aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/core/SkShadowShader.cpp
Commit message (Expand)AuthorAge
* Revert "eliminated GrGLSLExpr"Gravatar Brian Salomon2017-05-02
* eliminated GrGLSLExprGravatar Ethan Nicholas2017-05-02
* Remove EXPERIMENTAL_SHADOWING, Part 1Gravatar Jim Van Verth2017-05-02
* Move the ability to access textures, buffers, and image storages out from GrP...Gravatar Brian Salomon2017-04-04
* Make SkGr.h private and remove unused functionsGravatar Brian Osman2017-03-08
* Remove GrFragmentProcessor::computeInvariantOutputGravatar Brian Salomon2017-02-13
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
* Support decoding images to multiple formats, depending on usageGravatar Brian Osman2016-11-21
* Rename GrTextureParams to GrSamplerParamsGravatar Brian Salomon2016-11-17
* Rename GrTextureAccess to GrProcessor::TextureSampler.Gravatar Brian Salomon2016-11-17
* Rename SkSourceGammaTreatment to SkDestinationSurfaceColorModeGravatar Brian Osman2016-11-09
* made point lights linear attenuation; also fixed point light depth bugGravatar vjiaoblack2016-09-09
* Added in Radial ShadowsGravatar vjiaoblack2016-09-09
* made point light shadowsGravatar vjiaoblack2016-09-07
* added point light attenuations to rasterGravatar vjiaoblack2016-08-31
* Optimizations and more documentation of SkShadowShaderGravatar vjiaoblack2016-08-31
* made raster shadows variance shadowsGravatar vjiaoblack2016-08-30
* raster shadowsGravatar vjiaoblack2016-08-30
* Moved ambient lights out of SkLight's light arrayGravatar vjiaoblack2016-08-29
* Revert of Moved ambient lights out of SkLight's light array (patchset #7 id:1...Gravatar vjiaoblack2016-08-29
* Moved ambient lights out of SkLight's light arrayGravatar vjiaoblack2016-08-29
* Added distance attenuation and diffuse shading to PointLightsGravatar vjiaoblack2016-08-26
* Made shadows blurry (thru implementing variance mapping)Gravatar vjiaoblack2016-08-25
* Added PointLights to SkLights::LightGravatar vjiaoblack2016-08-12
* Making a sample for shadow maps for more intensive developmentGravatar vjiaoblack2016-08-05
* adding new GM to demostrate new shadowsGravatar vjiaoblack2016-08-01