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authorGravatar Brian Salomon <bsalomon@google.com>2016-12-09 14:06:38 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2016-12-09 19:56:24 +0000
commit3944484020d98ff8f386378296106c321279482b (patch)
treea77a4a189b715cc544656929d3d3d71be3aca622 /include/gpu/GrTypesPriv.h
parentd263413a2a92cafe3fd3b051c67d00206c9a0e4d (diff)
Reland "Remove antialiasing control from GrPaint."
This contains fixes for GLPrograms test and mixed samples rendering. This reverts commit 419d81eed4a010e6080db199795117cbedf9e6e4. BUG=skia: Change-Id: If8f002fbfaaaab6d1607403f2b15ccc7f1e17e87 Reviewed-on: https://skia-review.googlesource.com/5763 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'include/gpu/GrTypesPriv.h')
-rw-r--r--include/gpu/GrTypesPriv.h15
1 files changed, 15 insertions, 0 deletions
diff --git a/include/gpu/GrTypesPriv.h b/include/gpu/GrTypesPriv.h
index 51dccc5f7d..53e71e74ab 100644
--- a/include/gpu/GrTypesPriv.h
+++ b/include/gpu/GrTypesPriv.h
@@ -11,6 +11,21 @@
#include "GrTypes.h"
#include "SkRefCnt.h"
+/** This enum indicates the type of antialiasing to be performed. */
+enum class GrAAType {
+ /** No antialiasing */
+ kNone,
+ /** Use fragment shader code to compute a fractional pixel coverage. */
+ kCoverage,
+ /** Use normal MSAA. */
+ kMSAA,
+ /**
+ * Use "mixed samples" MSAA such that the stencil buffer is multisampled but the color buffer is
+ * not.
+ */
+ kMixedSamples
+};
+
/**
* Types of shader-language-specific boxed variables we can create. (Currently only GrGLShaderVars,
* but should be applicable to other shader languages.)