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SkShadowShader.cpp
Commit message (
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Author
Age
*
Move the ability to access textures, buffers, and image storages out from GrP...
Brian Salomon
2017-04-04
*
Make SkGr.h private and remove unused functions
Brian Osman
2017-03-08
*
Remove GrFragmentProcessor::computeInvariantOutput
Brian Salomon
2017-02-13
*
Merge GrGLSLCaps into GrShaderCaps
Brian Salomon
2016-11-29
*
Support decoding images to multiple formats, depending on usage
Brian Osman
2016-11-21
*
Rename GrTextureParams to GrSamplerParams
Brian Salomon
2016-11-17
*
Rename GrTextureAccess to GrProcessor::TextureSampler.
Brian Salomon
2016-11-17
*
Rename SkSourceGammaTreatment to SkDestinationSurfaceColorMode
Brian Osman
2016-11-09
*
made point lights linear attenuation; also fixed point light depth bug
vjiaoblack
2016-09-09
*
Added in Radial Shadows
vjiaoblack
2016-09-09
*
made point light shadows
vjiaoblack
2016-09-07
*
added point light attenuations to raster
vjiaoblack
2016-08-31
*
Optimizations and more documentation of SkShadowShader
vjiaoblack
2016-08-31
*
made raster shadows variance shadows
vjiaoblack
2016-08-30
*
raster shadows
vjiaoblack
2016-08-30
*
Moved ambient lights out of SkLight's light array
vjiaoblack
2016-08-29
*
Revert of Moved ambient lights out of SkLight's light array (patchset #7 id:1...
vjiaoblack
2016-08-29
*
Moved ambient lights out of SkLight's light array
vjiaoblack
2016-08-29
*
Added distance attenuation and diffuse shading to PointLights
vjiaoblack
2016-08-26
*
Made shadows blurry (thru implementing variance mapping)
vjiaoblack
2016-08-25
*
Added PointLights to SkLights::Light
vjiaoblack
2016-08-12
*
Making a sample for shadow maps for more intensive development
vjiaoblack
2016-08-05
*
adding new GM to demostrate new shadows
vjiaoblack
2016-08-01