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path: root/include/gpu/GrTypesPriv.h
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* Move Flags from GrRenderTarget to GrTypesPriv.h & renameGravatar Robert Phillips2017-06-13
* Make GrRenderTarget[(Proxy)|(Context)]? advertise a "full scene aa type".Gravatar Brian Salomon2017-05-12
* Remove support for GLs without separate stencil.Gravatar Brian Salomon2017-05-08
* Allow FPs to elevate default precision for the entire fragment programGravatar Brian Osman2017-04-05
* Revert "Revert "Revert "Allow FPs to elevate default precision for the entire...Gravatar Brian Osman2017-04-03
* Revert "Revert "Allow FPs to elevate default precision for the entire fragmen...Gravatar Brian Osman2017-03-31
* Revert "Allow FPs to elevate default precision for the entire fragment program"Gravatar Brian Osman2017-03-31
* Allow FPs to elevate default precision for the entire fragment programGravatar Brian Osman2017-03-31
* Revert "Revert "Add a new GrResourceCache purging mechanism for purging unuse...Gravatar Brian Salomon2017-03-22
* Add support for Semaphores (gpu waiting on gpu) in GaneshGravatar Greg Daniel2017-03-02
* Use GrAAType in instanced rendering.Gravatar Brian Salomon2017-03-01
* Check that coverage FPs are compatible with alpha as coverageGravatar Brian Salomon2017-02-15
* Add integer vectors to GrSLTypeGravatar csmartdalton2017-02-08
* Add helper for idenitfying hw GrAATypes.Gravatar Brian Salomon2016-12-13
* Relandx2 "Remove antialiasing control from GrPaint."Gravatar Brian Salomon2016-12-09
* Revert "Reland "Remove antialiasing control from GrPaint.""Gravatar Brian Salomon2016-12-09
* Reland "Remove antialiasing control from GrPaint."Gravatar Brian Salomon2016-12-09
* Revert "Remove antialiasing control from GrPaint."Gravatar Brian Salomon2016-12-08
* Remove antialiasing control from GrPaint.Gravatar Brian Salomon2016-12-08
* Reland image storage with fixes.Gravatar Brian Salomon2016-11-29
* Revert "Initial OpenGL Image support."Gravatar Brian Salomon2016-11-23
* Initial OpenGL Image support.Gravatar Brian Salomon2016-11-22
* Rename GrTextureBufferSampler to GrBufferSamplerGravatar csmartdalton2016-11-16
* Rename kTexture2DISampler to kITexture2DSampler.Gravatar Brian Salomon2016-11-16
* Remove static asserts for GrSLType and GrVertexAttribType enum values.Gravatar Brian Salomon2016-11-14
* Revert "Revert "Add integer texture support.""Gravatar Brian Salomon2016-11-11
* Revert "Add integer texture support."Gravatar Leon Scroggins2016-11-10
* Add integer texture support.Gravatar Brian Salomon2016-11-10
* Add fence support for TransferBuffersGravatar jvanverth2016-09-30
* Improve usage of window rectanglesGravatar csmartdalton2016-09-06
* Revert of Improve usage of window rectangles (patchset #9 id:160001 of https:...Gravatar caryclark2016-09-06
* Improve usage of window rectanglesGravatar csmartdalton2016-09-02
* Convert GrAppliedClip interface to builder styleGravatar csmartdalton2016-08-15
* Remove DrawFace enum from GrPipelineBuilderGravatar robertphillips2016-07-21
* Revert of Remove DrawFace enum from GrPipelineBuilder (patchset #2 id:20001 o...Gravatar robertphillips2016-07-21
* Remove DrawFace enum from GrPipelineBuilderGravatar robertphillips2016-07-21
* Add Texture2D and Sampler GrSLTypesGravatar egdaniel2016-07-13
* sk_sp for Ganesh.Gravatar bungeman2016-06-09
* Convert GrClip to an abstract base classGravatar cdalton2016-05-13
* Refactor to separate backend object lifecycle and GpuResource budget decisionGravatar kkinnunen2016-04-22
* Implement texel buffersGravatar cdalton2016-04-11
* Track GL buffer state based on unique resource IDGravatar cdalton2016-04-07
* Revert of Track GL buffer state based on unique resource ID (patchset #6 id:1...Gravatar mtklein2016-04-06
* Track GL buffer state based on unique resource IDGravatar cdalton2016-04-06
* Consolidate GPU buffer implementationsGravatar cdalton2016-03-25
* Revert of Consolidate GPU buffer implementations (patchset #10 id:180001 of h...Gravatar robertphillips2016-03-25
* Consolidate GPU buffer implementationsGravatar cdalton2016-03-25
* Add sampler precision to GrTextureAccessGravatar cdalton2016-03-11
* Add support for 2x2 matricesGravatar cdalton2016-03-07
* Use unorm shorts for texture coordinates when rendering text.Gravatar jvanverth2016-02-22