsFPArgs for Ganesh unit testsGravatar Brian Osman2016-10-19
* Refactored SkColorSpace and added in a Lab PCS GMGravatar raftias2016-10-18
* Include 4f variants of random gradients during testingGravatar Brian Osman2016-10-18
* Faster 4f gradient premul pathGravatar fmalita2016-10-14
* added SkSL support for mustForceNegatedAtanParamToFloat capGravatar ethannicholas2016-10-14
* Slightly generalize GPU hard stop gradient implementation.Gravatar Brian Salomon2016-10-13
* Update comment, move constant inside helper structGravatar Brian Osman2016-10-10
* Convert gradient params test helper to a structGravatar Brian Osman2016-10-10
* Harden degenerate gradient context handlingGravatar fmalita2016-10-05
* Remove option to make GrCoordTransforms apply to device positions.Gravatar Brian Salomon2016-10-03
* Supply random dst color space to asFP in unit testsGravatar Brian Osman2016-10-03
* Gradients are serialized (and can be constructed) as SkColor4f + SkColorSpaceGravatar brianosman2016-09-28
* Added kSRGBLinear_Named color space, along with testsGravatar brianosman2016-09-27
* Stop aggregating texture/buffer access objects in GrFragmentProcessor parents.Gravatar bsalomon2016-09-26
* It is possible to try and draw to an unsupported format. Let this go.Gravatar brianosman2016-09-22
* Support for color-spaces with multi-stop (texture) gradientsGravatar brianosman2016-09-22
* Harden LinearGradient4fContextGravatar fmalita2016-09-20
* Improve ColorStopOptimizer safetyGravatar tomhudson2016-09-16
* Add storage and computation of SkColor4f version of gradient stops.Gravatar brianosman2016-09-15
* Remove the unused 16-bit gradient cacheGravatar brianosman2016-09-15
* Bundle common arguments to GrGradientEffect creationGravatar brianosman2016-09-15
* Revert of Bundle common arguments to GrGradientEffect creation (patchset #2 i...Gravatar djsollen2016-09-14
* Bundle common arguments to GrGradientEffect creationGravatar brianosman2016-09-14
* Remove unneeded GrGLSLTransformedCoordsArray typeGravatar bsalomon2016-09-12
* Make GrTextureStripAtlas flush pending IO on newly acquired textureGravatar ajuma2016-08-24
* Flush denorm half floats to zero.Gravatar mtklein2016-08-22
* Simplify the gradient color stop optimizerGravatar fmalita2016-08-22
* Implement gradient simplification for 0,0,1 and 0,1,1 gradientsGravatar fmenozzi2016-08-19
* Return color shader instead of 2-color gradient when color count is 1Gravatar fmenozzi2016-08-19
* Revert of Return color shader instead of 2-color gradient when color count is...Gravatar reed2016-08-18
* Return color shader instead of 2-color gradient when color count is 1Gravatar fmenozzi2016-08-18