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SkBitmapProcShader.cpp
Commit message (
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Author
Age
*
[Reland] Relocate shaders to own dir
Florin Malita
2017-05-30
*
Delete onChooseBlitProcs() and related code
Florin Malita
2017-05-26
*
Revert "Relocate shaders to own dir"
Stan Iliev
2017-05-25
*
Relocate shaders to own dir
Florin Malita
2017-05-25
*
Reland of SkShaderBase
Florin Malita
2017-05-25
*
Revert "SkShaderBase"
Florin Malita
2017-05-24
*
SkShaderBase
Florin Malita
2017-05-24
*
Minimize computeTotalInverse()'s inputs
Florin Malita
2017-05-08
*
Use the auto blitter alloc to build linear pipelines with.
Herb Derby
2017-03-02
*
Use SkArenaAlloc in the SkAutoBlitterChoose code.
Herb Derby
2017-02-07
*
Revert "Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoo...
Robert Phillips
2017-02-07
*
Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code.
Herb Derby
2017-02-07
*
Introduce SkArenaAlloc - should be fast for POD types and RAII for types with...
Herb Derby
2017-01-13
*
Revert "Introduce SkArenaAlloc - should be fast for POD types and RAII for ty...
Herb Derby
2017-01-11
*
Introduce SkArenaAlloc - should be fast for POD types and RAII for types with...
Herb Derby
2017-01-11
*
Remove dest surface color mode from bitmap controller
Brian Osman
2016-12-06
*
Use SkFixedAllocator in SkLinearPipeline and remove the embedding of
Herb Derby
2016-11-18
*
make SkXfermode.h go away
Mike Reed
2016-11-16
*
remove use of xfermode* in procs
Mike Reed
2016-11-09
*
Rename SkSourceGammaTreatment to SkDestinationSurfaceColorMode
Brian Osman
2016-11-09
*
Remove dead code in SkBitmapProcLegacyShader::ContextSize
sylvestre.ledru
2016-11-07
*
Always return ImageShader, even from SkShader::MakeBitmapShader
reed
2016-08-02
*
implement isABitmap for imageshader, return localmatrix for bitmap's impl
reed
2016-08-01
*
Add destination color space to AsFPArgs. Eliminates last XFORMTODO.
brianosman
2016-07-25
*
Bundle SkShader::asFragmentProcessor arguments in a struct
brianosman
2016-07-22
*
Introduce GrColorSpaceXform, for gamut conversion on textures
brianosman
2016-07-18
*
Refactoring of GPU NormalMap handling out into its own class.
dvonbeck
2016-06-16
*
Revert of Refactoring of GPU NormalMap handling out into its own class (patch...
egdaniel
2016-06-15
*
Refactoring of GPU NormalMap handling out into its own class.
dvonbeck
2016-06-15
*
Revert of Refactoring of GPU NormalMap handling out into its own class (patch...
egdaniel
2016-06-14
*
Refactoring of GPU NormalMap handling out into its own class.
dvonbeck
2016-06-14
*
respect srgb gamma when building mips
reed
2016-06-10
*
sk_sp for Ganesh.
bungeman
2016-06-09
*
Add new SkSourceGammaTreatment enum, used in situations like mipmap construct...
brianosman
2016-06-06
*
Add the ability to handle premul and swizzle src bitmap data.
herb
2016-06-04
*
Make an embeddable container to hold linear pipelines.
herb
2016-05-19
*
This has all the different source types in and working. There are many SkDiff...
herb
2016-05-13
*
Add guards for edge cases.
herb
2016-04-26
*
Whitespace change.
herb
2016-04-25
*
Add F16 source to the linear pipelin.
herb
2016-04-14
*
Blitter for repeat RGBA8888->RGBA8888.
herb
2016-04-12
*
change flattenable factory to return sk_sp
reed
2016-04-03
*
switch xfermodes over to sk_sp
reed
2016-03-29
*
Add index-8 sampler to the pipeline.
herb
2016-03-23
*
WIP: experimental bilerp pipeline.
herb
2016-03-23
*
use Make instead of Create to return a shared shader
reed
2016-03-08
*
disable linear pipeline for now (so bots don't crash)
reed
2016-03-04
*
Add support for new bitmapshader context (patchset #5 id:80001 of https://cod...
reed
2016-03-04
*
remove align16 calls in skhader context sizes. will handle this elsewhere as ...
reed
2016-03-04
*
Enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://code...
reed
2016-03-03
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