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core
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SkDraw.cpp
Commit message (
Expand
)
Author
Age
*
detect non-finite pts
Mike Reed
2018-03-15
*
SkAutoGlyphCache change some sites to Find*.
Herb Derby
2018-03-15
*
Revert "Revert "add tiler for SkDraw""
Mike Reed
2018-03-07
*
Revert "add tiler for SkDraw"
Florin Malita
2018-03-07
*
add tiler for SkDraw
Mike Reed
2018-03-06
*
keep points as floats until after clipping
Mike Reed
2018-02-27
*
Set empty drawFn when init-once returns early
Yuqian Li
2018-02-25
*
Enable DAA in the init-once phase of threaded backends
Yuqian Li
2018-02-21
*
Add init-once to threaded backend
Yuqian Li
2018-02-12
*
Can't correctly call computeFastBounds on maskfilter w/ device geo
Mike Reed
2018-02-06
*
move the guts of SkMaskFilter.h into SkMaskFilterBase.h
Mike Reed
2018-01-23
*
Clean up SkScalerContext descriptor creation
Herb Derby
2018-01-23
*
move zero-init to sk_malloc for masks
Mike Reed
2018-01-22
*
remove unused SkRasterizer
Mike Reed
2018-01-21
*
detect fixed overflow in drawPoints
Mike Reed
2018-01-18
*
handle large rects, rename helper
Mike Reed
2018-01-17
*
Support scaled color emojis for SDF fallback
Jim Van Verth
2018-01-17
*
move largest apis into private
Mike Reed
2018-01-08
*
Revert "Revert "Fix a couple float-cast-overflow in SkScan*.""
Ben Wagner
2017-10-09
*
Revert "Fix a couple float-cast-overflow in SkScan*."
Ben Wagner
2017-10-09
*
Fix a couple float-cast-overflow in SkScan*.
Ben Wagner
2017-10-07
*
make most of SkColorPriv.h private
Cary Clark
2017-09-15
*
Replace variant system with arena
Herb Derby
2017-06-22
*
bail out of ChooseBitmapXferProc with a color space
Mike Klein
2017-05-25
*
SkSTArenaAlloc
Florin Malita
2017-05-24
*
move impl for drawvertices into separate file
Mike Reed
2017-05-15
*
implement 4f for composeshader
Mike Reed
2017-05-12
*
fold matrices together for tricolor
Mike Reed
2017-05-12
*
move set-text-matrix into private
Mike Reed
2017-05-09
*
impl 4f version for tricolor shader
Mike Reed
2017-05-06
*
fix tricolor shader
Mike Reed
2017-05-02
*
hide lockpixels api behind flag
Mike Reed
2017-04-17
*
move vertex-mode enum into SkVertices
Mike Reed
2017-04-03
*
Mark overridden destructors with 'override' and remove 'virtual'
Brian Salomon
2017-03-22
*
Revert[6] "Remove SkDraw from device-draw methods, and enable device-centric ...
Mike Reed
2017-03-07
*
Revert "Revert "Revert "Revert[2] "Remove SkDraw from device-draw methods, an...
Mike Reed
2017-03-04
*
Revert "Revert "Revert[2] "Remove SkDraw from device-draw methods, and enable...
Mike Reed
2017-03-04
*
Revert "Revert[2] "Remove SkDraw from device-draw methods, and enable device-...
Cary Clark
2017-03-03
*
Revert[2] "Remove SkDraw from device-draw methods, and enable device-centric ...
Mike Reed
2017-03-03
*
Revert "Remove SkDraw from device-draw methods, and enable device-centric cli...
Mike Reed
2017-03-02
*
pass storage directly to allocator for blitters
Mike Reed
2017-03-02
*
Remove SkDraw from device-draw methods, and enable device-centric clipping.
Mike Reed
2017-03-02
*
remove device field from SkDraw
Mike Reed
2017-02-22
*
Fix drawVertices() texture mapping in the presence of a local matrix
Florin Malita
2017-02-17
*
Handle collapsed drawVertices() texture coords gracefully
Florin Malita
2017-02-14
*
Simplify code for making paints with shaders.
Herb Derby
2017-02-14
*
Revert "Revert "Always make SkImageShaders in heap.""
Herb Derby
2017-02-14
*
Revert "Always make SkImageShaders in heap."
Herb Derby
2017-02-13
*
Always make SkImageShaders in heap.
Herb Derby
2017-02-13
*
Remove unused field, and use official size.
Herb Derby
2017-02-10
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