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authorGravatar Florin Malita <fmalita@chromium.org>2018-04-18 11:14:50 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-04-18 19:52:53 +0000
commit15a64e71f68f7d1fcd16247c3d30375d3e2f41e8 (patch)
treea4aec01af06e2f855ea339312cf68e1b175a4e4d
parent63f69cdc326b2bbd4361aa4997f41a197a08d2f0 (diff)
Convert A8 D32 mask blitters to Sk4px
Improves the newly added bench by ~25% (hsw): -- before -- micros bench 2298.34 shadermaskfilter_picture_80 8888 2339.60 shadermaskfilter_picture_ff 8888 2287.11 shadermaskfilter_bitmap_80 8888 2223.14 shadermaskfilter_bitmap_ff 8888 -- after -- 1693.36 shadermaskfilter_picture_80 8888 1637.45 shadermaskfilter_picture_ff 8888 1691.65 shadermaskfilter_bitmap_80 8888 1637.70 shadermaskfilter_bitmap_ff 8888 But: skia:7810 Change-Id: I7274b10f517551ee2c0646842f72e0372d55e509 Reviewed-on: https://skia-review.googlesource.com/121642 Commit-Queue: Florin Malita <fmalita@chromium.org> Reviewed-by: Mike Klein <mtklein@google.com>
-rw-r--r--bench/ShaderMaskFilterBench.cpp80
-rw-r--r--gn/bench.gni1
-rw-r--r--gn/tests.gni1
-rw-r--r--src/core/SkBlitMask_D32.cpp18
-rw-r--r--tests/BlitMaskTest.cpp44
5 files changed, 144 insertions, 0 deletions
diff --git a/bench/ShaderMaskFilterBench.cpp b/bench/ShaderMaskFilterBench.cpp
new file mode 100644
index 0000000000..4a2ec14b78
--- /dev/null
+++ b/bench/ShaderMaskFilterBench.cpp
@@ -0,0 +1,80 @@
+/*
+ * Copyright 2018 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "Benchmark.h"
+#include "SkCanvas.h"
+#include "SkPaint.h"
+#include "SkPictureRecorder.h"
+#include "SkPictureShader.h"
+#include "SkShaderMaskFilter.h"
+#include "SkSurface.h"
+
+static sk_sp<SkShader> make_bitmap_shader() {
+ SkPaint p;
+ p.setColor(SK_ColorBLACK);
+ p.setAntiAlias(true);
+
+ auto surface = SkSurface::MakeRasterN32Premul(100, 100);
+ surface->getCanvas()->drawCircle(50, 50, 50, p);
+
+ return surface->makeImageSnapshot()->makeShader(SkShader::kRepeat_TileMode,
+ SkShader::kRepeat_TileMode);
+}
+
+static sk_sp<SkShader> make_picture_shader() {
+ SkPaint p;
+ p.setColor(SK_ColorBLACK);
+ p.setAntiAlias(true);
+
+ SkPictureRecorder recorder;
+ recorder.beginRecording(100, 100)->drawCircle(50, 50, 50, p);
+
+ return SkPictureShader::Make(recorder.finishRecordingAsPicture(),
+ SkShader::kRepeat_TileMode,
+ SkShader::kRepeat_TileMode,
+ nullptr, nullptr);
+}
+
+class ShaderMFBench final : public Benchmark {
+
+public:
+ using ShaderMaker = sk_sp<SkShader>(*)();
+
+ ShaderMFBench(const char* nm, bool opaque, const ShaderMaker& maker) {
+ fMaskFilter = SkShaderMaskFilter::Make(maker());
+ fColor = opaque ? 0xff00ff00 : 0x8000ff00;
+ fName = SkStringPrintf("shadermaskfilter_%s_%x", nm, SkColorGetA(fColor));
+ }
+
+protected:
+ const char* onGetName() override {
+ return fName.c_str();
+ }
+
+ void onDraw(int loops, SkCanvas* canvas) override {
+ SkPaint maskPaint;
+ maskPaint.setMaskFilter(fMaskFilter);
+
+ for (int i = 0; i < loops; ++i) {
+ SkAutoCanvasRestore arc(canvas, false);
+ canvas->saveLayer(nullptr, &maskPaint);
+ canvas->drawColor(fColor);
+ }
+ }
+
+private:
+ SkString fName;
+ sk_sp<SkMaskFilter> fMaskFilter;
+ SkColor fColor;
+
+ using INHERITED = Benchmark;
+};
+
+DEF_BENCH( return new ShaderMFBench("bitmap" , true , make_bitmap_shader ); )
+DEF_BENCH( return new ShaderMFBench("bitmap" , false, make_bitmap_shader ); )
+DEF_BENCH( return new ShaderMFBench("picture", true , make_picture_shader); )
+DEF_BENCH( return new ShaderMFBench("picture", false, make_picture_shader); )
diff --git a/gn/bench.gni b/gn/bench.gni
index e70916c160..598e4308b6 100644
--- a/gn/bench.gni
+++ b/gn/bench.gni
@@ -101,6 +101,7 @@ bench_sources = [
"$_bench/RTreeBench.cpp",
"$_bench/ScalarBench.cpp",
"$_bench/ShaderMaskBench.cpp",
+ "$_bench/ShaderMaskFilterBench.cpp",
"$_bench/ShadowBench.cpp",
"$_bench/ShapesBench.cpp",
"$_bench/Sk4fBench.cpp",
diff --git a/gn/tests.gni b/gn/tests.gni
index 0bbb6da936..d18758c05e 100644
--- a/gn/tests.gni
+++ b/gn/tests.gni
@@ -21,6 +21,7 @@ tests_sources = [
"$_tests/BitSetTest.cpp",
"$_tests/BlendTest.cpp",
"$_tests/BlitMaskClip.cpp",
+ "$_tests/BlitMaskTest.cpp",
"$_tests/BlurTest.cpp",
"$_tests/CachedDataTest.cpp",
"$_tests/CachedDecodingPixelRefTest.cpp",
diff --git a/src/core/SkBlitMask_D32.cpp b/src/core/SkBlitMask_D32.cpp
index 1759ed6a33..4e88d330d9 100644
--- a/src/core/SkBlitMask_D32.cpp
+++ b/src/core/SkBlitMask_D32.cpp
@@ -5,6 +5,7 @@
* found in the LICENSE file.
