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path: root/src/core/SkBitmapProcShader.cpp
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* Add a class to allocate small objects w/o extra calls to new.Gravatar commit-bot@chromium.org2014-03-07
* use colortype instead of configGravatar reed@google.com2014-02-20
* Refactor read and write buffers.Gravatar commit-bot@chromium.org2014-01-30
* Tweaks in how to apply bitmap filter levels in GPU.Gravatar commit-bot@chromium.org2013-12-16
* Make GrBicubicEffect take tile modes rather than GrTextureParams.Gravatar commit-bot@chromium.org2013-12-10
* Do not use GrBicubic effect when downscaling. Also, don't use glTexStorage as...Gravatar commit-bot@chromium.org2013-12-09
* start to remove lockPixels from bitmapshaderGravatar reed@google.com2013-09-13
* forgot to guard GPU includes when SK_SUPPORT_GPU not definedGravatar humper@google.com2013-09-04
* add support for high quality image filtering on the GPUGravatar humper@google.com2013-09-04
* Sanitizing source files in Housekeeper-NightlyGravatar skia.committer@gmail.com2013-07-26
* fix android buildGravatar humper@google.com2013-07-25
* make the filter mode for GrTextureAccess an enum so we can plumb downGravatar humper@google.com2013-07-25
* fix trivial matrix computationGravatar humper@google.com2013-07-14
* Reverted 10056-10059Gravatar robertphillips@google.com2013-07-13
* Working plumb of image scaling:Gravatar humper@google.com2013-07-12
* Make all GrContext members that return a texture also ref the texture for the...Gravatar bsalomon@google.com2013-01-24
* Remove default implementation of GrEffect::isEqual. Make GrSingleTextureEffec...Gravatar bsalomon@google.com2013-01-17
* Wrap GrEffects in GrEffectPtr.Gravatar bsalomon@google.com2013-01-16
* Added print out of SkShader information to debuggerGravatar robertphillips@google.com2013-01-15
* call endContext() if we have to return false from setContext(), to keep theGravatar mike@reedtribe.org2013-01-15
* false --> NULL for failure returnGravatar humper@google.com2013-01-14
* Change signature of SkShader::asNewEffect(), implement for SkBitmapProcShader.Gravatar bsalomon@google.com2013-01-14
* reland 6798 w/ fix for bitmap-as-mask pixel-lockingGravatar reed@google.com2012-12-13
* revert 6798 (assert in GM)Gravatar reed@google.com2012-12-13
* Goal: ensure we always balance lock/unlock pixels calls.Gravatar reed@google.com2012-12-13
* mark our unflattened bitmap as immutable (just as picture deserialization does)Gravatar reed@google.com2012-12-10
* Make SkShader store localM directly rather than as a separate alloc.Gravatar bsalomon@google.com2012-10-31
* Add SkShader::asShadeProc to fast-path the caller when the shader is fastGravatar reed@google.com2012-10-12
* Make flattenables no longer depend on global static initializers.Gravatar scroggo@google.com2012-09-21
* Update SkFlattenable buffers to be more modular.Gravatar djsollen@google.com2012-08-07
* Use asNewCustomStage instead of asABitmap in SkGpuDevice, also removed now-un...Gravatar rileya@google.com2012-07-25
* Mutexes in pixelrefs were done very sloppily initially. The code (a) assumes allGravatar reed@google.com2012-05-17
* We were numerically overflowing our 16bit coordinates that we communicateGravatar reed@google.com2012-05-03
* Cleanup code related to SkFlattenable::flatten()Gravatar djsollen@google.com2012-03-29
* add debuggin matrix-proc to validate its output before calling the samplersGravatar reed@google.com2012-03-27
* add optional manual global initializationGravatar caryclark@google.com2011-12-15
* Adding isOpaque method to skia shader classesGravatar junov@chromium.org2011-12-09
* Automatic update of all copyright notices to reflect new license terms.Gravatar epoger@google.com2011-07-28
* add SkEmptyShader, and return it from CreateBitmapShader if the bitmap is emptyGravatar reed@google.com2011-07-05
* make asABitmap() constGravatar reed@google.com2011-03-07
* merge with changes for GPU backendGravatar reed@android.com2010-12-20
* call readyToDraw() instead of just checking for null pixels, since we couldGravatar reed@android.com2010-09-10
* fix overflow in matrixproc, and add debugging code to test thatGravatar reed@android.com2010-04-14
* remove check for filtering. Now if the src is opaque, the filtered resultGravatar reed@android.com2009-10-26
* don't force bitmapIsOpaque to false if we're instrinsically 16bitGravatar reed@android.com2009-10-14
* expand SkShader's flag kConstInY to 16 and 32 variants, allowing a shaderGravatar reed@android.com2009-08-27
* special case 1x1 bitmaps when drawn as a shader (treat as a solid color)Gravatar reed@android.com2009-08-25
* fixes around isOpaque and ditheringGravatar reed@android.com2009-08-22
* add method to compute max count for a given buffer size in the bitmap shader.Gravatar reed@android.com2009-08-14
* add special matrixprocs when the matrix is at most translate. These are fasterGravatar reed@android.com2009-08-13