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authorGravatar robertphillips <robertphillips@google.com>2016-07-21 07:58:41 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-07-21 07:58:41 -0700
commitda152ebb032c61bb2561bbb3e9a78037ad174d34 (patch)
treea62a9a64e5ea0177b08806bfdbd41f22157aadec /include/gpu/GrTypesPriv.h
parent1f3923e4e5bf9afb9e52a15ced30e3854af73f7b (diff)
Remove DrawFace enum from GrPipelineBuilder
This gets GrPipelineBuilder.h out of the headers GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2165283002 Review-Url: https://codereview.chromium.org/2165283002
Diffstat (limited to 'include/gpu/GrTypesPriv.h')
-rw-r--r--include/gpu/GrTypesPriv.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/include/gpu/GrTypesPriv.h b/include/gpu/GrTypesPriv.h
index 5168ac91a1..abbfdfca06 100644
--- a/include/gpu/GrTypesPriv.h
+++ b/include/gpu/GrTypesPriv.h
@@ -56,6 +56,14 @@ enum GrShaderFlags {
};
GR_MAKE_BITFIELD_OPS(GrShaderFlags);
+enum class GrDrawFace {
+ kInvalid = -1,
+
+ kBoth,
+ kCCW,
+ kCW,
+};
+
/**
* Precisions of shader language variables. Not all shading languages support precisions or actually
* vary the internal precision based on the qualifiers. These currently only apply to float types (