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path: root/src/core/SkBitmapDevice.cpp
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* Fix the size check for the drawBitmap fast-path in SkBitmapDevice::drawBitmap...Gravatar lsalzman2017-03-31
* Revert "clean up (partially) colortable api"Gravatar Mike Klein2017-03-31
* clean up (partially) colortable apiGravatar Mike Reed2017-03-31
* remove legacy vertices virtual from SkDeviceGravatar Mike Reed2017-03-19
* special device for not drawing -- performs no clippingGravatar Mike Reed2017-03-08
* Revert[6] "Remove SkDraw from device-draw methods, and enable device-centric ...Gravatar Mike Reed2017-03-07
* Revert "Revert "Revert "Revert[2] "Remove SkDraw from device-draw methods, an...Gravatar Mike Reed2017-03-04
* Revert "Revert "Revert[2] "Remove SkDraw from device-draw methods, and enable...Gravatar Mike Reed2017-03-04
* Revert "Revert[2] "Remove SkDraw from device-draw methods, and enable device-...Gravatar Cary Clark2017-03-03
* Revert[2] "Remove SkDraw from device-draw methods, and enable device-centric ...Gravatar Mike Reed2017-03-03
* Revert "Remove SkDraw from device-draw methods, and enable device-centric cli...Gravatar Mike Reed2017-03-02
* Remove SkDraw from device-draw methods, and enable device-centric clipping.Gravatar Mike Reed2017-03-02
* abstract access to device-clip-boundsGravatar Mike Reed2017-02-23
* remove device field from SkDrawGravatar Mike Reed2017-02-22
* add device-clipping to gpudeviceGravatar Mike Reed2017-02-16
* Rename SkConfig8888/SkPixelInfo to SkConvertPixelsGravatar Matt Sarett2017-02-15
* work on raster device clippingGravatar Mike Reed2017-02-14
* Revert "Revert "Always make SkImageShaders in heap.""Gravatar Herb Derby2017-02-14
* Revert "Always make SkImageShaders in heap."Gravatar Herb Derby2017-02-13
* Always make SkImageShaders in heap.Gravatar Herb Derby2017-02-13
* add virtuals in prep for device-clippingGravatar Mike Reed2017-02-08
* Use SkArenaAlloc in the SkAutoBlitterChoose code.Gravatar Herb Derby2017-02-07
* Revert "Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoo...Gravatar Robert Phillips2017-02-07
* Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code.Gravatar Herb Derby2017-02-07
* remove unused device apisGravatar Mike Reed2017-01-20
* Revert "move SkDevice.h and SkBitmapDevice.h contents in to src headers"Gravatar Mike Reed2017-01-13
* move SkDevice.h and SkBitmapDevice.h contents in to src headersGravatar Mike Reed2017-01-13
* support external raster handlesGravatar Mike Reed2017-01-10
* add writePixels to SkBitmapGravatar Mike Reed2017-01-04
* Plumb dst color space in many places, rather than "mode"Gravatar Brian Osman2016-12-09
* Revert "Revert "make it illegal to include SkXfermode.h""Gravatar Mike Reed2016-11-23
* Revert "make it illegal to include SkXfermode.h"Gravatar Greg Daniel2016-11-23
* make it illegal to include SkXfermode.hGravatar Mike Reed2016-11-23
* Support decoding images to multiple formats, depending on usageGravatar Brian Osman2016-11-21
* Revert "Support decoding images to multiple formats, depending on usage"Gravatar Brian Osman2016-11-15
* Support decoding images to multiple formats, depending on usageGravatar Brian Osman2016-11-15
* src/core: s/SkAutoTUnref/sk_sp/gGravatar Hal Canary2016-11-07
* remove unused code around SK_SUPPORT_LEGACY_XFERMODE_PARAMGravatar Mike Reed2016-11-03
* remove xfermode from public apiGravatar Mike Reed2016-10-28
* Use Analytic AA in SkAAClip.Gravatar liyuqian2016-10-20
* Revert[8] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar reed2016-10-05
* Revert[7] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-05
* Revert[6] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-05
* Revert[5] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-04
* Revert[4] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-04
* Revert "Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paint...Gravatar Mike Reed2016-10-03
* Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paints""Gravatar Mike Reed2016-10-03
* Revert "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-03
* replace SkXfermode obj with SkBlendMode enum in paintsGravatar Mike Reed2016-10-03
* Add output format properties to SkImageFilter::ContextGravatar brianosman2016-09-22