aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/core/SkBitmapProcShader.cpp
Commit message (Expand)AuthorAge
* Update SkFlattenable buffers to be more modular.Gravatar djsollen@google.com2012-08-07
* Use asNewCustomStage instead of asABitmap in SkGpuDevice, also removed now-un...Gravatar rileya@google.com2012-07-25
* Mutexes in pixelrefs were done very sloppily initially. The code (a) assumes allGravatar reed@google.com2012-05-17
* We were numerically overflowing our 16bit coordinates that we communicateGravatar reed@google.com2012-05-03
* Cleanup code related to SkFlattenable::flatten()Gravatar djsollen@google.com2012-03-29
* add debuggin matrix-proc to validate its output before calling the samplersGravatar reed@google.com2012-03-27
* add optional manual global initializationGravatar caryclark@google.com2011-12-15
* Adding isOpaque method to skia shader classesGravatar junov@chromium.org2011-12-09
* Automatic update of all copyright notices to reflect new license terms.Gravatar epoger@google.com2011-07-28
* add SkEmptyShader, and return it from CreateBitmapShader if the bitmap is emptyGravatar reed@google.com2011-07-05
* make asABitmap() constGravatar reed@google.com2011-03-07
* merge with changes for GPU backendGravatar reed@android.com2010-12-20
* call readyToDraw() instead of just checking for null pixels, since we couldGravatar reed@android.com2010-09-10
* fix overflow in matrixproc, and add debugging code to test thatGravatar reed@android.com2010-04-14
* remove check for filtering. Now if the src is opaque, the filtered resultGravatar reed@android.com2009-10-26
* don't force bitmapIsOpaque to false if we're instrinsically 16bitGravatar reed@android.com2009-10-14
* expand SkShader's flag kConstInY to 16 and 32 variants, allowing a shaderGravatar reed@android.com2009-08-27
* special case 1x1 bitmaps when drawn as a shader (treat as a solid color)Gravatar reed@android.com2009-08-25
* fixes around isOpaque and ditheringGravatar reed@android.com2009-08-22
* add method to compute max count for a given buffer size in the bitmap shader.Gravatar reed@android.com2009-08-14
* add special matrixprocs when the matrix is at most translate. These are fasterGravatar reed@android.com2009-08-13
* add shaderprocs for all-in-one special blits (matrix+sampler)Gravatar reed@android.com2009-07-16
* add shader flag kConstInY_FlagGravatar reed@android.com2009-06-12
* fix trailing-wsGravatar reed@android.com2009-05-29
* grab from latest androidGravatar reed@android.com2008-12-17