diff options
author | Brian Salomon <bsalomon@google.com> | 2016-11-17 11:38:22 -0500 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2016-11-17 17:18:53 +0000 |
commit | 0bbecb21ab82b3d742c491780bcc2e74be03efed (patch) | |
tree | 0355eca170a7cb268b27049dd158886d7f62cb87 /src/core/SkShadowShader.cpp | |
parent | 9de097639f04e5a18da2d2b123dace9d24ab50e4 (diff) |
Rename GrTextureAccess to GrProcessor::TextureSampler.
Renames vars and methods that used the work "access" to refer to this type.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4931
Change-Id: Ibcf488fbd445c5119fc13d190544cd98981bdbee
Reviewed-on: https://skia-review.googlesource.com/4931
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Diffstat (limited to 'src/core/SkShadowShader.cpp')
-rw-r--r-- | src/core/SkShadowShader.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/core/SkShadowShader.cpp b/src/core/SkShadowShader.cpp index 8737b32cac..9757298e94 100644 --- a/src/core/SkShadowShader.cpp +++ b/src/core/SkShadowShader.cpp @@ -140,8 +140,8 @@ public: fTexture[fNumNonAmbLights] = sk_sp<GrTexture>(shadowMap->asTextureRef(context, GrTextureParams::ClampNoFilter(), SkDestinationSurfaceColorMode::kLegacy)); - fDepthMapAccess[fNumNonAmbLights].reset(fTexture[fNumNonAmbLights].get()); - this->addTextureAccess(&fDepthMapAccess[fNumNonAmbLights]); + fDepthMapSampler[fNumNonAmbLights].reset(fTexture[fNumNonAmbLights].get()); + this->addTextureSampler(&fDepthMapSampler[fNumNonAmbLights]); fDepthMapHeight[fNumNonAmbLights] = shadowMap->height(); fDepthMapWidth[fNumNonAmbLights] = shadowMap->width(); @@ -628,7 +628,7 @@ private: bool fIsRadialLight[SkShadowShader::kMaxNonAmbientLights]; SkVector3 fLightDirOrPos[SkShadowShader::kMaxNonAmbientLights]; SkColor3f fLightColor[SkShadowShader::kMaxNonAmbientLights]; - GrTextureAccess fDepthMapAccess[SkShadowShader::kMaxNonAmbientLights]; + TextureSampler fDepthMapSampler[SkShadowShader::kMaxNonAmbientLights]; sk_sp<GrTexture> fTexture[SkShadowShader::kMaxNonAmbientLights]; int fDepthMapWidth[SkShadowShader::kMaxNonAmbientLights]; |