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path: root/src/core/SkBlitMask_D32.cpp
Commit message (Expand)AuthorAge
* Convert A8 D32 mask blitters to Sk4pxGravatar Florin Malita2018-04-18
* Remove unused BW mask blittersGravatar Florin Malita2018-04-16
* make most of SkColorPriv.h privateGravatar Cary Clark2017-09-15
* Fix UB function problems for shaders and mask.Gravatar herb2015-12-18
* Revert of Fix UB function problems for shaders and mask. (patchset #3 id:4000...Gravatar herb2015-12-18
* Fix UB function problems for shaders and mask.Gravatar herb2015-12-17
* Style Change: NULL->nullptrGravatar halcanary2015-08-27
* Sk4px blit mask.Gravatar mtklein2015-08-10
* Revert[2] SkDraw and all Blitters to use pixmap instead of bitmapiGravatar reed2015-06-09
* Revert of change SkDraw and all Blitters to use pixmap instead of bitmap (pat...Gravatar reed2015-06-08
* change SkDraw and all Blitters to use pixmap instead of bitmapGravatar reed2015-06-08
* remove unused kLCD_MaskFormatGravatar reed2014-11-13
* replace config() with colorType()Gravatar commit-bot@chromium.org2014-05-29
* Make gMask_00FF00FF a constantGravatar commit-bot@chromium.org2014-05-12
* ARM Skia NEON patches - 03 - Duplicate code removalGravatar commit-bot@chromium.org2013-07-15
* Sanitizing source files in Skia_Periodic_House_KeepingGravatar skia.committer@gmail.com2013-01-26
* Result of running tools/sanitize_source_files.py (which was added in https://...Gravatar rmistry@google.com2012-08-23
* fix warnings on Mac in src/coreGravatar caryclark@google.com2012-06-06
* SSE2 version of blit_lcd16, courtesy of Jin Yang.Gravatar tomhudson@google.com2012-02-14
* fix lcd16_shader_blend mathGravatar reed@google.com2011-11-30
* enable shadermask optimization all the timeGravatar reed@google.com2011-11-30
* fix copy/paste error in LCD16 masks: mask type needed to be uint16_tGravatar reed@google.com2011-11-28
* use older, slightly slower, blend math, to retain (mostly) the previous resultsGravatar reed@google.com2011-11-18
* need to opt-in to faster shadermask until chrome can rebaselineGravatar reed@google.com2011-11-15
* support blitMask+shader natively (1.75x faster for AA, and now we can supportGravatar reed@google.com2011-11-15
* rename/refactor in preparation for supporting accelerated blits of shader-outputGravatar reed@google.com2011-11-14
* Remove warnings (trailing \, signed vs unsigned, parenthesization).Gravatar tomhudson@google.com2011-10-27
* (re)add SkMask::getAddr() which now checks its pixel-size at runtime.Gravatar reed@google.com2011-10-18
* fix warning (add default in switch)Gravatar reed@google.com2011-10-18
* move LCD blits into opts, so they can have assembly versionsGravatar reed@google.com2011-10-18