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path: root/src/core/SkBitmapProcShader.h
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* In the current code, tiling and bilerp sampling are strongly tied together. T...Gravatar herb2016-07-22
* Bundle SkShader::asFragmentProcessor arguments in a structGravatar brianosman2016-07-22
* Revert of Redo Tiling (patchset #14 id:260001 of https://codereview.chromium....Gravatar jcgregorio2016-07-22
* In the current code, tiling and bilerp sampling are strongly tied together. T...Gravatar herb2016-07-21
* Reduce size of LinearBitmapPipeline from 281K to 134K, but keep the same speed.Gravatar herb2016-07-11
* Refactoring of GPU NormalMap handling out into its own class.Gravatar dvonbeck2016-06-16
* Revert of Refactoring of GPU NormalMap handling out into its own class (patch...Gravatar egdaniel2016-06-15
* Refactoring of GPU NormalMap handling out into its own class.Gravatar dvonbeck2016-06-15
* Revert of Refactoring of GPU NormalMap handling out into its own class (patch...Gravatar egdaniel2016-06-14
* Refactoring of GPU NormalMap handling out into its own class.Gravatar dvonbeck2016-06-14
* sk_sp for Ganesh.Gravatar bungeman2016-06-09
* Add new SkSourceGammaTreatment enum, used in situations like mipmap construct...Gravatar brianosman2016-06-06
* Blitter for repeat RGBA8888->RGBA8888.Gravatar herb2016-04-12
* Fix context size for benchmakr.Gravatar herb2016-04-08
* Add clone to Stage. Rename place to mix and PolymorphicUnion to Stage. Cleanup.Gravatar herb2016-04-08
* use Make instead of Create to return a shared shaderGravatar reed2016-03-08
* Add support for new bitmapshader context (patchset #5 id:80001 of https://cod...Gravatar reed2016-03-04
* Enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://code...Gravatar reed2016-03-03
* Revert of enforce 16byte alignment in shader contexts (patchset #1 id:1 of ht...Gravatar halcanary2016-03-03
* enforce 16byte alignment in shader contextsGravatar reed2016-03-03
* Revert of add support for new bitmapshader context (patchset #5 id:80001 of h...Gravatar reed2016-03-03
* add support for new bitmapshader contextGravatar reed2016-03-03
* fission bitmapprocstateGravatar reed2016-03-02
* simplify/unify xferproc apiGravatar reed2016-02-24
* Add ContextRec param to SkShader::contextSize()Gravatar fmalita2016-02-22
* lots of sRGB and F16 blitsGravatar reed2016-02-22
* remove shadeSpan16 from shaderGravatar reed2016-01-05
* Bye bye processor data manager.Gravatar bsalomon2015-10-06
* move SkBitmapProvider to its own fileGravatar reed2015-09-15
* use SkBitmapProvider for shader-contextGravatar reed2015-09-15
* Revert[2] of "switch to isABitmap, deprecate SK_SUPPORT_LEGACY_SHADERBITMAPTYPE"Gravatar reed2015-09-08
* Revert of switch to isABitmap, deprecate SK_SUPPORT_LEGACY_SHADERBITMAPTYPE (...Gravatar scroggo2015-09-08
* switch to isABitmap, deprecate SK_SUPPORT_LEGACY_SHADERBITMAPTYPEGravatar reed2015-09-07
* Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*Gravatar bsalomon2015-08-28
* Revert of Change SkShader;asFragmentProcessor signature to no longer take skp...Gravatar rmistry2015-08-28
* Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*Gravatar bsalomon2015-08-28
* Style Change: NULL->nullptrGravatar halcanary2015-08-27
* Move SkTemplates.h to private.Gravatar bungeman2015-08-19
* Move LightingShader to effectsGravatar robertphillips2015-07-29
* rename GrShaderDataManager -> GrProcessorDataManagerGravatar joshualitt2015-07-09
* Initial CL to create dummy GrShaderDataManager and thread it throughGravatar joshualitt2015-07-08
* C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}Gravatar mtklein2015-03-25
* remove unneeded prerollGravatar reed2015-02-15
* initial preroll apiGravatar reed2015-01-25
* Fix up all the easy virtual ... SK_OVERRIDE cases.Gravatar mtklein2015-01-09
* remove view matrix from contextGravatar joshualitt2014-12-17
* Remove SK_SUPPORT_LEGACY_DEEPFLATTENING.Gravatar mtklein2014-12-01
* Revert of Remove SK_SUPPORT_LEGACY_DEEPFLATTENING. (patchset #1 id:1 of https...Gravatar mtklein2014-12-01
* Remove SK_SUPPORT_LEGACY_DEEPFLATTENING.Gravatar mtklein2014-12-01
* Add Sk prefix to CreateBitmapShader.Gravatar mtklein2014-11-24