*/
+#include "Sk4px.h"
#include "SkBlitMask.h"
#include "SkColor.h"
#include "SkColorData.h"
@@ -78,11 +79,20 @@ bool SkBlitMask::BlitColor(const SkPixmap& device, const SkMask& mask,
static void A8_RowProc_Blend(
SkPMColor* SK_RESTRICT dst, const void* maskIn, const SkPMColor* SK_RESTRICT src, int count) {
const uint8_t* SK_RESTRICT mask = static_cast<const uint8_t*>(maskIn);
+
+#ifndef SK_SUPPORT_LEGACY_A8_MASKBLITTER
+ Sk4px::MapDstSrcAlpha(count, dst, src, mask,
+ [](const Sk4px& d, const Sk4px& s, const Sk4px& aa) {
+ const auto s_aa = s.approxMulDiv255(aa);
+ return s_aa + d.approxMulDiv255(s_aa.alphas().inv());
+ });
+#else
for (int i = 0; i < count; ++i) {
if (mask[i]) {
dst[i] = SkBlendARGB32(src[i], dst[i], mask[i]);
}
}
+#endif
}
// expand the steps that SkAlphaMulQ performs, but this way we can
@@ -97,6 +107,13 @@ static void A8_RowProc_Blend(
static void A8_RowProc_Opaque(
SkPMColor* SK_RESTRICT dst, const void* maskIn, const SkPMColor* SK_RESTRICT src, int count) {
const uint8_t* SK_RESTRICT mask = static_cast<const uint8_t*>(maskIn);
+
+#ifndef SK_SUPPORT_LEGACY_A8_MASKBLITTER
+ Sk4px::MapDstSrcAlpha(count, dst, src, mask,
+ [](const Sk4px& d, const Sk4px& s, const Sk4px& aa) {
+ return (s * aa + d * aa.inv()).div255();
+ });
+#else
for (int i = 0; i < count; ++i) {
int m = mask[i];
if (m) {
@@ -117,6 +134,7 @@ static void A8_RowProc_Opaque(
#endif
}
}
+#endif // SK_SUPPORT_LEGACY_A8_MASKBLITTER
}
static int upscale31To255(int value) {
diff --git a/tests/BlitMaskTest.cpp b/tests/BlitMaskTest.cpp
new file mode 100644
index 0000000000..04bec66189
--- /dev/null
+++ b/tests/BlitMaskTest.cpp
@@ -0,0 +1,44 @@
+/*
+ * Copyright 2018 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkBlitMask.h"
+#include "SkColorPriv.h"
+#include "SkMask.h"
+#include "Test.h"
+
+static void test_opaque_dest(skiatest::Reporter* reporter, SkMask::Format format) {
+ const auto& row_proc = SkBlitMask::RowFactory(SkColorType::kN32_SkColorType, format,
+ static_cast<SkBlitMask::RowFlags>(0));
+
+ SkPMColor src[256],
+ dst[256];
+ uint8_t aa[256];
+
+ // Coverage -> [0..255]
+ for (size_t i = 0; i < 256; ++i) {
+ aa[i] = static_cast<uint8_t>(i);
+ }
+
+ // src -> [0..255]
+ for (size_t src_a = 0; src_a < 256; ++src_a) {
+ memset(src, src_a, sizeof(src));
+
+ // dst -> 0xff (always opaque)
+ memset(dst, 0xff, sizeof(dst));
+
+ row_proc(dst, aa, src, 256);
+
+ for (size_t i = 0; i < 256; ++i) {
+ REPORTER_ASSERT(reporter, SkGetPackedA32(dst[i]) == 0xff);
+ }
+ }
+}
+
+// Verifies that D32 dest remains opaque for any (src_alpha, coverage) combination.
+DEF_TEST(BlitMask_OpaqueD32, reporter) {
+ test_opaque_dest(reporter, SkMask::Format::kA8_Format);
+}