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authorGravatar Florin Malita <fmalita@chromium.org>2018-04-18 11:14:50 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-04-18 19:52:53 +0000
commit15a64e71f68f7d1fcd16247c3d30375d3e2f41e8 (patch)
treea4aec01af06e2f855ea339312cf68e1b175a4e4d /src/core/SkBlitMask_D32.cpp
parent63f69cdc326b2bbd4361aa4997f41a197a08d2f0 (diff)
Convert A8 D32 mask blitters to Sk4px
Improves the newly added bench by ~25% (hsw): -- before -- micros bench 2298.34 shadermaskfilter_picture_80 8888 2339.60 shadermaskfilter_picture_ff 8888 2287.11 shadermaskfilter_bitmap_80 8888 2223.14 shadermaskfilter_bitmap_ff 8888 -- after -- 1693.36 shadermaskfilter_picture_80 8888 1637.45 shadermaskfilter_picture_ff 8888 1691.65 shadermaskfilter_bitmap_80 8888 1637.70 shadermaskfilter_bitmap_ff 8888 But: skia:7810 Change-Id: I7274b10f517551ee2c0646842f72e0372d55e509 Reviewed-on: https://skia-review.googlesource.com/121642 Commit-Queue: Florin Malita <fmalita@chromium.org> Reviewed-by: Mike Klein <mtklein@google.com>
Diffstat (limited to 'src/core/SkBlitMask_D32.cpp')
-rw-r--r--src/core/SkBlitMask_D32.cpp18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/core/SkBlitMask_D32.cpp b/src/core/SkBlitMask_D32.cpp
index 1759ed6a33..4e88d330d9 100644
--- a/src/core/SkBlitMask_D32.cpp
+++ b/src/core/SkBlitMask_D32.cpp
@@ -5,6 +5,7 @@
* found in the LICENSE file.
*/
+#include "Sk4px.h"
#include "SkBlitMask.h"
#include "SkColor.h"
#include "SkColorData.h"
@@ -78,11 +79,20 @@ bool SkBlitMask::BlitColor(const SkPixmap& device, const SkMask& mask,
static void A8_RowProc_Blend(
SkPMColor* SK_RESTRICT dst, const void* maskIn, const SkPMColor* SK_RESTRICT src, int count) {
const uint8_t* SK_RESTRICT mask = static_cast<const uint8_t*>(maskIn);
+
+#ifndef SK_SUPPORT_LEGACY_A8_MASKBLITTER
+ Sk4px::MapDstSrcAlpha(count, dst, src, mask,
+ [](const Sk4px& d, const Sk4px& s, const Sk4px& aa) {
+ const auto s_aa = s.approxMulDiv255(aa);
+ return s_aa + d.approxMulDiv255(s_aa.alphas().inv());
+ });
+#else
for (int i = 0; i < count; ++i) {
if (mask[i]) {
dst[i] = SkBlendARGB32(src[i], dst[i], mask[i]);
}
}
+#endif
}
// expand the steps that SkAlphaMulQ performs, but this way we can
@@ -97,6 +107,13 @@ static void A8_RowProc_Blend(
static void A8_RowProc_Opaque(
SkPMColor* SK_RESTRICT dst, const void* maskIn, const SkPMColor* SK_RESTRICT src, int count) {
const uint8_t* SK_RESTRICT mask = static_cast<const uint8_t*>(maskIn);
+
+#ifndef SK_SUPPORT_LEGACY_A8_MASKBLITTER
+ Sk4px::MapDstSrcAlpha(count, dst, src, mask,
+ [](const Sk4px& d, const Sk4px& s, const Sk4px& aa) {
+ return (s * aa + d * aa.inv()).div255();
+ });
+#else
for (int i = 0; i < count; ++i) {
int m = mask[i];
if (m) {
@@ -117,6 +134,7 @@ static void A8_RowProc_Opaque(
#endif
}
}
+#endif // SK_SUPPORT_LEGACY_A8_MASKBLITTER
}
static int upscale31To255(int value) {