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authorGravatar brianosman <brianosman@google.com>2016-07-22 11:04:53 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-07-22 11:04:53 -0700
commit839345d63466a4209a0985654ec033624821fd78 (patch)
tree71590a11b99b3b554a4c80096f36c759b5d68ced /src/core/SkLightingShader.cpp
parent8a8accbcd1958c1646246b9b994fb47a3b5a6021 (diff)
Bundle SkShader::asFragmentProcessor arguments in a struct
The signature of this thing keeps changing (and is about to change again). This just makes maintenance much easier. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2175563003 Review-Url: https://codereview.chromium.org/2175563003
Diffstat (limited to 'src/core/SkLightingShader.cpp')
-rw-r--r--src/core/SkLightingShader.cpp20
1 files changed, 4 insertions, 16 deletions
diff --git a/src/core/SkLightingShader.cpp b/src/core/SkLightingShader.cpp
index b6b54967d5..b478ee7eca 100644
--- a/src/core/SkLightingShader.cpp
+++ b/src/core/SkLightingShader.cpp
@@ -53,11 +53,7 @@ public:
bool isOpaque() const override;
#if SK_SUPPORT_GPU
- sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*,
- const SkMatrix& viewM,
- const SkMatrix* localMatrix,
- SkFilterQuality,
- SkSourceGammaTreatment) const override;
+ sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
#endif
class LightingShaderContext : public SkShader::Context {
@@ -265,23 +261,15 @@ private:
////////////////////////////////////////////////////////////////////////////
-sk_sp<GrFragmentProcessor> SkLightingShaderImpl::asFragmentProcessor(
- GrContext* context,
- const SkMatrix& viewM,
- const SkMatrix* localMatrix,
- SkFilterQuality filterQuality,
- SkSourceGammaTreatment gammaTreatment) const {
- sk_sp<GrFragmentProcessor> normalFP(
- fNormalSource->asFragmentProcessor(context, viewM, localMatrix, filterQuality,
- gammaTreatment));
+sk_sp<GrFragmentProcessor> SkLightingShaderImpl::asFragmentProcessor(const AsFPArgs& args) const {
+ sk_sp<GrFragmentProcessor> normalFP(fNormalSource->asFragmentProcessor(args));
if (!normalFP) {
return nullptr;
}
if (fDiffuseShader) {
sk_sp<GrFragmentProcessor> fpPipeline[] = {
- fDiffuseShader->asFragmentProcessor(context, viewM, localMatrix, filterQuality,
- gammaTreatment),
+ fDiffuseShader->asFragmentProcessor(args),
sk_make_sp<LightingFP>(std::move(normalFP), fLights)
};
if(!fpPipeline[0]) {