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core
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SkBitmapProcShader.cpp
Commit message (
Expand
)
Author
Age
*
Add a class to allocate small objects w/o extra calls to new.
commit-bot@chromium.org
2014-03-07
*
use colortype instead of config
reed@google.com
2014-02-20
*
Refactor read and write buffers.
commit-bot@chromium.org
2014-01-30
*
Tweaks in how to apply bitmap filter levels in GPU.
commit-bot@chromium.org
2013-12-16
*
Make GrBicubicEffect take tile modes rather than GrTextureParams.
commit-bot@chromium.org
2013-12-10
*
Do not use GrBicubic effect when downscaling. Also, don't use glTexStorage as...
commit-bot@chromium.org
2013-12-09
*
start to remove lockPixels from bitmapshader
reed@google.com
2013-09-13
*
forgot to guard GPU includes when SK_SUPPORT_GPU not defined
humper@google.com
2013-09-04
*
add support for high quality image filtering on the GPU
humper@google.com
2013-09-04
*
Sanitizing source files in Housekeeper-Nightly
skia.committer@gmail.com
2013-07-26
*
fix android build
humper@google.com
2013-07-25
*
make the filter mode for GrTextureAccess an enum so we can plumb down
humper@google.com
2013-07-25
*
fix trivial matrix computation
humper@google.com
2013-07-14
*
Reverted 10056-10059
robertphillips@google.com
2013-07-13
*
Working plumb of image scaling:
humper@google.com
2013-07-12
*
Make all GrContext members that return a texture also ref the texture for the...
bsalomon@google.com
2013-01-24
*
Remove default implementation of GrEffect::isEqual. Make GrSingleTextureEffec...
bsalomon@google.com
2013-01-17
*
Wrap GrEffects in GrEffectPtr.
bsalomon@google.com
2013-01-16
*
Added print out of SkShader information to debugger
robertphillips@google.com
2013-01-15
*
call endContext() if we have to return false from setContext(), to keep the
mike@reedtribe.org
2013-01-15
*
false --> NULL for failure return
humper@google.com
2013-01-14
*
Change signature of SkShader::asNewEffect(), implement for SkBitmapProcShader.
bsalomon@google.com
2013-01-14
*
reland 6798 w/ fix for bitmap-as-mask pixel-locking
reed@google.com
2012-12-13
*
revert 6798 (assert in GM)
reed@google.com
2012-12-13
*
Goal: ensure we always balance lock/unlock pixels calls.
reed@google.com
2012-12-13
*
mark our unflattened bitmap as immutable (just as picture deserialization does)
reed@google.com
2012-12-10
*
Make SkShader store localM directly rather than as a separate alloc.
bsalomon@google.com
2012-10-31
*
Add SkShader::asShadeProc to fast-path the caller when the shader is fast
reed@google.com
2012-10-12
*
Make flattenables no longer depend on global static initializers.
scroggo@google.com
2012-09-21
*
Update SkFlattenable buffers to be more modular.
djsollen@google.com
2012-08-07
*
Use asNewCustomStage instead of asABitmap in SkGpuDevice, also removed now-un...
rileya@google.com
2012-07-25
*
Mutexes in pixelrefs were done very sloppily initially. The code (a) assumes all
reed@google.com
2012-05-17
*
We were numerically overflowing our 16bit coordinates that we communicate
reed@google.com
2012-05-03
*
Cleanup code related to SkFlattenable::flatten()
djsollen@google.com
2012-03-29
*
add debuggin matrix-proc to validate its output before calling the samplers
reed@google.com
2012-03-27
*
add optional manual global initialization
caryclark@google.com
2011-12-15
*
Adding isOpaque method to skia shader classes
junov@chromium.org
2011-12-09
*
Automatic update of all copyright notices to reflect new license terms.
epoger@google.com
2011-07-28
*
add SkEmptyShader, and return it from CreateBitmapShader if the bitmap is empty
reed@google.com
2011-07-05
*
make asABitmap() const
reed@google.com
2011-03-07
*
merge with changes for GPU backend
reed@android.com
2010-12-20
*
call readyToDraw() instead of just checking for null pixels, since we could
reed@android.com
2010-09-10
*
fix overflow in matrixproc, and add debugging code to test that
reed@android.com
2010-04-14
*
remove check for filtering. Now if the src is opaque, the filtered result
reed@android.com
2009-10-26
*
don't force bitmapIsOpaque to false if we're instrinsically 16bit
reed@android.com
2009-10-14
*
expand SkShader's flag kConstInY to 16 and 32 variants, allowing a shader
reed@android.com
2009-08-27
*
special case 1x1 bitmaps when drawn as a shader (treat as a solid color)
reed@android.com
2009-08-25
*
fixes around isOpaque and dithering
reed@android.com
2009-08-22
*
add method to compute max count for a given buffer size in the bitmap shader.
reed@android.com
2009-08-14
*
add special matrixprocs when the matrix is at most translate. These are faster
reed@android.com
2009-08-13
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