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SkLightingShader.cpp
Commit message (
Expand
)
Author
Age
*
Make SkGr.h private and remove unused functions
Brian Osman
2017-03-08
*
Remove GrFragmentProcessor::computeInvariantOutput
Brian Salomon
2017-02-13
*
Use SkArenaAlloc in the SkAutoBlitterChoose code.
Herb Derby
2017-02-07
*
Revert "Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoo...
Robert Phillips
2017-02-07
*
Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code.
Herb Derby
2017-02-07
*
Revert "Revert "Start of rewrite of GrFragmentProcessor optimizations.""
Brian Salomon
2017-01-27
*
Revert "Start of rewrite of GrFragmentProcessor optimizations."
Ethan Nicholas
2017-01-27
*
Start of rewrite of GrFragmentProcessor optimizations.
Brian Salomon
2017-01-27
*
Merge GrGLSLCaps into GrShaderCaps
Brian Salomon
2016-11-29
*
Rename GrTextureAccess to GrProcessor::TextureSampler.
Brian Salomon
2016-11-17
*
remove SkError
Mike Klein
2016-10-13
*
Moved ambient lights out of SkLight's light array
vjiaoblack
2016-08-29
*
Revert of Moved ambient lights out of SkLight's light array (patchset #7 id:1...
vjiaoblack
2016-08-29
*
Moved ambient lights out of SkLight's light array
vjiaoblack
2016-08-29
*
LightingFP now supports multiple directional lights
dvonbeck
2016-08-15
*
Added PointLights to SkLights::Light
vjiaoblack
2016-08-12
*
Fixed comment about SkLightingShader::Context memory handling
dvonbeck
2016-08-08
*
Fixed ambient lighting calculations on SkLightingShader
dvonbeck
2016-08-02
*
Bundle SkShader::asFragmentProcessor arguments in a struct
brianosman
2016-07-22
*
Creating framework for drawShadowedPicture
vjiaoblack
2016-07-21
*
Revert of Creating framework for drawShadowedPicture (patchset #14 id:260001 ...
vjiaoblack
2016-07-21
*
Creating framework for drawShadowedPicture
vjiaoblack
2016-07-21
*
SkLS now accepting nullptr for diffuse shader and normal source, now accurate...
dvonbeck
2016-07-20
*
Changed SkLightingShader API to take in a shader as color source
dvonbeck
2016-07-10
*
Abstracted diffuse color map out of SkLightingShaderImpl into a generic SkShader
dvonbeck
2016-07-09
*
Revert of Abstracted diffuse color map out of SkLightingShaderImpl into a gen...
rmistry
2016-07-08
*
Abstracted diffuse color map out of SkLightingShaderImpl into a generic SkShader
dvonbeck
2016-07-06
*
API change to allow for NormalSource selection at the user level.
dvonbeck
2016-07-06
*
SkLightingShader normal vector CPU computation refactor.
dvonbeck
2016-06-27
*
Revert of Refactoring of CPU NormalMap handling out into its own class (patch...
dvonbeck
2016-06-27
*
SkLightingShader normal vector CPU computation refactor.
dvonbeck
2016-06-27
*
Refactoring of GPU NormalMap handling out into its own class.
dvonbeck
2016-06-16
*
Revert of Refactoring of GPU NormalMap handling out into its own class (patch...
egdaniel
2016-06-15
*
Refactoring of GPU NormalMap handling out into its own class.
dvonbeck
2016-06-15
*
Revert of Refactoring of GPU NormalMap handling out into its own class (patch...
egdaniel
2016-06-14
*
Refactoring of GPU NormalMap handling out into its own class.
dvonbeck
2016-06-14
*
respect srgb gamma when building mips
reed
2016-06-10
*
sk_sp for Ganesh.
bungeman
2016-06-09
*
Add new SkSourceGammaTreatment enum, used in situations like mipmap construct...
brianosman
2016-06-06
*
Add ability to rotate light direction in drawLitAtlas Sample slide
robertphillips
2016-06-03
*
Make use of new SkLights class
robertphillips
2016-05-31
*
Rename EmitArgs::fSamplers to fTexSamplers
cdalton
2016-04-11
*
Serialize invNormRotation in SkLightingShader.
mtklein
2016-04-08
*
change flattenable factory to return sk_sp
reed
2016-04-03
*
Style bikeshed - remove extraneous whitespace
halcanary
2016-03-29
*
move setshader to sk_sp, re-using SK_SUPPORT_LEGACY_CREATESHADER_PTR
reed
2016-03-25
*
remove align16 calls in skhader context sizes. will handle this elsewhere as ...
reed
2016-03-04
*
Enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://code...
reed
2016-03-03
*
Revert of enforce 16byte alignment in shader contexts (patchset #1 id:1 of ht...
halcanary
2016-03-03
*
enforce 16byte alignment in shader contexts
reed
2016-03-03
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