aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/core/SkLightingShader.cpp
diff options
context:
space:
mode:
authorGravatar brianosman <brianosman@google.com>2016-06-06 13:10:58 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-06-06 13:10:58 -0700
commit982eb7f377a0c771345276558072deb2fcea0d3e (patch)
tree02ae878610160d6b6c91629424aaf895e5f17497 /src/core/SkLightingShader.cpp
parentdc27a648d2ff23b2e96232c00c15976c46e1d48d (diff)
Add new SkSourceGammaTreatment enum, used in situations like mipmap construction, where we need to know if we should respect (vs. ignore) the gamma encoding of sRGB tagged images. Plumb that extensively.
Diffstat (limited to 'src/core/SkLightingShader.cpp')
-rw-r--r--src/core/SkLightingShader.cpp18
1 files changed, 11 insertions, 7 deletions
diff --git a/src/core/SkLightingShader.cpp b/src/core/SkLightingShader.cpp
index d011712fea..542d0f3e67 100644
--- a/src/core/SkLightingShader.cpp
+++ b/src/core/SkLightingShader.cpp
@@ -75,7 +75,8 @@ public:
const GrFragmentProcessor* asFragmentProcessor(GrContext*,
const SkMatrix& viewM,
const SkMatrix* localMatrix,
- SkFilterQuality) const override;
+ SkFilterQuality,
+ SkSourceGammaTreatment) const override;
#endif
class LightingShaderContext : public SkShader::Context {
@@ -350,10 +351,11 @@ static bool make_mat(const SkBitmap& bm,
}
const GrFragmentProcessor* SkLightingShaderImpl::asFragmentProcessor(
- GrContext* context,
- const SkMatrix& viewM,
- const SkMatrix* localMatrix,
- SkFilterQuality filterQuality) const {
+ GrContext* context,
+ const SkMatrix& viewM,
+ const SkMatrix* localMatrix,
+ SkFilterQuality filterQuality,
+ SkSourceGammaTreatment gammaTreatment) const {
// we assume diffuse and normal maps have same width and height
// TODO: support different sizes
SkASSERT(fDiffuseMap.width() == fNormalMap.width() &&
@@ -386,7 +388,8 @@ const GrFragmentProcessor* SkLightingShaderImpl::asFragmentProcessor(
// TODO: support other tile modes
GrTextureParams diffParams(kClamp_TileMode, diffFilterMode);
SkAutoTUnref<GrTexture> diffuseTexture(GrRefCachedBitmapTexture(context,
- fDiffuseMap, diffParams));
+ fDiffuseMap, diffParams,
+ gammaTreatment));
if (!diffuseTexture) {
SkErrorInternals::SetError(kInternalError_SkError, "Couldn't convert bitmap to texture.");
return nullptr;
@@ -394,7 +397,8 @@ const GrFragmentProcessor* SkLightingShaderImpl::asFragmentProcessor(
GrTextureParams normParams(kClamp_TileMode, normFilterMode);
SkAutoTUnref<GrTexture> normalTexture(GrRefCachedBitmapTexture(context,
- fNormalMap, normParams));
+ fNormalMap, normParams,
+ gammaTreatment));
if (!normalTexture) {
SkErrorInternals::SetError(kInternalError_SkError, "Couldn't convert bitmap to texture.");
return nullptr;