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path: root/src/core/SkBitmapProcShader.cpp
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* make asABitmap() constGravatar reed@google.com2011-03-07
* merge with changes for GPU backendGravatar reed@android.com2010-12-20
* call readyToDraw() instead of just checking for null pixels, since we couldGravatar reed@android.com2010-09-10
* fix overflow in matrixproc, and add debugging code to test thatGravatar reed@android.com2010-04-14
* remove check for filtering. Now if the src is opaque, the filtered resultGravatar reed@android.com2009-10-26
* don't force bitmapIsOpaque to false if we're instrinsically 16bitGravatar reed@android.com2009-10-14
* expand SkShader's flag kConstInY to 16 and 32 variants, allowing a shaderGravatar reed@android.com2009-08-27
* special case 1x1 bitmaps when drawn as a shader (treat as a solid color)Gravatar reed@android.com2009-08-25
* fixes around isOpaque and ditheringGravatar reed@android.com2009-08-22
* add method to compute max count for a given buffer size in the bitmap shader.Gravatar reed@android.com2009-08-14
* add special matrixprocs when the matrix is at most translate. These are fasterGravatar reed@android.com2009-08-13
* add shaderprocs for all-in-one special blits (matrix+sampler)Gravatar reed@android.com2009-07-16
* add shader flag kConstInY_FlagGravatar reed@android.com2009-06-12
* fix trailing-wsGravatar reed@android.com2009-05-29
* grab from latest androidGravatar reed@android.com2008-12-17