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SkLightingShader.cpp
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Author
Age
*
Moved ambient lights out of SkLight's light array
vjiaoblack
2016-08-29
*
Revert of Moved ambient lights out of SkLight's light array (patchset #7 id:1...
vjiaoblack
2016-08-29
*
Moved ambient lights out of SkLight's light array
vjiaoblack
2016-08-29
*
LightingFP now supports multiple directional lights
dvonbeck
2016-08-15
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Added PointLights to SkLights::Light
vjiaoblack
2016-08-12
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Fixed comment about SkLightingShader::Context memory handling
dvonbeck
2016-08-08
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Fixed ambient lighting calculations on SkLightingShader
dvonbeck
2016-08-02
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Bundle SkShader::asFragmentProcessor arguments in a struct
brianosman
2016-07-22
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Creating framework for drawShadowedPicture
vjiaoblack
2016-07-21
*
Revert of Creating framework for drawShadowedPicture (patchset #14 id:260001 ...
vjiaoblack
2016-07-21
*
Creating framework for drawShadowedPicture
vjiaoblack
2016-07-21
*
SkLS now accepting nullptr for diffuse shader and normal source, now accurate...
dvonbeck
2016-07-20
*
Changed SkLightingShader API to take in a shader as color source
dvonbeck
2016-07-10
*
Abstracted diffuse color map out of SkLightingShaderImpl into a generic SkShader
dvonbeck
2016-07-09
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Revert of Abstracted diffuse color map out of SkLightingShaderImpl into a gen...
rmistry
2016-07-08
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Abstracted diffuse color map out of SkLightingShaderImpl into a generic SkShader
dvonbeck
2016-07-06
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API change to allow for NormalSource selection at the user level.
dvonbeck
2016-07-06
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SkLightingShader normal vector CPU computation refactor.
dvonbeck
2016-06-27
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Revert of Refactoring of CPU NormalMap handling out into its own class (patch...
dvonbeck
2016-06-27
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SkLightingShader normal vector CPU computation refactor.
dvonbeck
2016-06-27
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Refactoring of GPU NormalMap handling out into its own class.
dvonbeck
2016-06-16
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Revert of Refactoring of GPU NormalMap handling out into its own class (patch...
egdaniel
2016-06-15
*
Refactoring of GPU NormalMap handling out into its own class.
dvonbeck
2016-06-15
*
Revert of Refactoring of GPU NormalMap handling out into its own class (patch...
egdaniel
2016-06-14
*
Refactoring of GPU NormalMap handling out into its own class.
dvonbeck
2016-06-14
*
respect srgb gamma when building mips
reed
2016-06-10
*
sk_sp for Ganesh.
bungeman
2016-06-09
*
Add new SkSourceGammaTreatment enum, used in situations like mipmap construct...
brianosman
2016-06-06
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Add ability to rotate light direction in drawLitAtlas Sample slide
robertphillips
2016-06-03
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Make use of new SkLights class
robertphillips
2016-05-31
*
Rename EmitArgs::fSamplers to fTexSamplers
cdalton
2016-04-11
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Serialize invNormRotation in SkLightingShader.
mtklein
2016-04-08
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change flattenable factory to return sk_sp
reed
2016-04-03
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Style bikeshed - remove extraneous whitespace
halcanary
2016-03-29
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move setshader to sk_sp, re-using SK_SUPPORT_LEGACY_CREATESHADER_PTR
reed
2016-03-25
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remove align16 calls in skhader context sizes. will handle this elsewhere as ...
reed
2016-03-04
*
Enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://code...
reed
2016-03-03
*
Revert of enforce 16byte alignment in shader contexts (patchset #1 id:1 of ht...
halcanary
2016-03-03
*
enforce 16byte alignment in shader contexts
reed
2016-03-03
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fission bitmapprocstate
reed
2016-03-02
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Add ContextRec param to SkShader::contextSize()
fmalita
2016-02-22
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Add GrShaderFlags enum
cdalton
2016-02-11
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Create GLSLUniformHandler class for gpu backend
egdaniel
2015-12-03
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Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.
egdaniel
2015-11-18
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Rename some processor functions from GL to GLSL
egdaniel
2015-11-13
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Make all GrFragmentProcessors GL independent.
egdaniel
2015-11-13
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Move all ShaderBuilder files to GLSL
egdaniel
2015-11-11
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Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups.
egdaniel
2015-11-02
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Remove GrGLProcessor and create GrGLSLTextureSampler class.
egdaniel
2015-10-29
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Create GLSL base class for ProgramDataManager
egdaniel
2015-10-28
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