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authorGravatar Brian Salomon <bsalomon@google.com>2016-11-17 11:38:22 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2016-11-17 17:18:53 +0000
commit0bbecb21ab82b3d742c491780bcc2e74be03efed (patch)
tree0355eca170a7cb268b27049dd158886d7f62cb87 /src/core/SkShadowShader.cpp
parent9de097639f04e5a18da2d2b123dace9d24ab50e4 (diff)
Rename GrTextureAccess to GrProcessor::TextureSampler.
Renames vars and methods that used the work "access" to refer to this type. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4931 Change-Id: Ibcf488fbd445c5119fc13d190544cd98981bdbee Reviewed-on: https://skia-review.googlesource.com/4931 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
Diffstat (limited to 'src/core/SkShadowShader.cpp')
-rw-r--r--src/core/SkShadowShader.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/core/SkShadowShader.cpp b/src/core/SkShadowShader.cpp
index 8737b32cac..9757298e94 100644
--- a/src/core/SkShadowShader.cpp
+++ b/src/core/SkShadowShader.cpp
@@ -140,8 +140,8 @@ public:
fTexture[fNumNonAmbLights] = sk_sp<GrTexture>(shadowMap->asTextureRef(context,
GrTextureParams::ClampNoFilter(),
SkDestinationSurfaceColorMode::kLegacy));
- fDepthMapAccess[fNumNonAmbLights].reset(fTexture[fNumNonAmbLights].get());
- this->addTextureAccess(&fDepthMapAccess[fNumNonAmbLights]);
+ fDepthMapSampler[fNumNonAmbLights].reset(fTexture[fNumNonAmbLights].get());
+ this->addTextureSampler(&fDepthMapSampler[fNumNonAmbLights]);
fDepthMapHeight[fNumNonAmbLights] = shadowMap->height();
fDepthMapWidth[fNumNonAmbLights] = shadowMap->width();
@@ -628,7 +628,7 @@ private:
bool fIsRadialLight[SkShadowShader::kMaxNonAmbientLights];
SkVector3 fLightDirOrPos[SkShadowShader::kMaxNonAmbientLights];
SkColor3f fLightColor[SkShadowShader::kMaxNonAmbientLights];
- GrTextureAccess fDepthMapAccess[SkShadowShader::kMaxNonAmbientLights];
+ TextureSampler fDepthMapSampler[SkShadowShader::kMaxNonAmbientLights];
sk_sp<GrTexture> fTexture[SkShadowShader::kMaxNonAmbientLights];
int fDepthMapWidth[SkShadowShader::kMaxNonAmbientLights];