diff options
author | egdaniel <egdaniel@google.com> | 2016-06-14 15:30:05 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2016-06-14 15:30:05 -0700 |
commit | da743935fa0aba854a96654a474454b09e5488e8 (patch) | |
tree | b1b6a4f2e919f1bf226e6d52716c208b1b1b6613 /src/core/SkBitmapProcShader.h | |
parent | 85730abbf860b1cccb00e0d7046b0cc3c6df1c02 (diff) |
Revert of Refactoring of GPU NormalMap handling out into its own class (patchset #7 id:120001 of https://codereview.chromium.org/2043393002/ )
Reason for revert:
Breaking build and deps roll. Need to move include of SkBitmapProcShader in SkLightingShader.cpp from gpu include list to general list.
Original issue's description:
> Refactoring of GPU NormalMap handling out into its own class.
>
> The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.
>
> What this CL includes:
>
> - Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP.
>
> - Encapsulates this new fragment processor on a new class NormalMapSource.
>
> - Created a NormalSource abstraction that will interface with SkLightingShader.
>
> - Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002
>
> Committed: https://skia.googlesource.com/skia/+/87b0dd00cf9409c5fc990f5d0bb7c0df837f08da
TBR=reed@google.com,dvonbeck@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2062133004
Diffstat (limited to 'src/core/SkBitmapProcShader.h')
-rw-r--r-- | src/core/SkBitmapProcShader.h | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/core/SkBitmapProcShader.h b/src/core/SkBitmapProcShader.h index 5f0b5eeffe..1d374335c2 100644 --- a/src/core/SkBitmapProcShader.h +++ b/src/core/SkBitmapProcShader.h @@ -21,11 +21,6 @@ public: bool isOpaque() const override; - // SkBitmapProcShader stores bitmap coordinates in a 16bit buffer, as it - // communicates between its matrix-proc and its sampler-proc. Until we can - // widen that, we have to reject bitmaps that are larger. - static bool BitmapIsTooBig(const SkBitmap&); - SK_TO_STRING_OVERRIDE() SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) |