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path: root/src/core/SkLightingShader.cpp
Commit message (Expand)AuthorAge
* remove SkErrorGravatar Mike Klein2016-10-13
* Moved ambient lights out of SkLight's light arrayGravatar vjiaoblack2016-08-29
* Revert of Moved ambient lights out of SkLight's light array (patchset #7 id:1...Gravatar vjiaoblack2016-08-29
* Moved ambient lights out of SkLight's light arrayGravatar vjiaoblack2016-08-29
* LightingFP now supports multiple directional lightsGravatar dvonbeck2016-08-15
* Added PointLights to SkLights::LightGravatar vjiaoblack2016-08-12
* Fixed comment about SkLightingShader::Context memory handlingGravatar dvonbeck2016-08-08
* Fixed ambient lighting calculations on SkLightingShaderGravatar dvonbeck2016-08-02
* Bundle SkShader::asFragmentProcessor arguments in a structGravatar brianosman2016-07-22
* Creating framework for drawShadowedPictureGravatar vjiaoblack2016-07-21
* Revert of Creating framework for drawShadowedPicture (patchset #14 id:260001 ...Gravatar vjiaoblack2016-07-21
* Creating framework for drawShadowedPictureGravatar vjiaoblack2016-07-21
* SkLS now accepting nullptr for diffuse shader and normal source, now accurate...Gravatar dvonbeck2016-07-20
* Changed SkLightingShader API to take in a shader as color sourceGravatar dvonbeck2016-07-10
* Abstracted diffuse color map out of SkLightingShaderImpl into a generic SkShaderGravatar dvonbeck2016-07-09
* Revert of Abstracted diffuse color map out of SkLightingShaderImpl into a gen...Gravatar rmistry2016-07-08
* Abstracted diffuse color map out of SkLightingShaderImpl into a generic SkShaderGravatar dvonbeck2016-07-06
* API change to allow for NormalSource selection at the user level.Gravatar dvonbeck2016-07-06
* SkLightingShader normal vector CPU computation refactor.Gravatar dvonbeck2016-06-27
* Revert of Refactoring of CPU NormalMap handling out into its own class (patch...Gravatar dvonbeck2016-06-27
* SkLightingShader normal vector CPU computation refactor.Gravatar dvonbeck2016-06-27
* Refactoring of GPU NormalMap handling out into its own class.Gravatar dvonbeck2016-06-16
* Revert of Refactoring of GPU NormalMap handling out into its own class (patch...Gravatar egdaniel2016-06-15
* Refactoring of GPU NormalMap handling out into its own class.Gravatar dvonbeck2016-06-15
* Revert of Refactoring of GPU NormalMap handling out into its own class (patch...Gravatar egdaniel2016-06-14
* Refactoring of GPU NormalMap handling out into its own class.Gravatar dvonbeck2016-06-14
* respect srgb gamma when building mipsGravatar reed2016-06-10
* sk_sp for Ganesh.Gravatar bungeman2016-06-09
* Add new SkSourceGammaTreatment enum, used in situations like mipmap construct...Gravatar brianosman2016-06-06
* Add ability to rotate light direction in drawLitAtlas Sample slideGravatar robertphillips2016-06-03
* Make use of new SkLights classGravatar robertphillips2016-05-31
* Rename EmitArgs::fSamplers to fTexSamplersGravatar cdalton2016-04-11
* Serialize invNormRotation in SkLightingShader.Gravatar mtklein2016-04-08
* change flattenable factory to return sk_spGravatar reed2016-04-03
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* move setshader to sk_sp, re-using SK_SUPPORT_LEGACY_CREATESHADER_PTRGravatar reed2016-03-25
* remove align16 calls in skhader context sizes. will handle this elsewhere as ...Gravatar reed2016-03-04
* Enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://code...Gravatar reed2016-03-03
* Revert of enforce 16byte alignment in shader contexts (patchset #1 id:1 of ht...Gravatar halcanary2016-03-03
* enforce 16byte alignment in shader contextsGravatar reed2016-03-03
* fission bitmapprocstateGravatar reed2016-03-02
* Add ContextRec param to SkShader::contextSize()Gravatar fmalita2016-02-22
* Add GrShaderFlags enumGravatar cdalton2016-02-11
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
* Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.Gravatar egdaniel2015-11-18
* Rename some processor functions from GL to GLSLGravatar egdaniel2015-11-13
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13
* Move all ShaderBuilder files to GLSLGravatar egdaniel2015-11-11
* Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups.Gravatar egdaniel2015-11-02
* Remove GrGLProcessor and create GrGLSLTextureSampler class.Gravatar egdaniel2015-10-29