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authorGravatar reed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2009-08-25 19:15:31 +0000
committerGravatar reed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2009-08-25 19:15:31 +0000
commitc64599649bab68aedf07959f86fa506fc46fa3c2 (patch)
tree553720d35a214cc889dfd8f4e67dc640cc760c5e /src/core/SkBitmapProcShader.cpp
parent593847a0e063522bef780ebac4f4072cf4cae6d8 (diff)
special case 1x1 bitmaps when drawn as a shader (treat as a solid color)
git-svn-id: http://skia.googlecode.com/svn/trunk@336 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/core/SkBitmapProcShader.cpp')
-rw-r--r--src/core/SkBitmapProcShader.cpp41
1 files changed, 39 insertions, 2 deletions
diff --git a/src/core/SkBitmapProcShader.cpp b/src/core/SkBitmapProcShader.cpp
index 353388b74c..cb4d129d5b 100644
--- a/src/core/SkBitmapProcShader.cpp
+++ b/src/core/SkBitmapProcShader.cpp
@@ -207,14 +207,51 @@ void SkBitmapProcShader::shadeSpan16(int x, int y, uint16_t dstC[], int count) {
///////////////////////////////////////////////////////////////////////////////
+#include "SkUnPreMultiply.h"
+#include "SkColorShader.h"
+
+// returns true and set color if the bitmap can be drawn as a single color
+// (for efficiency)
+static bool canUseColorShader(const SkBitmap& bm, SkColor* color) {
+ if (1 != bm.width() || 1 != bm.height()) {
+ return false;
+ }
+
+ SkAutoLockPixels alp(bm);
+ if (!bm.readyToDraw()) {
+ return false;
+ }
+
+ switch (bm.config()) {
+ case SkBitmap::kARGB_8888_Config:
+ *color = SkUnPreMultiply::PMColorToColor(*bm.getAddr32(0, 0));
+ return true;
+ case SkBitmap::kRGB_565_Config:
+ *color = SkPixel16ToColor(*bm.getAddr16(0, 0));
+ return true;
+ case SkBitmap::kIndex8_Config:
+ *color = SkUnPreMultiply::PMColorToColor(bm.getIndex8Color(0, 0));
+ return true;
+ default: // just skip the other configs for now
+ break;
+ }
+ return false;
+}
+
#include "SkTemplatesPriv.h"
SkShader* SkShader::CreateBitmapShader(const SkBitmap& src,
TileMode tmx, TileMode tmy,
void* storage, size_t storageSize) {
SkShader* shader;
- SK_PLACEMENT_NEW_ARGS(shader, SkBitmapProcShader, storage,
- storageSize, (src, tmx, tmy));
+ SkColor color;
+ if (canUseColorShader(src, &color)) {
+ SK_PLACEMENT_NEW_ARGS(shader, SkColorShader, storage, storageSize,
+ (color));
+ } else {
+ SK_PLACEMENT_NEW_ARGS(shader, SkBitmapProcShader, storage,
+ storageSize, (src, tmx, tmy));
+ }
return shader;
}