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path: root/src/core/SkBitmapProcShader.cpp
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* [Reland] Relocate shaders to own dirGravatar Florin Malita2017-05-30
* Delete onChooseBlitProcs() and related codeGravatar Florin Malita2017-05-26
* Revert "Relocate shaders to own dir"Gravatar Stan Iliev2017-05-25
* Relocate shaders to own dirGravatar Florin Malita2017-05-25
* Reland of SkShaderBaseGravatar Florin Malita2017-05-25
* Revert "SkShaderBase"Gravatar Florin Malita2017-05-24
* SkShaderBaseGravatar Florin Malita2017-05-24
* Minimize computeTotalInverse()'s inputsGravatar Florin Malita2017-05-08
* Use the auto blitter alloc to build linear pipelines with.Gravatar Herb Derby2017-03-02
* Use SkArenaAlloc in the SkAutoBlitterChoose code.Gravatar Herb Derby2017-02-07
* Revert "Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoo...Gravatar Robert Phillips2017-02-07
* Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code.Gravatar Herb Derby2017-02-07
* Introduce SkArenaAlloc - should be fast for POD types and RAII for types with...Gravatar Herb Derby2017-01-13
* Revert "Introduce SkArenaAlloc - should be fast for POD types and RAII for ty...Gravatar Herb Derby2017-01-11
* Introduce SkArenaAlloc - should be fast for POD types and RAII for types with...Gravatar Herb Derby2017-01-11
* Remove dest surface color mode from bitmap controllerGravatar Brian Osman2016-12-06
* Use SkFixedAllocator in SkLinearPipeline and remove the embedding ofGravatar Herb Derby2016-11-18
* make SkXfermode.h go awayGravatar Mike Reed2016-11-16
* remove use of xfermode* in procsGravatar Mike Reed2016-11-09
* Rename SkSourceGammaTreatment to SkDestinationSurfaceColorModeGravatar Brian Osman2016-11-09
* Remove dead code in SkBitmapProcLegacyShader::ContextSizeGravatar sylvestre.ledru2016-11-07
* Always return ImageShader, even from SkShader::MakeBitmapShaderGravatar reed2016-08-02
* implement isABitmap for imageshader, return localmatrix for bitmap's implGravatar reed2016-08-01
* Add destination color space to AsFPArgs. Eliminates last XFORMTODO.Gravatar brianosman2016-07-25
* Bundle SkShader::asFragmentProcessor arguments in a structGravatar brianosman2016-07-22
* Introduce GrColorSpaceXform, for gamut conversion on texturesGravatar brianosman2016-07-18
* Refactoring of GPU NormalMap handling out into its own class.Gravatar dvonbeck2016-06-16
* Revert of Refactoring of GPU NormalMap handling out into its own class (patch...Gravatar egdaniel2016-06-15
* Refactoring of GPU NormalMap handling out into its own class.Gravatar dvonbeck2016-06-15
* Revert of Refactoring of GPU NormalMap handling out into its own class (patch...Gravatar egdaniel2016-06-14
* Refactoring of GPU NormalMap handling out into its own class.Gravatar dvonbeck2016-06-14
* respect srgb gamma when building mipsGravatar reed2016-06-10
* sk_sp for Ganesh.Gravatar bungeman2016-06-09
* Add new SkSourceGammaTreatment enum, used in situations like mipmap construct...Gravatar brianosman2016-06-06
* Add the ability to handle premul and swizzle src bitmap data.Gravatar herb2016-06-04
* Make an embeddable container to hold linear pipelines.Gravatar herb2016-05-19
* This has all the different source types in and working. There are many SkDiff...Gravatar herb2016-05-13
* Add guards for edge cases.Gravatar herb2016-04-26
* Whitespace change.Gravatar herb2016-04-25
* Add F16 source to the linear pipelin.Gravatar herb2016-04-14
* Blitter for repeat RGBA8888->RGBA8888.Gravatar herb2016-04-12
* change flattenable factory to return sk_spGravatar reed2016-04-03
* switch xfermodes over to sk_spGravatar reed2016-03-29
* Add index-8 sampler to the pipeline.Gravatar herb2016-03-23
* WIP: experimental bilerp pipeline.Gravatar herb2016-03-23
* use Make instead of Create to return a shared shaderGravatar reed2016-03-08
* disable linear pipeline for now (so bots don't crash)Gravatar reed2016-03-04
* Add support for new bitmapshader context (patchset #5 id:80001 of https://cod...Gravatar reed2016-03-04
* remove align16 calls in skhader context sizes. will handle this elsewhere as ...Gravatar reed2016-03-04
* Enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://code...Gravatar reed2016-03-03